Renewal
.:Swordman Skills:.


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Renewal

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Renewal
iRO
Sword Mastery Skill ID# 2 (SM_SWORD)
TypePassive, Physical Max Lv10 Target - Range -
Required ForSwordman : Two-Handed Sword Mastery (Lv 1)
Effect
Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
LevelDescription
1ATK +4
2ATK +8
3ATK +12
4ATK +16
5ATK +20
6ATK +24
7ATK +28
8ATK +32
9ATK +36
10ATK +40
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Two-Handed Sword Mastery Skill ID# 3
iRO: Two Handed Sword Mastery (SM_TWOHAND)
TypePassive, Physical Max Lv10 Target - Range -
RequirementsSword Mastery Lv 1
Required ForKnight : Two-Hand Quicken (Lv 1), Auto Counter (Lv 1), Bowling Bash (Lv 5)

Lord Knight : Aura Blade (Lv 5), Parry (Lv 10)
Effect
Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Other Notes
LevelDescription
1ATK +4
2ATK +8
3ATK +12
4ATK +16
5ATK +20
6ATK +24
7ATK +28
8ATK +32
9ATK +36
10ATK +40
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Increase Recuperative Power Skill ID# 4
Increase HP Recovery (SM_RECOVERY)
TypePassive Max Lv10 Target - Range -
Required ForLord Knight : Concentration (Spear Dynamo) (Lv 5), Tension Relax (Lv 10)
Effect
Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
Other Notes
LevelDescription
1Every 10 secs/HP +5
2Every 10 secs/HP +10
3Every 10 secs/HP +15
4Every 10 secs/HP +20
5Every 10 secs/HP +25
6Every 10 secs/HP +30
7Every 10 secs/HP +35
8Every 10 secs/HP +40
9Every 10 secs/HP +45
10Every 10 secs/HP +50
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Bash Skill ID# 5 (SM_BASH)
TypeOffensive, Physical Max Lv10 TargetEnemyRange1 cells
PropertyWeapon Property
Required ForSwordman : Magnum Break (Lv 5)

Knight : Bowling Bash (Lv 10)

Super Novice : Magnum Break (Lv 5)

Lord Knight : Aura Blade (Lv 5)
Required Weapon ClassDoes not work with bow type weapon.
Effect
A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
Other Notes
LevelDescription
1ATK 130%
2ATK 160%
3ATK 190%
4ATK 220%
5ATK 250%
6ATK 280%
7ATK 310%
8ATK 340%
9ATK 370%
10ATK 400%
Effect Duration
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
8
8
8
8
8
15
15
15
15
15
SP
Copyable:
Interruptible:
Related Status: [Stun]
Pre-Re
Renewal
iRO
Provoke Skill ID# 6 (SM_PROVOKE)
TypeActive Max Lv10 TargetEnemyRange9 cells
Required ForSwordman : Endure (Lv 5)

Super Novice : Endure (Lv 5)

Lord Knight : Parry (Lv 5), Tension Relax (Lv 5)
Effect
Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
Other Notes
LevelDescription
153% Success, Target Attack +5%, Defense -10%
256% Success, Target Attack +8%, Defense -15%
359% Success, Target Attack +11%, Defense -20%
462% Success, Target Attack +14%, Defense -25%
565% Success, Target Attack +17%, Defense -30%
668% Success, Target Attack +20%, Defense -35%
771% Success, Target Attack +23%, Defense -40%
874% Success, Target Attack +26%, Defense -45%
977% Success, Target Attack +29%, Defense -50%
1080% Success, Target Attack +32%, Defense -55%
Cool Down
1 sec
Stay Duration
30 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
4
5
6
7
8
9
10
11
12
13
SP
Copyable:
Interruptible:
Related Status: [Provoke]
Pre-Re
Renewal
iRO
Magnum Break Skill ID# 7 (SM_MAGNUM)
TypeActive, Physical Max Lv10 TargetSelfRange -
PropertyFireKnockback2 cellsArea5 x 5 cells
RequirementsBash Lv 5
Required ForKnight : Bowling Bash (Lv 3)

Lord Knight : Aura Blade (Lv 5)
Effect
5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
Other Notes
  • Skill can affect or target traps
LevelDescription
1ATK 120%, +10 HIT
2ATK 140%, +20 HIT
3ATK 160%, +30 HIT
4ATK 180%, +40 HIT
5ATK 200%, +50 HIT
6ATK 220%, +60 HIT
7ATK 240%, +70 HIT
8ATK 260%, +80 HIT
9ATK 280%, +90 HIT
10ATK 300%, +100 HIT
Cast Delay
2 sec
Effect Duration
10 sec
SP Cost
30 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
HP Cost
20
20
19
19
18
18
17
17
16
16
HP
Copyable:
Interruptible:
Related Status: [Watk_Element]
Pre-Re
Renewal
iRO
Endure Skill ID# 8 (SM_ENDURE)
TypeActive, Physical Max Lv10 TargetSelfRange -
RequirementsProvoke Lv 5
Required ForKnight : Riding (Peco Peco Ride) (Lv 1)

Crusader : Riding (Peco Peco Ride) (Lv 1)

Lord Knight : Tension Relax (Lv 3)

Paladin : Pressure (Gloria Domini) (Lv 5), Sacrifice (Martyr's Reckoning) (Lv 1)
Effect
Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
Other Notes
  • Cannot be used in Aldebaran Turbo Track
LevelDescription
1Lasts for 10secs
2Lasts for 13secs
3Lasts for 16secs
4Lasts for 19secs
5Lasts for 22secs
6Lasts for 25secs
7Lasts for 28secs
8Lasts for 31secs
9Lasts for 34secs
10Lasts for 37secs
Cool Down
10 sec
Effect Duration
10 sec
SP Cost
10 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
10
13
16
19
22
25
28
31
34
37
sec
Copyable:
Interruptible:
Related Status: [Endure]
Pre-Re
Renewal
iRO
Moving HP Recovery [Quest Skill] Skill ID# 144
Moving HP-Recovery / iRO: HP Recovery While Moving (SM_MOVINGRECOVERY)
TypePassive Max Lv1 Target - Range -
Effect
Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Fatal Blow [Quest Skill] Skill ID# 145 (SM_FATALBLOW)
TypePassive, Physical Max Lv1 Target - Range -
Effect
Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
[Bash LV 6] 5% Stun Chance
[Bash LV 7] 10% Stun Chance
[Bash LV 8] 15% Stun Chance
[Bash LV 9] 20% Stun Chance
[Bash LV 10] 25% Stun Chance
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Auto Berserk [Quest Skill] Skill ID# 146
iRO: Berserk (SM_AUTOBERSERK)
TypeActive, Physical Max Lv1 TargetSelfRange -
Effect
When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.
SP Cost
1 SP
Copyable:
Interruptible:
Related Status: [AutoBerserk]

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