Renewal
.:Renewal Monster Database:.
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Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Karakasa   (G_KARAKASA)   Mob-ID#1544
Elements
HP 3092
Level 72
Race Formless
Property
Neutral 3
Size Medium
Hit(100%) 357
Flee(95%) 326 Base Exp 0
Walk Speed Fast Job Exp 0
Atk Delay 2.02s
Attack 275-345
Magic Atk 121-147 Base Exp / HP 0:1
Def 93 Job Exp / HP 0:1
Magic Def 29 Delay After Hit Average
Atk Range 1 cells Str 66 Int 20
Spell Range 10 cells Agi 73 Dex 64
Sight Range 12 cells Vit 33 Luk 60
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    100%
    Holy
    100%
    Shadow
    100%
    Ghost
    50%
    Undead
    100%

    Kickstep / Hallway 1 Security Device   (KICK_STEP)   Mob-ID#3127
    Elements
    HP 73644
    Level 132
    Race Demon
    Property
    Neutral 1
    Size Medium
    Hit(100%) 439
    Flee(95%) 488 Base Exp 3607
    Walk Speed Slow Job Exp 2205
    Atk Delay 0.82s Player Lvl:
    Attack 1151-1613
    Magic Atk 406-538 Base Exp / HP 0.049:1
    Def 80 Job Exp / HP 0.03:1
    Magic Def 50 Delay After Hit Short
    Atk Range 7 cells Str 99 Int 122
    Spell Range 10 cells Agi 92 Dex 161
    Sight Range 12 cells Vit 72 Luk 76
    1@mcd(9)
    - Charleston Factory
    Mode
    • Immovable
    • Aggressive
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    100%
    Holy
    100%
    Shadow
    100%
    Ghost
    90%
    Undead
    100%
    Drops
    Monster Skills

    King Poring   (MD_KING_PORING)   Mob-ID#3810
    Elements
    HP 140000
    Level 35
    Race Formless
    Property
    Neutral 2
    Size Large
    Hit(100%) 295
    Flee(95%) 271 Base Exp 9580
    Walk Speed Average Job Exp 8288
    Atk Delay 1.63s Player Lvl:
    Attack 189-243
    Magic Atk 168-240 Base Exp / HP 0.068:1
    Def 20 Job Exp / HP 0.059:1
    Magic Def 20 Delay After Hit Average
    Atk Range 2 cells Str 50 Int 50
    Spell Range 10 cells Agi 50 Dex 50
    Sight Range 12 cells Vit 50 Luk 50
    1@begi(1)
    - Poring Village (Beginner Instance)
    Mode
    • Aggressive
    • Cast Sensor (Idle)
    • Cast Sensor (Chase)
    • Change Chase
    • Change Target (Attack)
    • Change Target (Chase)
    • Immune to instant death & Coma
    • Immune to knockback
    • Detector
    • Immune to Status Change
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    100%
    Holy
    100%
    Shadow
    100%
    Ghost
    70%
    Undead
    100%
    Drops
    Monster Skills

    Knight Guardian   (KNIGHT_GUARDIAN)   Mob-ID#1286
    Elements
    HP 30214
    Level 86
    Race Demi-Human
    Property
    Neutral 4
    Size Large
    Hit(100%) 339
    Flee(95%) 427 Base Exp 1
    Walk Speed Slow Job Exp 1
    Atk Delay 1.2s Player Lvl:
    Attack 1322-1886
    Magic Atk 347-515 Base Exp / HP 0:1
    Def 88 Job Exp / HP 0:1
    Magic Def 30 Delay After Hit Short
    Atk Range 2 cells Str 110 Int 65
    Spell Range 14 cells Agi 40 Dex 150
    Sight Range 16 cells Vit 140 Luk 65
    aldeg_cas01(3)
    - Neuschwanstein
    aldeg_cas02(3)
    - Hohenschwangau
    aldeg_cas03(2)
    - Nuenberg
    aldeg_cas04(2)
    - Wuerzburg
    aldeg_cas05(4)
    - Rothenburg
    gefg_cas01(3)
    - Repherion
    gefg_cas02(3)
    - Eeyolbriggar
    gefg_cas03(3)
    - Yesnelph
    gefg_cas04(3)
    - Bergel
    gefg_cas05(3)
    - Mersetzdeitz
    payg_cas02(1)
    - Scarlet Palace
    payg_cas03(1)
    - Holy Shadow
    payg_cas04(1)
    - Sacred Altar
    payg_cas05(1)
    - Bamboo Grove Hill
    prtg_cas01(3)
    - Kriemhild
    prtg_cas02(3)
    - Swanhild
    prtg_cas03(3)
    - Fadhgridh
    prtg_cas04(3)
    - Skoegul
    prtg_cas05(3)
    - Gondul
    Mode
    • Aggressive
    • Cast Sensor (Chase)
    • Change Chase
    • Has an Angry Mode
    • Change Target (Attack)
    • Change Target (Chase)
    • Detector
    • Immune to Status Change
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    100%
    Holy
    100%
    Shadow
    100%
    Ghost
    0%
    Undead
    100%

