Renewal
.:Renewal Item Database:.
Armor - Accessory

Paracelsus Glove [1]   [Accessory]   Item ID# 490146 (Paracelsus_Glove)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A glove worn by a great alchemist who was not only good at medicine and science, but also magic.

Increase physical damage to all size monsters by 10%.

Increase damage of Cart Tornado by 2% per 3 base level.
When Cart Boost skill level 5,
reduce after cast delay by 10%.
Recovers HP 100, SP 10 when enemy
is killed using a physical attack.
When Crazy Vines skill level 10,
increases accuracy by 15%.
Increase damage to small, medium, and large monsters
by 2% per 1 skill level of Fire Expansion learned.

SET BONUS
Bear's Power
When a Genetic is equipped with Bear's Power,
increase chance to cast Bear's Power,
MaxHP + 50 per 1 base level.

Type : Accessory Defense : 0
Required level : 100
Class : All
Item Script
expand to view script
{ bonus bStr,7; bonus2 bAddRace,RC_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2); bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2); if (getskilllv("GN_CARTBOOST") == 5) { bonus bAspdRate,15; bonus bMaxHPrate,15; } if (getskilllv("GN_CRAZYWEED") == 10) bonus bSPDrainValue,3; if (getskilllv("GN_FIRE_EXPANSION") == 5) bonus2 bAddSize,Size_All,10; },{},{}
Dropped By No Result

Paradise Gloves [0]   [Accessory (Right)]   Item ID# 490123 (1Para_Acc_R_A)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Gloves given to members of the Paradise Group.

Enables the use of Level 1 Heal.

ASPD +10% (Decreases after attack delay by 10%).
Item Script
{ bonus bAspdRate,10; skill "AL_HEAL",1; },{},{}
Dropped By No Result

Paradise Magic Ring [0]   [Accessory (Left)]   Item ID# 490124 (1Para_Acc_L_B)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A magic ring given to members of the Paradise Group.

MATK +2%

Protects from skill cast interruption.

When equipped with Paradise Necklace:
Decreases fixed cast time by 0.2 seconds.

Base Level at least 30:
MATK +1%
Decreases variable cast time by 2%.

Base Level at least 45:
MATK +1%
Decreases variable cast time by additional 3%.

Base Level at least 85:
MATK +1%
Decreases variable cast time by additional 5%.
Item Script
{ bonus bMatkRate,2; bonus bNoCastCancel; },{},{}
Dropped By No Result

Paradise Necklace [0]   [Accessory (Right)]   Item ID# 490125 (1Para_Acc_R_B)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A necklace given to members of the Paradise Group.

Enables the use of Level 1 Heal.

Decreases variable cast time by 10%.
Item Script
{ skill "AL_HEAL",1; bonus bVariableCastrate,-10; },{},{}
Dropped By No Result

Paradise Ring [0]   [Accessory (Left)]   Item ID# 490122 (1Para_Acc_L_A)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A ring given to members of the Paradise Group.

ATK +2%

Protects from skill cast interruption.

When equipped with Paradise Gloves:
Decreases fixed cast time by 0.2 seconds.

Base Level at least 30:
ATK +1%
ASPD +2% (Decreases after attack delay by 2%).

Base Level at least 45:
ATK +1%
ASPD +3% (Decreases after attack delay by 3%) additionally.

Base Level at least 85:
ATK +1%
ASPD +5% (Decreases after attack delay by 5%) additionally.
Item Script
{ bonus bAtkRate,2; bonus bNoCastCancel; },{},{}
Dropped By No Result

Pendant of Chaos [0]   [Accessory]   Item ID# 2991 (Pendant_Of_Chaos)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
Pendant of Chaos.
INT -5
ATK +6%
Shadow element resistance +5%.
Adds immunity against Confuse status.
Adds a chance of inflicting Confuse status on target when dealing physical attacks.
Adds a chance of inflicting Confuse status on 11*11 AoE when wearer receive physical attacks.

More Information on Combo:
Item Script
{ bonus2 bAddClass,Class_All,6; bonus2 bSubEle,Ele_Dark,5; bonus2 bResEff,Eff_Confusion,10000; bonus2 bAddEff,Eff_Confusion,500; bonus3 bAutoSpellWhenHit,"NPC_WIDECONFUSE",2,30; bonus bInt,-5; },{},{}
Dropped By
Obtainable FromJitterbug of Nightmare

Pendant Of Guardian [0]   [Accessory]   Item ID# 2858 (Pendant_Of_Guardian)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
This item cannot be traded between accounts.
A pendant with black wings. It possesses mysterious power.
Enables use of Level 1 [Guardian Recall].
Item Script
{ skill "ALL_GUARDIAN_RECALL",1; },{},{}
Dropped By No Result

Pendant of Harmony [0]   [Accessory]   Item ID# 2990 (Pendant_Of_Harmony)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
Pendant of Harmony.
STR -5
MATK +6%
Holy element resistance +5%.
Increases natural HP and SP regeneration by 50%.
Adds a chance to restore 1000 HP per second for 5 seconds when dealing physical attack.
Adds a chance of autocasting Level 3 Sanctuary when wearer receive physical attacks.

