Renewal
.:Rebellion Skills:.


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Renewal
iRO
Rich's Coin (Fortune of the Rich) Skill ID# 2552
Rich's Coin (RL_RICHS_COIN)
TypeActive Max Lv1 TargetSelfRange -
RequirementsCoin Flip Lv 5
Required ForRebellion : Platinum Alter (Lv 1), Heat Barrel (Acceleration Bullet) (Lv 1), Hammer of God (God's Wrath) (Lv 1)
Zeny Cost100
Effect
Consumes 100 Zeny to generate 10 Coins.
Coin Flip will never consumes Coins upon failure once this skill is learned.
Cast Delay
1 sec
Cool Down
3 sec
Stay Duration
10 min
SP Cost
10 SP
Copyable:
Interruptible:
Renewal
iRO
Mass Spiral (Absolute Penetration) Skill ID# 2553
Mass Spiral (RL_MASS_SPIRAL)
TypeOffensive, Physical Max Lv5 TargetEnemyRange15 cells
PropertyWeapon Property
RequirementsPiercing Shot (Wounding Shot) Lv 1
Required ForRebellion : Anti-Material Blast (Obliterator) (Lv 1)
Required Weapon ClassRifle
Ammunition RequiredBullet x 1
Required Item Full Metal Jacket x 1
Effect
Fires a piercing bullet that deal more damage depend on the target's DEF.
Inflicts Bleeding status on the target at a high chance.

Consumes 1 Full Metal Jacket Bullet.
Requires Rifle class weapon.
Other Notes
LevelDescription
1ATK 200%, Bleeding Chance 40%
2ATK 400%, Bleeding Chance 50%
3ATK 600%, Bleeding Chance 60%
4ATK 800%, Bleeding Chance 70%
5ATK 1000%, Bleeding Chance 80%
Var Cast
1 sec
Fixed Cast
2 sec
Cast Delay
1 sec
Cool Down
2 sec
Stay Duration
108 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
40
44
48
52
56
SP
Copyable:
Interruptible:
Related Status: [Bleeding]
Renewal
iRO
Banishing Buster (Exile) Skill ID# 2554
Banishing Buster / iRO: Vanishing Buster (Exile) (RL_BANISHING_BUSTER)
TypeOffensive, Physical Max Lv10 TargetEnemyRange9 cells
PropertyWeapon Property
RequirementsShattering Storm (Grinding Storm) Lv 1
Required ForRebellion : Slug Shot (Fundamental Destruction) (Lv 3)
Required Weapon ClassShotgun
Ammunition RequiredBullet x 1
Effect
Inflicts damage on a target and removes a random buff of the target.
Damage additionally increases according to the caster's Base Level.

Consumes 1 Bullet.
Requires Shotgun class weapon.
Other Notes
  • Skill can affect hidden targets
LevelDescription
1ATK 1200%, Debuff Chance: 55%
2ATK 1400%, Debuff Chance: 60%
3ATK 1600%, Debuff Chance: 65%
4ATK 1800%, Debuff Chance: 70%
5ATK 2000%, Debuff Chance: 75%
6ATK 2200%, Debuff Chance: 80%
7ATK 2400%, Debuff Chance: 85%
8ATK 2600%, Debuff Chance: 90%
9ATK 2800%, Debuff Chance: 95%
10ATK 3000%, Debuff Chance: 100%
Var Cast
1 sec
Fixed Cast
1.6 sec
Cast Delay
0.4 sec
Cool Down
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
55
57
59
61
63
65
67
69
71
73
SP
Copyable:
Interruptible:
Renewal
iRO
Bound Trap (Dark Pit) Skill ID# 2555
Bind Trap / iRO: Binding Trap (Dark Pit) (RL_B_TRAP)
TypeActive, Misc Max Lv5 TargetGround
Max Active1Area3 x 3 cells
RangeMin-Max Lv: 3 / 4 / 4 / 5 / 5 cells
RequirementsFlicker (Flashing Signal) Lv 1
Required Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Required Item Special Alloy Trap x 1
Effect
Lays down a movement impairing trap on the ground.
All targets that enter the trap's area of effect will have their Movement slowed significantly.

