Renewal
.:Item Database:.
Weapon - Two-handed Axe

Doom Slayer [0]   [Two Handed]   Item ID# 1370 (Doom_Slayer)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
600
Attack
10
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Decrease Attack Speed by 40%.
SP cost of All Skills is doubled.
[Base Strength >= 95]
ATK + 340
Causes Stun effect to enemies by 30% chance when receiving damage.
Add a 5% chance of breaking the enemy's armor when attacking.
Item Script
{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Doom Slayer [0]   [Two Handed]   Item ID# 1386 (Doom_Slayer_I)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
20
Required Lvl
None
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
[Base Strength >= 95]
ATK + 400
Causes Stun effect to enemies by 30% chance when receiving damage.
Decreases ASPD by 25%. SP cost of All Skills is doubled.
Add a 5% chance of breaking the enemy's armor when attacking.
Item Script
{ if(readparam(bStr)>=95){ bonus bBaseAtk,400; bonus2 bAddEff,Eff_Stun,3000; bonus bAspdRate,-25; bonus bUseSPrate,100; bonus bBreakArmorRate,500; } },{},{}
Dropped By No Result

Doom Slayer [1]   [Two Handed]   Item ID# 1371 (Doom_Slayer_)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
600
Attack
10
Required Lvl
80
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
Decrease Attack Speed by 40%.
SP cost of All Skills is doubled.
[Base Strength >= 95]
ATK + 340
Causes Stun effect to enemies by 30% chance when receiving damage.
Add a 5% chance of breaking the enemy's armor when attacking.
Item Script
{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
Dropped By

back to top