+Pendant of Chaos:
All Stats +5.
Adds a chance of autocasting Level 1 Maelstorm when wearer receive magical attacks.

More Information on Combo:
Item Script
{ bonus bMatkRate,6; bonus bHPrecovRate,50; bonus bSPrecovRate,50; bonus2 bSubEle,Ele_Holy,5; bonus4 bAutoSpell,"AB_RENOVATIO",1,30,0; bonus4 bAutoSpellWhenHit,"PR_SANCTUARY",3,50,0; bonus bStr,-5; },{},{}
Dropped By
Obtainable FromJitterbug of Nightmare

Pendant of Maelstrom [1]   [Accessory]   Item ID# 2992 (Pendant_Of_Maelstorm)
Pendant of Maelstorm
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
Pendant of Maelstorm.
All Stats +1
ATK +6%
MATK +6%
Adds a chance of autocasting Level 1 Maelstorm when wearer receive magical attacks.
Item Script
{ bonus2 bAddClass,Class_All,6; bonus bMatkRate,6; bonus bAllStats,1; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; },{},{}
Dropped By No Result
Obtainable FromJitterbug of Nightmare

Perception Amplifier Ring [1]   [Accessory]   Item ID# 490038 (Sixth_Sense_Ring)
Sixth Sense Ring
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring that encloses an unknown power in a jewel.
It strengthens the sixth sense of the wearer.

MDEF +15

INT +7

Increases magical damage against monsters of Small, Medium and Large size by 10%.

For each 5 Base Level:
Increases damage of Psychic Wave by 1%.

When Level 5 Killing Cloud is learned:
Decreases variable cast time by 15%.
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.

When Level 5 Psychic Wave is learned:
Decreases after skill cast delay by 30%.

When Level 5 Striking is learned:
Increases magical damage with Fire, Water, Wind, Earth and Neutral element by 10%.

When Level 5 Extreme Vacuum is learned:
Decreases SP Consumption of Psychic Wave by 20.
Decreases Psychic Wave skill cooldown by 1 second.

When equipped by Sorcerer and equipped with Release of Magic:
Ignore magical defense of all enemies by 100%.
Item Script
expand to view script
{ bonus bMdef,15; bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5); if (getskilllv("SO_CLOUD_KILL") == 5) { bonus bVariableCastrate,-15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("SO_PSYCHIC_WAVE") == 5) bonus bDelayrate,-30; if (getskilllv("SO_STRIKING") == 5) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; } if (getskilllv("SO_VACUUM_EXTREME") == 5) { bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",20; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } },{},{}
Dropped By No Result

Perverse Demon Mask [1]   [Accessory (Left)]   Item ID# 28565 (Perverse_Demon_Mask)
Perverse Demon Mask
Type
Armor
Class
Accessory (Left)
Buy
20z
Sell
10z
Weight
6
Required Lvl
80
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A mask that was excavated from buddha temple in Payon.
It seems like it was used for some kind of rituals.

Every 18 base STR:
INT +3. Ignores magical defense of target by 15%.

Every 18 base AGI:
LUK +3, Perfect dodge +1.

Every 18 base VIT:
DEX +3. Reduces variable cast time by 1%.

Every 18 base INT:
STR +3. Reduces after cast delay by 1%.

Every 18 base DEX:
VIT +3, MaxHP +1%.

Every 18 base LUK:
AGI +3. Ignores physical defense of target by 15%.
Item Script
expand to view script
{ .@s = readparam(bStr); .@a = readparam(bAgi); .@d = readparam(bDex); .@v = readparam(bvit); .@l = readparam(bLuk); .@i = readparam(bInt); bonus bStr,3*(.@i/18); bonus bAgi,3*(.@l/18); bonus bVit,3*(.@d/18); bonus bInt,3*(.@s/18); bonus bDex,3*(.@v/18); bonus bLuk,3*(.@a/18); bonus bMaxHPrate,(.@d/18); bonus bFlee2,(.@a/18); bonus bMaxHPrate,(.@d/18); bonus bVariableCastrate,-(.@v/18); bonus bDelayrate,-(.@i/18); bonus2 bIgnoreDefClassRate,Class_All,15*(.@l/18); bonus2 bIgnoreMdefRaceRate,RC_All,15*(.@s/18); },{},{}
Dropped By No Result

Peuz's Seal [1]   [Accessory]   Item ID# 2884 (Peuz_Seal)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20
Defense
3
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Rune Knight
Description
A seal created by refining a Peuz Runestone
ATK + 20, Max SP + 20.

More Information on Combo:
Item Script
{ bonus bBaseAtk,20; bonus bMaxSP,20; },{},{}
Dropped By

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