.:Renewal Item Database:.
Weapon - All Guns
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250 Attack
210 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rotating motorized firearm. Its power was so great that it was named 'The Slayer'. Every refine level, ATK + 10. For each 15 base STR, increases ranged physical attack by 2%. Refine Level +7, increases Fire Rain damage by 20%. Refine Level +9, increases Round Trip damage by 15%. Refine Level +11, increases physical damage against Brute and Angel by 30%. When equipped with Illusion Boots: ATK +10%. Refine Level of Illusion Boots and Illusion Butcher is +7 or higher: Increases ranged physical damage by 5%. If total refine level of entire set at least +18: Increases damage of Fire Rain by 20%, Decreases skill cooldown time of Fire Rain by 2 seconds. If total refine level of entire set at least +22: Using Round Trip has a chance to increase ATK by 50 and Increases physical damage against Brute and Demon race monsters by 50% for 10 seconds. More Information on Combo: |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } } },{},{} |
Dropped By | No Result |
Illusion Gate Keeper DD [2] [Two Handed] Item ID# 28244 (Gate_KeeperDD_IL) Illusion Gate Keeper-DD | |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
130 Attack
240 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | The original Gatekeeper's barrel is made of Oridecon. Considerable durability and reliability is enough to bounce the flying bullets. DEX +1. Deals Splash Damage. For each 2 refine levels: Increases long ranged physical damage by 5%. Refine Level +7: ASPD +15% (After attack delay -15%). Refine Level +9: Increases long ranged physical damage by additional 5%. Refine Level +11: When dealing long ranged physical damage, has a chance to autocast Spread Attack Level 6. (If user has higher Level, that Level will be autocast instead). When equipped with Illusion Hot-blooed Headband: ATK +10%. If Refine Level of Illusion Hot-blooed Headband and Illusion Gate Keeper-DD each is +7 or higher: ASPD +2. If total refine level of entire set at least +18: Increases long ranged physical damage by additional 10%. If total refine level of entire set at least +22: Increases damage of Spread Attack damage by 30%. More Information on Combo: |
Item Script |
expand to view script{ .@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
180 Attack
160 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A decorative, beautiful golden revolver that commands attention. HIT -10. Every 2 refine levels, increases ranged physical attack by 3%. Refine Level +7, increases damage of Desperado by 40%. Refine Level +9, reduces cooldown time of Heat Barrel by 5 seconds. Refine Level +11, increases damage of Fire Dance by 30%. When equipped with Illusion Hot Blood Headband: ATK +30 If refine level of Illusion Gold Lux andIllusion Hot Blood Headband at least +7: ATK +5% If total refine level of entire set at least +18: Reduces damage taken from Small and Medium size monsters by 20%. If total refine level of entire set at least +22: Random chance to increase ATK by 100 and ranged physical attack by 15% for 10 sec when using Fire Dance. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bHit,10; bonus bLongAtkRate,3*(.@r/2); if (.@r >= 7) { bonus2 bSkillAtk,"GS_DESPERADO",40; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"RL_FIREDANCE",30; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
230000z
Sell
115000z
Weight
125 Attack
280 Required Lvl 65 Weapon Lvl 2 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A grenade launcher that propels bullets with blazing hellfire. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50 Attack
175 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 7 Refineable No | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Cannot be traded. This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
56000z
Sell
28000z
Weight
70 Attack
170 Required Lvl 70 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors. Critical Rate + 4, increases attack speed by 10%. For every 3 Base DEX, HIT -1. |
Item Script | { bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Type
Weapon
Class
Rifle
Buy
56000z
Sell
28000z
Weight
70 Attack
170 Required Lvl 70 Weapon Lvl 3 Slot 1 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A rifle with a shorter barrel to better suit it for close quarter battles such as in the jungle or indoors. Critical Rate + 4, increases attack speed by 10%. For every 3 Base DEX, HIT -1. |
Item Script | { bonus bHit,10; bonus bCritical,4; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
260 Attack
330 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A grenade launcher of justice that punishes evil. ATK +5%, CON +2 Increases damage of Wild Fire by 5%. Refine Level +5: Increases damage of Wild Fire by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Wild Fire by additional 10%. Refine Level +10: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases ranged physical damage by additional 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_WILD_FIRE",10; if (.@r>=10) { bonus bDelayrate,-10; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_WILD_FIRE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
240 Attack
265 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle that does not lose its luster until the final battle. ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. Refine Level +5: Increases damage of Spiral Shooting by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Spiral Shooting by additional 10%. Refine Level +10: Critical +10 Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 1 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A gatling gun that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 1 Slot 4 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A grenade launcher that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
10 / MATK 10 Weapon Lvl 1 Slot 4 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A revolver that is shabby and nonfunctional. MATK +10 |
Item Script | {},{},{} |
Dropped By | No Result |