    Kuro Akuma   (GEFFEN_MAGE_7)   Mob-ID#2557
    Elements
    HP 1200000
    Level 130
    Race Demi-Human
    Property
    Neutral 1
    Size Medium
    Hit(100%) 450
    Flee(95%) 478 Base Exp 26100
    Walk Speed Slow Job Exp 13233
    Atk Delay 1s Player Lvl:
    Attack 761-1027
    Magic Atk 694-1094 Base Exp / HP 0.022:1
    Def 135 Job Exp / HP 0.011:1
    Magic Def 10 Delay After Hit Short
    Atk Range 1 cells Str 100 Int 100
    Spell Range 10 cells Agi 100 Dex 145
    Sight Range 12 cells Vit 100 Luk 100
    1@ge_st(1)
    - Geffen Magic Tournament
    Mode
    • Aggressive
    Neutral
    100%
    Water
    100%
    Earth
    100%
    Fire
    100%
    Wind
    100%
    Poison
    100%
    Holy
    100%
    Shadow
    100%
    Ghost
    90%
    Undead
    100%
    Drops
    Monster Skills
    Bleeding [Lv 5]
    Invisible [Lv 1]
    Multi-stage Attack [Lv 10]
    Wide Soul Drain [Lv 3]

    Leaf Lunatic   (DR_LUNATIC)   Mob-ID#3496
    Elements
    HP 44
    Level 3
    Race Brute
    Property
    Neutral 3
    Size Small
    Hit(100%) 204
    Flee(95%) 181 Base Exp 50
    Walk Speed Slow Job Exp 35
    Atk Delay 1.46s Player Lvl:
    Attack 12-14
    Magic Atk 4-6 Base Exp / HP 1.136:1
    Def 16 Job Exp / HP 0.795:1
    Magic Def 0 Delay After Hit Short
    Atk Range 1 cells Str 9 Int 1
    Spell Range 10 cells Agi 1 Dex 7
    Sight Range 12 cells Vit 2 Luk 4
    Not found on any map. This monster might be:
    1) not implemented yet,
    2) used in quests, or
    3) summoned as slave by other monsters.
    Mode
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      100%
      Wind
      100%
      Poison
      100%
      Holy
      100%
      Shadow
      100%
      Ghost
      50%
      Undead
      100%
      Drops

      Licheniyes / Licheni   (GEFFEN_MAGE_9)   Mob-ID#2559
      Elements
      HP 1600000
      Level 145
      Race Demi-Human
      Property
      Neutral 1
      Size Medium
      Hit(100%) 460
      Flee(95%) 560 Base Exp 52060
      Walk Speed Slow Job Exp 26515
      Atk Delay 0.86s Player Lvl:
      Attack 763-1049
      Magic Atk 842-1270 Base Exp / HP 0.033:1
      Def 140 Job Exp / HP 0.017:1
      Magic Def 57 Delay After Hit Short
      Atk Range 1 cells Str 50 Int 200
      Spell Range 10 cells Agi 100 Dex 220
      Sight Range 12 cells Vit 50 Luk 75
      1@ge_st(1)
      - Geffen Magic Tournament
      Mode
      • Aggressive
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      100%
      Wind
      100%
      Poison
      100%
      Holy
      100%
      Shadow
      100%
      Ghost
      90%
      Undead
      100%
      Drops
      Monster Skills
      Holy Attribute Attack [Lv 10]

