.:Renewal Item Database:.
Armor - Accessory
Memento Mori [1] [Accessory] Item ID# 490207 (Memento_Mori) | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Death, do not be forgotten. Reduce after cast delay by 10%. Increase physical and magical damage to all size monsters by 10%. Type : Accessory Defense : 0 Required Level : 100 Class : All |
Item Script | { bonus bDelayrate,-10; bonus bAtkRate,10; bonus bMatkRate,10; },{},{} |
Dropped By | No Result |
Mental Amplifier Ring [1] [Accessory] Item ID# 490079 (SoulExpansionRing) Soul Expansion Ring | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A ring with embedded red stones that amplifies psychokinesis. MDEF +15, INT +7. Increases magical damage against Small, Medium and Large sized monsters by 10%. For each 7 Base Level: Increases damage of Soul Expansion by 1%. When Level 5 Stasis is learned: Increases Shadow, Ghost and Neutral elemental magic damage by 10%. When Level 5 Telekinesis Intense is learned: Decreases Telekinesis Intense skill cooldown by 75 seconds. When Level 5 Hell Inferno is learned: ASPD +15% (After attack delay -15%). Recovers 100 HP and 10 SP when defeating monsters with magical attacks. When Level 5 Recognized Spell is learned: Decreases after skill cast delay of all skills by 30%. When equipped by Warlock: When equipped with Release of Truth: Ignore magical defense of all enemies by 100%. Releases Telekinesis Intense state when unequipping. |
Item Script |
expand to view script{ bonus bMdef,15; bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_SOULEXPANSION",(BaseLevel/7); if (getskilllv("WL_STASIS") == 5) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (getskilllv("WL_TELEKINESIS_INTENSE") == 5) bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000; if (getskilllv("WL_HELLINFERNO") == 5) { bonus bAspdRate,15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WL_RECOGNIZEDSPELL") == 5) bonus bDelayrate,-30; },{},{ sc_end SC_TELEKINESIS_INTENSE; } |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Defense
15 Required Lvl 230 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | The magic ring developed by Geffen improves magical abilities. MaxHP +5% MATK +8% When equipped with either Anti-Conjurer Suit or Magic Protector Robe: Magical attacks have a random chance to recover 80 SP per 0.5 seconds for 19 times. |
Item Script | { bonus bMaxHPrate,5; bonus bMatkRate,8; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20 Required Lvl 99 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | VIT +3. When equipped by Novice, Taekwon, Ninja and Gunslinger: MaxHP +1000 and MaxSP +200. |
Item Script | { bonus bVit,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bMaxHP,1000; bonus bMaxSP,200; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20 Required Lvl 99 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | INT +3. When equipped by Novice, Taekwon, Ninja and Gunslinger: Reduces variable cast time by 30%. |
Item Script | { bonus bInt,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bVariableCastrate,-30; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A figure made representing the Merchant Class. STR + 1. [Merchant Class] CRIT + 5. |
Item Script | { bonus bStr,1; if (Class == Job_Merchant) bonus bCritical,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A guide to help experience the basic skill of Merchant. Max SP + 100. |
Item Script | { bonus bMaxSP,100; skill "MC_DISCOUNT",1; skill "MC_OVERCHARGE",10; skill "MC_IDENTIFY",1; skill "MC_MAMMONITE",1; },{},{} |
Dropped By | No Result |
Metal Pick [1] [Accessory] Item ID# 490141 (Metal_Pick) | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Item used to play guitar or bass. It's hard, so it's less abrasive. Increase magic damage to small, medium, large monsters by 10%. Increase damage of Metallic Sound by 1% per 3 BaseLv. When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%. When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%. When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%. Killing a monster using a magic attack restores 100 HP, 10 SP. When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%. Type : Accessory Defense : 0 Required Level : 100 Class : All |
Item Script |
expand to view script{ bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3); if (getskilllv("WM_RANDOMIZESPELL") == 5) bonus2 bMagicAtkEle,Ele_Neutral,10; if (getskilllv("WM_FRIGG_SONG") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,50; if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { bonus bAspdRate,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bMagicAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Boss,10; } },{},{} |
Dropped By | No Result |
Metal Riffs Ring [1] [Accessory] Item ID# 15945 (aegis_15945) | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ bonus bMatk,50; bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Neutral,BaseLevel/12; bonus2 bSkillAtk,"WM_METALICSOUND",7*(getskilllv("WM_SONG_OF_MANA")+getskilllv("WM_DANCE_WITH_WUG")+getskilllv("WM_LERADS_DEW")); if (getskilllv("WM_SEVERE_RAINSTORM") == 5) bonus2 bSkillCooldown,"WM_METALICSOUND",-1000; if (BaseClass == Job_Archer) bonus bVariableCastrate,-30; },{},{} |
Dropped By | No Result |
Military Glove [1] [Accessory] Item ID# 490183 (Military_Glove) | |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Gloves used by soldiers standing on the battlefield. It provides excellent protection in dangerous areas. Increase physical damage to all size monsters by 10%. Increase damage of Power Swing, Axe Tornado, Axe Boomerang by 1% per 2 BaseLv. When FAW Silver Sniper Lv. 5 is learned, increase physical damage to all property type monsters by 10% When FAW Magic Decoy Lv. 3 is learned, adds a chance to drop 2carat or 3carat diamond when monsters are killed. When Axe Boomerang Lv. 5 is learned, ASPD +10%, recovers HP + 100, SP + 10 when monsters are killed. When Lava Flow Lv. 5 is learned, reduce after skill delay by 30%. Type : Accessory Defense : 0 Required level : 100 Class : All |
Item Script |
expand to view script{ bonus bVit,7; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/2; bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2; bonus2 bSkillAtk,"NC_POWERSWING",BaseLevel/2; if (getskilllv("NC_SILVERSNIPER") == 5) bonus2 bAddEle,Ele_All,10; if (getskilllv("NC_MAGICDECOY") == 5) { bonus2 bAddMonsterDropItem,731,30; bonus2 bAddMonsterDropItem,731,10; } if (getskilllv("NC_AXEBOOMERANG") == 5) { bonus bAspdRate,10; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("NC_MAGMA_ERUPTION") == 5) bonus bDelayrate,-30; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
40000z
Sell
20000z
Weight
20 Required Lvl 60 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Thief Assassin Rogue Ninja Kagerou / Oboro |
---|---|
Description | An enchanted ring that was forged by the dead under the moonlight. |
Item Script | { bonus bMdef,2; bonus bCritical,3; bonus bAspdRate,3; },{},{} |
Dropped By | No Result |
Morpheus's Armlet [1] [Accessory] Item ID# 2903 (Morpheus's_Armlet_) placeholder | |
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
10 Required Lvl 33 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A bracelet, rumored to be a memento of Morpheus's beloved, that is one of the three keys for the seal which binds Morpheus. INT +1 MaxSP +5% |
Item Script | { bonus bInt,1; },{},{} |
Dropped By | No Result |