Movement debuff duration is affected by the target's STR.
Using Flicker skill on targets affected by Bound Trap will remove the trap and deal an additional damage to the targets.
Only 1 Trap can be active at a time.
Damage additionally increases according to the caster's DEX, target's HP and skill level.
Duration can't be lower than 4 seconds.

Consumes 1 Special Alloy Trap and 1 Coin.
Other Notes
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
LevelDescription
1AoE: 3x3 cells, Duration: 10 seconds
2AoE: 5x5 cells, Duration: 11 seconds
3AoE: 5x5 cells, Duration: 12 seconds
4AoE: 7x7 cells, Duration: 13 seconds
5AoE: 7x7 cells, Duration: 14 seconds
Fixed Cast
20% of Var Cast Time
Cool Down
10 sec
Stay Duration
10 sec
Sphere / Coin Cost
1
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Var Cast
2
1.6
1.2
0.8
0.4
sec
Cast Delay
2.5
2
1.5
1
0.5
sec
Effect Duration
10
11
12
13
14
sec
SP Cost
30
32
34
36
38
SP
Copyable:
Interruptible:
Related Status: [B_Trap]
Renewal
iRO
Flicker (Flashing Signal) Skill ID# 2556
Flicker (RL_FLICKER)
TypeActive Max Lv1 TargetSelfRange -
AreaScreen-wide Effect
RequirementsCoin Flip Lv 1
Required ForRebellion : Bound Trap (Dark Pit) (Lv 1)
Effect
Activates and detonates caster's Howling Mine and Bound Trap on screen.
Consumes 1 Coin.
SP Cost
2 SP
Sphere / Coin Cost
1
Copyable:
Interruptible:
Renewal
iRO
Shattering Storm (Grinding Storm) Skill ID# 2557
Shatter Storm (RL_S_STORM)
TypeOffensive, Physical Max Lv5 TargetEnemyRange9 cells
PropertyWeapon Property
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 cells
RequirementsDisarm Lv 1, Dust (Crowd Control Shot) Lv 1
Required ForRebellion : Banishing Buster (Exile) (Lv 1)
Required Weapon ClassShotgun
Ammunition RequiredBullet x 1
Effect
Deals damage to the target and enemies within 5x5 cells, destroying their equipped Helmet.
Caster's DEX, skill level and target's AGI affects the success rate of Helmet destruction.
Indestructible or Chemical Protected equipments are not affected.
Consumes 1 Bullet.
Requires Shotgun class weapon.
Other Notes
LevelDescription
1ATK 1900%/AoE: 5x5 cells
2ATK 2100%/AoE: 5x5 cells
3ATK 2300%/AoE: 5x5 cells
4ATK 2500%/AoE: 5x5 cells
5ATK 2700%/AoE: 7x7 cells
Fixed Cast
1 sec
Cool Down
2 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Var Cast
3
2.5
2
1.5
1
sec
SP Cost
50
55
60
65
70
SP
Copyable:
Interruptible:
Renewal
iRO
Eternal Chain (Infinite Chain) Skill ID# 2558
Eternal Chain (RL_E_CHAIN)
TypeActive Max Lv10 TargetSelfRange -
RequirementsCoin Flip Lv 1, Chain Action Lv 10
Required Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Effect
Allows the caster to use Chain Action regardless of equipped gun for the skill's duration.
Chain Action's effective level is determined by learned level of Eternal Chain.
Consumes 1 Coin.
Other Notes
LevelDescription
1Duration: 45 seconds
2Duration: 60 seconds
3Duration: 75 seconds
4Duration: 90 seconds
5Duration: 105 seconds
6Duration: 120 seconds
7Duration: 135 seconds
8Duration: 150 seconds
9Duration: 165 seconds
10Duration: 180 seconds
Var Cast
1 sec
Fixed Cast
20% of Var Cast Time
Cast Delay
1 sec
SP Cost
45 SP
Sphere / Coin Cost
1
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
45
60
75
90
105
120
135
150
165
180
sec
Copyable:
Interruptible:
Related Status: [E_Chain]
Renewal
iRO
Quick Draw Shot (Tailwind Shot) Skill ID# 2559
Quick Draw Shot (RL_QD_SHOT)
TypeActive, Physical Max Lv1 TargetSelfRange9 cells
PropertyWeapon PropertyArea21 x 21 cells
RequirementsChain Action Lv 1
Required Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Ammunition RequiredBullet, Shell, Grenade x 1
Required StatusChain Action
Effect
This skill can only be cast after Chain Action is activated to deal additional damage to the target.
Job Level affects the number of additional attacks.

