.:Renewal Item Database:.
Weapon - Musical Instrument
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
0 Attack
50 Required Lvl 80 Weapon Lvl 3 Slot 0 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A guitar which was created to encourage armies amidst battle. It looks useful for battles against DemiHumans. DEX + 2 Increases physical attack damage against DemiHuman monsters by 95%. Ignores physical defense of DemiHuman monsters by 20%. Indestructible. |
Item Script | { bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70 Attack
50 Required Lvl 2 Weapon Lvl 1 Slot 3 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. |
Item Script | {},{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Enchantment | Socket Enchantable |
Obtainable From | Bard Job Quest Old Blue Box |
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70 Attack
50 Required Lvl 2 Weapon Lvl 1 Slot 4 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work. |
Item Script | {},{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Obtainable From | Old Blue Box, Old Violet Box |
Violin of Vicious Mind [0] [One Hand] Item ID# 1947 (Sinister_Viollin_J) | |
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25 Attack
100 / MATK 100 Required Lvl 100 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A spear with evil spirit dwelling inside. MATK +100 Every refine levels, MATK +1. |
Item Script | { bonus bMatk,getrefine(); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130 Attack
130 / MATK 50 Required Lvl 160 Weapon Lvl 4 Slot 1 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | Violin imbued with evil spirit. MATK +50. Increase ATK by (Refine Level * Refine Level), up to +15. Increase MATK by (Refine Level * Refine Level)/2, up to +15. |
Item Script | { bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{} |
Dropped By |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100 Attack
100 / MATK 210 Required Lvl 210 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A harp reborn with the power of true faith through a ritual of purification. MATK +210 Increases damage of Metallic Sound by 10%. For each 3 Refine Levels: MATK +12 Refine Level +7: Increases damage of Metallic Sound by additional 20%. Refine Level +9: Decreases Metallic Sound skill cooldown by 2 seconds. Refine Level +11: Increases damage of Metallic Sound by additional 25%. Refine Level +12: Increases magical damage with Neutral element by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%. [Grade C]: Damage of Metallic Sound +15%. [Grade B]: MATK +7%. [Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_METALICSOUND",20; if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; if (.@r>=11) { bonus2 bSkillAtk,"WM_METALICSOUND",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_METALICSOUND",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSmatk,(.@r/3); bonus bSpl,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
120 Attack
170 Required Lvl 210 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A violin reborn with the power of true faith through a ritual of purification. Increases damage of Severe Rainstorm by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Severe Rainstorm by additional 20%. Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2.5 seconds. Refine Level +11: Increases damage of Severe Rainstorm by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Severe Rainstorm +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500; if (.@r>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |