.:Lord Knight Skills:.





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Lord Knight

Rune Knight



Royal Guard

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Aura Blade (Skill ID# 355)
Type Supportive Max Lv 5Attack Type Weapon
SP Cost10 + 8*SkillLV TargetSelf
RequirementsMagnum Break Lv 5, Two-Handed Sword Mastery Lv 5
Stay DurationMin-Max Lv: 40 / 60 / 80 / 100 / 120 sec
Req. Weapon ClassDagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
EffectCreates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.
Other Notes
1ATK +20, 40 Sec Duration
2ATK +40, 60 Sec Duration
3ATK +60, 80 Sec Duration
4ATK +80, 100 Sec Duration
5ATK +100, 120 Sec Duration

Parrying (Skill ID# 356, iRO Name: Parry)
Type Active Max Lv 10Attack Type Weapon
SP Cost50 TargetSelf
RequirementsTwo-Handed Sword Mastery Lv 10, Provoke Lv 5, Two-Hand Quicken Lv 3
Stay DurationMin-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec
Req. Weapon ClassTwo-handed Sword
EffectYou automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed
Other Notes
1Block Chance 5%, 15 Sec
2Block Chance 10%, 20 Sec
3Block Chance 15%, 25 Sec
4Block Chance 20%, 30 Sec
5Block Chance 25%, 35 Sec
6Block Chance 30%, 40 Sec
7Block Chance 35%, 45 Sec
8Block Chance 40%, 50 Sec
9Block Chance 45%, 55 Sec
10Block Chance 50%, 60 Sec

Concentration (Skill ID# 357, iRO Name: Spear Dynamo)
Type Supportive Max Lv 5Attack Type Weapon
SP Cost10 + 4*SkillLV TargetSelf
RequirementsIncrease Recuperative Power Lv 5, Spear Mastery Lv 5, Riding Lv 1
Stay DurationMin-Max Lv: 25 / 30 / 35 / 40 / 45 sec
EffectIf you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.
Other Notes
  • Cannot be used in Aldebaran Turbo Track
1HIT +10, ATK +5%, DEF -5%, 25 Sec
2HIT +20, ATK +10%, DEF -10%, 30 Sec
3HIT +30, ATK +15%, DEF -15%, 35 Sec
4HIT +40, ATK +20%, DEF -20%, 40 Sec
5HIT +50, ATK +25%, DEF -25%, 45 Sec

Tension Relax (Skill ID# 358, iRO Name: Relax)
Type Supportive Max Lv 1Attack Type Weapon
SP Cost15 TargetSelf
RequirementsIncrease Recuperative Power Lv 10, Provoke Lv 5, Endure Lv 3
Stay Duration180 sec
EffectTriples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.

Berserk (Skill ID# 359, iRO Name: Frenzy)
Type Active Max Lv 1Attack Type Weapon
SP Cost200 TargetSelf
Stay Duration300 sec
Effect Duration15 sec
EffectPlayer must be at least Job Level 50.
Triples your HP and replenishes them (to the now tripled maximum), doubles your damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.

It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.

Renewal: +15 ASPD
Other Notes
  • Cannot be used in WoE:TE castles
  • Cannot be used in Aldebaran Turbo Track

Spiral Pierce [Skill can hit trap-type skill] (Skill ID# 397, iRO Name: Clashing Spiral)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost15 + 3*SkillLV TargetEnemyRange5 cells
Requirements[Pre-Renewal: Spear Mastery Lv 10, Pierce Lv 5, Spear Stab Lv 5, Riding Lv 1]

[Renewal: Spear Mastery Lv 5, Pierce Lv 5, Spear Stab Lv 5, Riding Lv 1]
Effect Duration1 sec
Cast Time[Pre-Renewal: Min-Max Lv: 0.3 / 0.5 / 0.7 / 0.9 / 1 sec]
[Renewal: Min-Max Lv: 0.15 / 0.25 / 0.35 / 0.45 / 0.5 sec]
Fixed Cast TimeMin-Max Lv: 0.15 / 0.25 / 0.35 / 0.45 / 0.5 sec (Renewal only)
Cast DelayMin-Max Lv: 1.2 / 1.4 / 1.6 / 1.8 / 2 sec
Req. Weapon ClassOne-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear
EffectExtend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Requires One-handed or Two-handed Sword, also works with Spears.
Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula:
[(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits
Other Notes
  • Skill is affected by Gloomy Day (Gloomy Shyness)
1150% ATK per attack
2200% ATK per attack
3250% ATK per attack
4300% ATK per attack
5350% ATK per attack

Head Crush (Skill ID# 398, iRO Name: Traumatic Blow)
Type Offensive Max Lv 5Attack Type Use Weapon Property, Weapon
SP Cost23 TargetEnemyRange4 cells
RequirementsSpear Mastery Lv 9, Riding Lv 1
Required ForJoint Beat (Lv 3)
Effect Duration120 sec
Cast Delay0.5 sec
EffectStrong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
Does not work on Undead property and Demon-race creatures.
Other Notes
1140% ATK
2180% ATK
3220% ATK
4260% ATK
5300% ATK

Joint Beat (Skill ID# 399, iRO Name: Vital Strike)
Type Offensive Max Lv 10Attack Type Use Weapon Property, Weapon
SP CostSee Effect TargetEnemyRange4 cells
RequirementsCavalry Mastery Lv 3, Head Crush Lv 3
Effect Duration30 sec
Cast Delay[Pre-Renewal: Min-Max Lv: 0.8 / 0.8 / 0.8 / 0.8 / 0.8 / 1 / 1 / 1 / 1 / 1 sec]
[Renewal: Min-Max Lv: 0.8 / 0.8 / 0.8 / 0.8 / 1 sec]
Req. Weapon ClassOne-handed Spear, Two-handed Spear
EffectYou can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment
Other Notes
160% ATK, inflict status 10%, 12 SP
270% ATK, inflict status 15%, 12 SP
380% ATK, inflict status 20%, 14 SP
490% ATK, inflict status 25%, 14 SP
5100% ATK, inflict status 30%, 16 SP
6110% ATK, inflict status 35%, 16 SP
7120% ATK, inflict status 40%, 18 SP
8130% ATK, inflict status 45%, 18 SP
9140% ATK, inflict status 50%, 20 SP
10150% ATK, inflict status 55%, 20 SP

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