If there is a target afflicted with Crimson Marker within 21x21 cells, that target receives additional damage.
Stay Duration
1.5 sec
SP Cost
5 SP
Copyable:
Interruptible:
Renewal
iRO
Crimson Marker (Blood Brand) Skill ID# 2560
Crimson Marker (RL_C_MARKER)
TypeActive Max Lv1 TargetEnemyRange11 cells
Max Active3
RequirementsCoin Flip Lv 1
Required ForRebellion : Dragon Tail (Magic Beast Tail) (Lv 1)
Required Weapon ClassRevolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher
Effect
Marks a target with Crimson Death Mark, reducing it's FLEE by 10 and allows the caster to track the target on the mini map.
Only 3 Crimson Markers can be activate at a time.

Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage.
Lasts for 50 seconds.
Consumes 1 Coin.
Cool Down
1 sec
Stay Duration
30 sec
SP Cost
10 SP
Sphere / Coin Cost
1
Copyable:
Interruptible:
Related Status: [C_Marker]
Renewal
iRO
Fire Dance (Dance of Massacre) Skill ID# 2561
Fire Dance (RL_FIREDANCE)
TypeActive, Physical Max Lv10 TargetSelfRange -
PropertyWeapon PropertyArea7 x 7 cells
RequirementsDesperado Lv 1
Required Weapon ClassRevolver
Ammunition RequiredBullet x 3
Effect
Deals damage to all targets within 7x7 cells.
Desperado skill's level and the caster's Base Level affects the bonus damage.

