Renewal
.:Renewal Item Database:.
Weapon - Bow

Poenitentia Attendo [2]   [Two Handed]   Item ID# 700024 (Poenetentia_Attendo)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
140
Attack
250
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A bow containing the pain of bereavement.

ATK +10%

Increases damage of Gale Storm by 10%.

For each 2 Refine Levels:
Increases damage of Arrow Storm by 3%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Arrow Storm by additional 30%.

Refine Level +11:
Decreases Arrow Storm skill cooldown by 0.7 seconds.

[Bonus by Grade]
[Grade D]: Damage of Gale Storm +5%.
[Grade C]: Damage of Gale Storm +8%, P.ATK +1.
[Grade B]: Damage of Gale Storm +12%, CON +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_ARROWSTORM",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; if (.@r>=11) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"WH_GALESTORM",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"WH_GALESTORM",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"WH_GALESTORM",12; } } } },{},{}
Dropped By No Result

Poenitentia Nervus [2]   [Two Handed]   Item ID# 700023 (Poenitentia_Nervus)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
140
Attack
250
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A bow containing the pain of bereavement.

ATK +10%

Increases damage of Crescive Bolt by 10%.

For each 2 Refine Levels:
Increases damage of Aimed Bolt by 3%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Aimed Bolt by additional 30%.

Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.

[Bonus by Grade]
[Grade D]: Damage of Crescive Bolt +5%.
[Grade C]: Damage of Crescive Bolt +8%, P.ATK +1.
[Grade B]: Damage of Crescive Bolt +12%, CON +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RA_AIMEDBOLT",30; if (.@r>=11) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",12; } } } },{},{}
Dropped By No Result

Poenitentia Tenon [2]   [Two Handed]   Item ID# 700022 (Poenitentia_Tenon)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
140
Attack
250
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Abyss Chaser
Description
A bow containing the pain of bereavement.

ATK +10%

Increases damage of Frenzy Shot by 10%.

For each 2 Refine Levels:
Increases damage of Triangle Shot by 3%.

Refine Level +7:
Increases critical damage by 15%.

Refine Level +9:
Increases damage of Triangle Shot by additional 30%.

Refine Level +11:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Damage of Frenzy Shot +5%.
[Grade C]: Damage of Frenzy Shot +8%, P.ATK +1.
[Grade B]: Damage of Frenzy Shot +12%, CON +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",3*(.@r/2); if (.@r>=7) { bonus bCritAtkRate,15; if (.@r>=9) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; if (.@r>=11) { bonus bLongAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",12; } } } },{},{}
Dropped By No Result

Poenitentia Vatia [2]   [Two Handed]   Item ID# 700025 (Poenetentia_Vatia)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
250
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Troubadour / Trouvere
Description
A bow containing the pain of bereavement.

ATK +10%

Increases damage of Rythm Shooting by 10%.

For each 2 Refine Levels:
Increases damage of Severe Rainstorm by 3%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Severe Rainstorm by additional 30%.

Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.

[Bonus by Grade]
[Grade D]: Damage of Rythm Shooting +5%.
[Grade C]: Damage of Rythm Shooting +8%, P.ATK +1.
[Grade B]: Damage of Rythm Shooting +12%, CON +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30; if (.@r>=11) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",12; } } } },{},{}
Dropped By No Result

Precision Bow [2]   [Two Handed]   Item ID# 700050 (Precision_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
180
Attack
230
Required Lvl
220
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A bow equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Bow.

For each 2 Refine Levels:
Increases damage of Gale Storm by 7%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 10%.

For each 4 Refine Levels:
Increases ranged physical damage by 4%.

[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of Gale Storm +10%.
[Grade B]: P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WH_GALESTORM",7*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_GALESTORM",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

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