Renewal
.:Renewal Item Database:.
Armor

Illusion Engine wing B-type [1]   [Garment]   Item ID# 20934 (Illusion_Engine_B)
Illusion Engine Wing Type B
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxHP +1000.
For each 2 refine levels: MaxHP +100.

Refine Level +7:
Decreases variable cast time of all skills by 5%.

When equipped with Illusion Leg Type A:
Increases long ranged physical damage by 5%.

When equipped with Illusion Leg Type B:
Increases all elemental magic damage by 10%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-5; } },{},{}
Dropped By No Result

Illusion Engine Wing Type A (Bound) [1]   [Garment]   Item ID# 480062 (E_Illusion_Engine_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1000

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
ASPD +5% (Decreases after attack delay by 5%).

When equipped with Illusion Leg Type A (Bound):
Increases critical damage by 10%.

When equipped with Illusion Leg Type B (Bound):
Decreases variable cast time by 10%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,5; } },{},{}
Dropped By No Result

Illusion Engine Wing Type A (Bound) [1]   [Garment]   Item ID# 480063 (E_Illusion_Engine_B)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1000

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
Decreases variable cast time by 5%.

When equipped with Illusion Leg Type A (Bound):
Increases ranged physical damage by 5%.

When equipped with Illusion Leg Type B (Bound):
Increases magical damage with every element by 10%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-5; } },{},{}
Dropped By No Result

Illusion Fancy Flower [1]   [Upper Head]   Item ID# 19247 (Fancy_Flower_IL)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
It is a flower that is inserted in the head.
Beautiful mid-range flowers give viewers pleasure, but they do not see themselves.

MATK +1%.
Every Refine Level, MATK +2.

More Information on Combo:
Item Script
{ bonus bMatkRate,1; bonus bMatk,(2*getrefine()); },{},{}
Dropped By No Result

Illusion Goibne Armor [1]   [Body]   Item ID# 15348 (Goibne_Armor_IL)
Illusion Goibniu's Armor
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
350
Defense
158
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A suit of armor that was accidentally enchanted by Goibniu the blacksmith when he spilled the mystic ale of life all over it.

MaxHP +10%.

Refine Level +7: DEF +50.
Refine Level +9: DEF +100.

More Information on Combo:
Item Script
{ bonus bMaxHPrate,10; .@r = getrefine(); if (.@r >= 9) { bonus bDef,150; } else if (.@r >= 7) { bonus bDef,50; } },{},{}
Dropped By No Result

Illusion Goibne Helm [1]   [Upper Head]   Item ID# 19366 (Goibne_Helmet_IL)
Illusion Goibne's Helm
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Defense
25
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
One of Goibne's few armors which made
weapons the most. The gods rated Gebne's armor better than weapons.

VIT +3, MDEF +3.

Refine Level +7: VIT +5.
Refine Level +9: Decreases after skill cast delay of all skills by 12%.

When equipped with
[Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves]:

VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15.
Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%.

If Refine Level of Illusion Goibne's Armor,
Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher:
MaxHP +10%

If total refine level of entire set at least +36:
Decreases fixed cast time by 0.7 seconds.

If total refine level of entire set at least +40:
Decreases after skill cast delay of all skills by 20%.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@vit = 3; if (.@r >= 7) { .@vit += 5; if (.@r >= 9) { bonus bDelayrate,-12; } } bonus bVit,.@vit; bonus bMdef,3; },{},{}
Dropped By No Result

Illusion Goibne Spaulders [1]   [Garment]   Item ID# 20923 (Goibne_Shoulder_IL)
Illusion Goibne's Spaulders
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
47
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
The first armor made by Goibne. He loved the shoulder straps very much.

VIT +1, MDEF +2.

Refine Level +7:
Increases physical damage against Water, Wind, Earth and Fire elemental monsters by 5%.

Refine Level +9:
Increases physical damage against Water, Wind, Earth and Fire elemental monsters by additional 5%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,2; bonus bVit,1; if (.@r >= 7) { .@val = 5; if (.@r >= 9) { .@val += 10; } } if (.@val) { bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; } },{},{}
Dropped By No Result

Illusion Goibne's Greaves [1]   [Footgear]   Item ID# 22192 (Goibne_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
120
Defense
42
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Shoe that Goibne made for a bet against his rival Dulb.

MaxHP +5%, MaxSP +5%.

Refine Level +7: Decreases variable cast time by 5%.
Refine Level +9: Increases long ranged physical damage by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r >= 7) { bonus bVariableCastrate,-5; if (.@r >= 9) { bonus bLongAtkRate,10; } } },{},{}
Dropped By No Result

Illusion Guard [1]   [Shield]   Item ID# 460017 (Guard_IL)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
60
Defense
60
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield made to simply block enemy attacks.

ASPD +2

For each 2 Refine Levels:
Perfect HIT +3% (Up to Refine Level 12)
Item Script
{ bonus bAspd,2; bonus bPerfectHitAddRate,3*(min(getrefine(),12)/2); },{},{}
Dropped By No Result

Illusion Hot-blooded Headband [1]   [Upper Head]   Item ID# 19344 (Headband_Of_Power_IL)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
3
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
The preparedness and will of the burning
heart were captured in one headband.
Using this makes me want to clench my fist.

STR +2.
For each 2 Refine Levels, ATK +10.

Refine Level +7:
Increases physical damage against Water, Wind, Earth and Neutral elemental monsters by 10%.

Refine Level +9:
Increases physical damage against Small and Large size monsters by 15%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bStr,2; bonus bBaseAtk,(10*(.@r/2)); if (.@r >= 7) { bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Wind,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Neutral,10; if (.@r >= 9) { bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Large,15; } } },{},{}
Dropped By No Result

Illusion Leg A-type [1]   [Footgear]   Item ID# 22196 (Illusion_Leg_A)
Illusion Leg Type A
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A: ATK +5%.
When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%).

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg B-type [1]   [Footgear]   Item ID# 22197 (Illusion_Leg_B)
Illusion Leg Type B
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 5%.

When equipped with Illusion Armor Type A: MaxSP +5%.
When equipped with Illusion Armor Type B: MATK +5%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

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