Consumes 5 Bullets.
Requires Revolver class weapon.
Other Notes
LevelDescription
1ATK 300%
2ATK 500%
3ATK 600%
4ATK 400%
5ATK 700%
6ATK 800%
7ATK 900%
8ATK 1000%
9ATK 1100%
10ATK 1200%
Cast Delay
0.5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
13
16
19
22
25
28
31
34
37
40
SP
Copyable:
Interruptible:
Renewal
iRO
Howling Mine (Destructive Cry) Skill ID# 2562
Howling Mine (RL_H_MINE)
TypeOffensive, Physical Max Lv5 TargetEnemy
PropertyWeapon PropertyArea5 x 5 cells
RangeMin-Max Lv: 7 / 8 / 9 / 10 / 11 cells
RequirementsGround Drift (Gunslinger Mine) Lv 1
Required ForRebellion : Dragon Tail (Magic Beast Tail) (Lv 3)
Required Weapon ClassGrenade Launcher
Required Item Grenade Launcher x 1
Effect
Fires a sticking bomb at the target to deal damage.
Can fire up to 5 Howling Mine.
If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range.
Howling Mine can only be detonated with Flicker.
If the Howling Mine is not detonated within 50 seconds, it will fall off from the target.
Consumes 1 Mine Projectile.
Requires Grenade Launcher class weapon.
Other Notes
LevelDescription
1ATK 1200%:
(400% Normal + 800% Explosive)
2ATK 1700%:
(600% Normal + 1100% Explosive)
3ATK 2200%:
(800% Normal + 1400% Explosive)
4ATK 2700%:
(1000% Normal + 1700% Explosive)
5ATK 3200%:
(1200% Normal + 2000% Explosive)
Var Cast
1 sec
Fixed Cast
20% of Var Cast Time
Cast Delay
1 sec
Stay Duration
50 sec
Effect Duration
15 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cool Down
5
4.5
4
3.5
3
sec
SP Cost
45
50
55
60
65
SP
Copyable:
Interruptible:
Related Status: [H_Mine]
Renewal
iRO
Platinum Alter Skill ID# 2563
iRO: Platinum Altar (White Gold Altar) (RL_P_ALTER)
TypeActive Max Lv5 TargetSelfRange -
RequirementsRich's Coin (Fortune of the Rich) Lv 1
Ammunition RequiredBullet x 1
Sphere / Coin CostConsume all
Required EquipmentAny of:
Surplus Silver Bullet, Purifying Bullet, Silver Bullet
Effect
This skill can only be activated if Silver Bullets are equipped.
When activated, it will consume all Coins to increase ATK.
Skill level and total consumed Coins affects the ATK bonus.
This skill also create a barrier that protect the caster for certain amount of time and number of attacks.
Holy Light will cancel this barrier.
If the caster switches weapon or bullets during skill's duration, this buff will end, but the barrier is maintained.
This skill cannot be used with Madness Canceller and Heat Barrel.
Other Notes
LevelDescription
15% MaxHP Barrier, 4 Hits
Duration: 30 seconds
210% MaxHP Barrier, 5 Hits
Duration: 45 seconds
315% MaxHP Barrier, 6 Hits
Duration: 60 seconds
420% MaxHP Barrier, 7 Hits
Duration: 75 seconds
525% MaxHP Barrier, 8 Hits
Duration: 90 seconds
Var Cast
2 sec
Fixed Cast
20% of Var Cast Time
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
42
54
66
78
90
sec
SP Cost
20
24
28
32
36
SP
Copyable:
Interruptible:
Related Status: [P_Alter]
Renewal
iRO
Fallen Angel (Nephilim) Skill ID# 2564
Fallen Angel (RL_FALLEN_ANGEL)
TypeActive Max Lv5 TargetGroundRange9 cells
RequirementsDesperado Lv 10
Required Weapon ClassRevolver
Effect
Moves to the targeted location.
Within 2 seconds of activation, increases Desperado damage by 100%.
This skill fails automatically if there is an obstacle in your way.
Consumes 1 Coin.
Requires Revolver class weapon.
Stay Duration
2 sec
SP Cost
10 SP
Sphere / Coin Cost
1
Copyable:
Interruptible:
Related Status: [Fallen_Angel]
Renewal
iRO
Round Trip (Circle Dance) Skill ID# 2565
Round Trip (RL_R_TRIP)
TypeActive, Physical Max Lv10 TargetSelfRange -
PropertyWeapon PropertyKnockback3 cells
Area of EffectMin-Max Lv: 7 x 7 / 7 x 7 / 7 x 7 / 9 x 9 / 9 x 9 / 9 x 9 / 11 x 11 / 11 x 11 / 11 x 11 / 13 x 13 cells
RequirementsFire Rain (Fire Deluge) Lv 1
Required Weapon ClassGatling Gun
Ammunition RequiredBullet x 5
Effect
Unleashes a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back 3 cells.
If the targets are knocked back into the wall, they will take additional damage.
Consumes 5 Bullets.
Requires Gatling Gun class weapon.
Other Notes
LevelDescription
1ATK 350%/AoE: 7x7 cells
2ATK 700%/AoE: 7x7 cells
3ATK 1050%/AoE: 7x7 cells
4ATK 1400%/AoE: 9x9 cells
5ATK 1750%/AoE: 9x9 cells
6ATK 2100%/AoE: 9x9 cells
7ATK 2450%/AoE: 11x11 cells
8ATK 2800%/AoE: 11x11 cells
9ATK 3150%/AoE: 11x11 cells
10ATK 3500%/AoE: 13x13 cells
Cast Delay
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cool Down
2.8
2.6
2.4
2.2
2
1.8
1.6
1.4
1.2
1
sec
SP Cost
43
46
49
52
55
58
61
64
67
70
SP
Copyable:
Interruptible:
Renewal
iRO
Dragon Tail (Magic Beast Tail) Skill ID# 2566
Dragon Tail (RL_D_TAIL)
TypeOffensive, Physical Max Lv10 TargetEnemyRange11 cells
Area3 x 3 cells
RequirementsCrimson Marker (Blood Brand) Lv 1, Howling Mine (Destructive Cry) Lv 3
Required Weapon ClassGrenade Launcher
Required Item Dragon Tail Missile x 1
Effect
Launches missiles at all targets in range.
If a target is marked by Crimson Marker, the damage increases and is affected by the caster's Base Level.