      Lion Flag   (OBJ_FLAG_A)   Mob-ID#1912
      Elements
      HP 650
      Level 90
      Race Formless
      Property
      Neutral 1
      Size Large
      Hit(100%) 291
      Flee(95%) 261 Base Exp 0
      Walk Speed Slow Job Exp 0
      Atk Delay n/a
      Attack 91-93
      Magic Atk 91-93 Base Exp / HP 0:1
      Def 160 Job Exp / HP 0:1
      Magic Def 99 Delay After Hit Short
      Atk Range non-attacker Str 1 Int 1
      Spell Range n/a Agi 1 Dex 1
      Sight Range 0 cells Vit 1 Luk 1
      Not found on any map. This monster might be:
      1) not implemented yet,
      2) used in quests, or
      3) summoned as slave by other monsters.
      Mode
      • Immovable
      • Non-Attacker
      • Takes 1 damage (phyiscal)
      • Takes 1 damage (magic)
      • Takes 1 damage (ranged)
      • Takes 1 damage (other)
      • Immune to knockback
      • Detector
      • Immune to Status Change
      Neutral
      100%
      Water
      100%
      Earth
      100%
      Fire
      100%
      Wind
      100%
      Poison
      100%
      Holy
      100%
      Shadow
      100%
      Ghost
      90%
      Undead
      100%

      Lunatic   (LUNATIC)   Mob-ID#1063
      Elements
      HP 55
      Level 3
      Race Brute
      Property
      Neutral 3
      Size Small
      Hit(100%) 207
      Flee(95%) 182 Base Exp 150
      Walk Speed Slow Job Exp 50
      Atk Delay 1.46s Player Lvl:
      Attack 21-27
      Magic Atk 4-6 Base Exp / HP 2.727:1
      Def 18 Job Exp / HP 0.909:1
      Magic Def 0 Delay After Hit Short
      Atk Range 1 cells Str 10 Int 1
      Spell Range 10 cells Agi 3 Dex 8
      Sight Range 12 cells Vit 3 Luk 5
      gef_fild04
      - Geffen Field
       + 25x / 5 sec
      prt_fild01
      - Prontera Field
       + 196x / 5 sec
      prt_fild06
      - Prontera Field
       + 32x / 5 sec
      prt_fild08
      - Prontera Field
       + 110x / 5 sec
      prt_fild08a
      - Prontera Field
       + 110x / 5 sec
      prt_fild08b
      - Prontera Field
       + 110x / 5 sec
      prt_fild08c
      - Prontera Field
       + 110x / 5 sec
      prt_fild08d
      - Prontera Field
       + 110x / 5 sec
      prt_maze01
      - Labyrinth Forest F1
       + 5x / 2~3 min
      Mode
        Neutral
        100%
        Water
        100%
        Earth
        100%
        Fire
        100%
        Wind
        100%
        Poison
        100%
        Holy
        100%
        Shadow
        100%
        Ghost
        50%
        Undead
        100%
        Drops

        Lunatic   (A_LUNATIC)   Mob-ID#1591
        Elements
        HP 2334
        Level 29
        Race Brute
        Property
        Neutral 3
        Size Small
        Hit(100%) 247
        Flee(95%) 244 Base Exp 0
        Walk Speed Slow Job Exp 0
        Atk Delay 1.46s
        Attack 206-296
        Magic Atk 50-66 Base Exp / HP 0:1
        Def 16 Job Exp / HP 0:1
        Magic Def 20 Delay After Hit Short
        Atk Range 1 cells Str 1 Int 5
        Spell Range 10 cells Agi 15 Dex 40
        Sight Range 12 cells Vit 22 Luk 15
        Not found on any map. This monster might be:
        1) not implemented yet,
        2) used in quests, or
        3) summoned as slave by other monsters.
        Mode
        • Aggressive
        • Has an Angry Mode
        • Change Target (Attack)
        • Change Target (Chase)
        • Immune to knockback
        • Detector
        • Immune to Status Change
        Neutral
        100%
        Water
        100%
        Earth
        100%
        Fire
        100%
        Wind
        100%
        Poison
        100%
        Holy
        100%
        Shadow
        100%
        Ghost
        50%
        Undead
        100%
        Drops

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