.:Skill Search:.
Chain Crush Combo (Skill ID# 372)
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Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 2 + 2*SkillLV | Target | Self | Range | 2 cells | ||||||||||||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Iron Hand Lv 5, Call Spirits Lv 5, Tiger Knuckle Fist Lv 2 | ||||||||||||||||||||||||||
Sphere / Coin Cost | 2 Sphere(s) / Coin(s) | ||||||||||||||||||||||||||
Effect | Also a combination skill, can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can. As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike. The longest possible combo a Champion may use is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres. The Damage is (400+100*SkillLV)% ATK. | ||||||||||||||||||||||||||
Other Notes |
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