Consumes 1 Dragon Tail Missile.
Requires Grenade Launcher class weapon.
Other Notes
  • Skill ignores elemental adjustments
  • Skill ignores target's defense
LevelDescription
1ATK 700%/1400%(Marked Target)
2ATK 900%/1800%(Marked Target)
3ATK 1100%/2200%(Marked Target)
4ATK 1300%/2600%(Marked Target)
5ATK 1500%/3000%(Marked Target)
6ATK 1700%/3400%(Marked Target)
7ATK 1900%/3800%(Marked Target)
8ATK 2100%/4200%(Marked Target)
9ATK 2300%/4600%(Marked Target)
10ATK 2500%/5000%(Marked Target)
Fixed Cast
20% of Var Cast Time
Cast Delay
1 sec
Cool Down
3.5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
1.2
1.4
1.6
1.8
2
2.2
2.4
2.6
2.8
3
sec
SP Cost
55
60
65
70
75
80
85
90
95
100
SP
Copyable:
Interruptible:
Renewal
iRO
Fire Rain (Fire Deluge) Skill ID# 2567
Fire Rain (RL_FIRE_RAIN)
TypeOffensive, Physical Max Lv5 TargetGroundRange3 cells
PropertyWeapon PropertyArea3 x 3 cells
RequirementsGatling Fever Lv 1
Required ForRebellion : Round Trip (Circle Dance) (Lv 1)
Required Weapon ClassGatling Gun
Ammunition RequiredBullet x 10
Effect
Fires bullets in a 3x10 area in front of you.
Fire Rain creates a chance of removing Ground based skills in it's range.

Consumes 10 Bullets.
Requires Gatling Gun class weapon.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill can affect other skills.
LevelDescription
1ATK 3800%, 20% Chance
2ATK 4100%, 25% Chance
3ATK 4400%, 30% Chance
4ATK 4700%, 35% Chance
5ATK 5000%, 40% Chance
Cast Delay
1 sec
Cool Down
5 sec
Stay Duration
0.1 sec
SP Cost
70 SP
Copyable:
Interruptible:
Renewal
iRO
Heat Barrel (Acceleration Bullet) Skill ID# 2568
Heat Barrel / iRO: Hit Barrel (Acceleration Bullet) (RL_HEAT_BARREL)
TypeActive Max Lv5 TargetSelfRange -
RequirementsRich's Coin (Fortune of the Rich) Lv 1
Sphere / Coin CostConsume all
Effect
Consumes all Coins to increase ASPD and ATK, reduce Fixed Casting Time at the cost of HIT.
Skill's level affects ASPD, ATK and Fixed Casting Time bonus and HIT reduction.

If the caster switches equipment during the duration, the skill's effect will dissapear.
This skill can't be used with Madness Canceller or Platinum Alter.

Skill duration is 60 seconds
Other Notes
LevelDescription
1ASPD +1, HIT -30
2ASPD +2, HIT -35
3ASPD +3, HIT -40
4ASPD +4, HIT -45
5ASPD +5, HIT -50
Var Cast
2 sec
Fixed Cast
20% of Var Cast Time
Cast Delay
1 sec
Stay Duration
60 sec
SP Cost
30 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cool Down
1.67
1.58
1.5
1.42
1.33
min
Copyable:
Interruptible:
Related Status: [Heat_Barrel]
Renewal
iRO
Anti-Material Blast (Obliterator) Skill ID# 2569
Anti-Material Blast / iRO: Anti Material Blast (Obliterator) (RL_AM_BLAST)
TypeOffensive, Physical Max Lv5 TargetEnemyRange15 cells
PropertyWeapon Property
RequirementsMass Spiral (Absolute Penetration) Lv 1
Required ForRebellion : Hammer of God (God's Wrath) (Lv 3)
Required Weapon ClassRifle
Effect
Deals damage to the target and reduces resistances.
Skill level affect the success rate of reducing resistances of the target.

Consumes 1 Bullet.
Other Notes
LevelDescription
1Duration: 6 seconds, 30% Chance, Resistance -10%
2Duration: 7 seconds, 40% Chance, Resistance -20%
3Duration: 8 seconds, 50% Chance, Resistance -30%
4Duration: 9 seconds, 60% Chance, Resistance -40%
5Duration: 10 seconds, 70% Chance, Resistance -50%
Var Cast
2 sec
Fixed Cast
1 sec
Cast Delay
1 sec
Cool Down
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Effect Duration
6
7
8
9
10
sec
SP Cost
80
84
88
92
96
SP
Copyable:
Interruptible:
Related Status: [Anti_M_Blast]
Renewal
iRO
Slug Shot (Fundamental Destruction) Skill ID# 2570
Slug Shot (RL_SLUGSHOT)
TypeOffensive, Physical Max Lv5 TargetEnemyRange9 cells
Knockback6 cells
RequirementsBanishing Buster (Exile) Lv 3
Required Weapon ClassShotgun
Required Item Slug Bullet x 1
Effect
Fires a special slug shot bullet at the target to deal damage.
Heavier Bullet will increase the damage inflicted.
Decreases HIT if you are more than 3 cells away from the target.
Knock back targets by 6 cells.
Consumes 1 Slug Bullet.
Requires Shotgun class weapon.
Other Notes
LevelDescription
1ATK 2000%(Player)/1200%(Monster), HIT -10%/cell
2ATK 4000%(Player)/2400%(Monster), HIT -9%/cell
3ATK 6000%(Player)/3600%(Monster), HIT -8%/cell
4ATK 8000%(Player)/4800%(Monster), HIT -7%/cell
5ATK 10000%(Player)/6000%(Monster), HIT -6%/cell
Fixed Cast
1 sec
Cast Delay
1 sec
Cool Down
5 sec
Effect Duration
1.5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Var Cast
5
6
7
8
9
sec
SP Cost
80
84
88
92
96
SP
Copyable:
Interruptible:
Related Status: [Stun]
Renewal
iRO
Hammer of God (God's Wrath) Skill ID# 2571
Hammer of God / iRO: God's Hammer (God's Wrath) (RL_HAMMER_OF_GOD)
TypeOffensive, Physical Max Lv10 TargetEnemyRange11 cells
Area of EffectMin-Max Lv: 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 / 7 x 7 / 7 x 7 / 7 x 7 / 7 x 7 / 7 x 7 cells
RequirementsRich's Coin (Fortune of the Rich) Lv 1, Anti-Material Blast (Obliterator) Lv 3
Required Weapon ClassRifle
Sphere / Coin CostConsume all
Effect
Summon a hammer of god to strike.
If there is a target afflicted with Crimson Marker in the targeted area, Hammer of God drops on the target and deals damage to nearby targets.
If there is no target afflicted with Crimson Marker in the targeted area, Hammer of God will drop on a random location within the area.

Damage additionally increases according to the amount of Coins used and the caster's Base Level.
Consumes all Coins.
Requires Rifle class weapon.
Other Notes
LevelDescription
1ATK 100%/AoE: 5x5 cells
2ATK 200%/AoE: 5x5 cells
3ATK 300%/AoE: 5x5 cells
4ATK 400%/AoE: 5x5 cells
5ATK 500%/AoE: 5x5 cells
6ATK 600%/AoE: 7x7 cells
7ATK 700%/AoE: 7x7 cells
8ATK 800%/AoE: 7x7 cells
9ATK 900%/AoE: 7x7 cells
10ATK 1000%/AoE: 7x7 cells
Cast Delay
0.5 sec
Cool Down
20 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
37
39
41
43
45
47
49
51
53
55
SP
Copyable:
Interruptible:

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