.:Ninja Skills:.
Novice |
Ninja |
Kagerou Oboro |
Throwing Mastery (Skill ID# 522, iRO Name: Dagger Throwing Practice)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Throw Shuriken (Lv 1), Throw Huuma Shuriken (Lv 5), Throw Zeny (Lv 10), Final Strike (Lv 7) | ||||||||||||||||||||||||||
Effect | Increase Throw Shuriken skill damage by +3*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss. | ||||||||||||||||||||||||||
Other Notes |
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Throw Shuriken (Skill ID# 523)
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Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 2 | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Throwing Mastery Lv 1 | ||||||||||||||||||||||||||
Required For | Throw Kunai (Lv 5) | ||||||||||||||||||||||||||
Ammunition Required | 1 Shuriken | ||||||||||||||||||||||||||
Effect | Throw a Shuriken at a target. Damage is ATK + 4*SkillLV. This bonus damage completely bypasses all defense and hits the target even in cases where you normally would miss. | ||||||||||||||||||||||||||
Other Notes |
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Throw Kunai (Skill ID# 524)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | 35 - 5*SkillLV | Target | Enemy | Range | 9 cells |
Requirements | Throw Shuriken Lv 5 | ||||
Required For | Throw Huuma Shuriken (Lv 5), Bakuretsu Kunai (Lv 5, Kagerou), Bakuretsu Kunai (Lv 5, Oboro) | ||||
Cast Delay | 1 sec | ||||
Ammunition Required | 1 Kunai | ||||
Effect | Throw a Kunai that will hit three times for a total of 300% attack. Kunai's deal a base damage of about 60 per hit which acts as a mastery bonus and bypasses defence, and strikes the target even if you would normally miss. The attack's property is affected by the type of Kunai thrown. | ||||
Other Notes |
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Throw Huuma Shuriken [Skill can hit trap-type skill] (Skill ID# 525)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 15 + 5*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||
Requirements | Throwing Mastery Lv 5, Throw Kunai Lv 5 | ||||||||||||||||
Required For | Throw Zeny (Lv 5), Huuma Shuriken Ranka (Lv 5, Kagerou), Huuma Shuriken Ranka (Lv 5, Oboro) | ||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 2.4 sec] | ||||||||||||||||
Fixed Cast Time | 0.6 sec (Renewal only) | ||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||
Req. Weapon Class | Fuuma Shuriken | ||||||||||||||||
Effect | Throw a Huuma Shuriken that will deals splash damage in a 3x3 area. The total amount of damage is divided among the enemies damaged by this skill. Damage is 150+150*SkillLV. | ||||||||||||||||
Other Notes |
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Throw Zeny [Ignore BG Reduction] [Ignore GvG Reduction] (Skill ID# 526, iRO Name: Throw Coins)
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Type | Offensive | Max Lv | 10 | Attack Type | Misc | ||||||||||||||||||||||
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SP Cost | 50 | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Throwing Mastery Lv 10, Throw Huuma Shuriken Lv 5 | ||||||||||||||||||||||||||
Required For | Makibishi (Lv 1, Kagerou), Makibishi (Lv 1, Oboro) | ||||||||||||||||||||||||||
Cast Delay | 5 sec | ||||||||||||||||||||||||||
Zeny Cost | Lv1: 500z, Lv2: 1000z, Lv3: 1500z, Lv4: 2000z, Lv5: 2500z, Lv6: 3000z, Lv7: 3500z, Lv8: 4000z, Lv9: 4500z, Lv10: 5000z | ||||||||||||||||||||||||||
Effect | Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. Cost varies between 500*SkillLV and 1000*SkillLV Zeny. Damage is reduced to half against Boss monsters and in PvP. | ||||||||||||||||||||||||||
Other Notes |
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Reverse Tatami (Skill ID# 527, iRO Name: Flip Tatami)
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Type | Active | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 15 | Target | Self | ||||||||||||||
Knockback | 4 cell(s) | ||||||||||||||||
Required For | Shadow Jump (Lv 1) | ||||||||||||||||
Stay Duration | 3 sec | ||||||||||||||||
Effect Duration | 3 sec | ||||||||||||||||
Cast Delay | 3 sec | ||||||||||||||||
Effect | Flip tatami in 4 directions, kocking nearby enemies back and blocking ranged attacks for 3 seconds. When hit by the skill, the enemies are knocked back 5 cells and takes damage of (100+10*SkillLV)% ATK. The area affected increased with higher levels of the skill, and only a person in line with these take damage. The ranged attack blocking is like pneuma (only 1 tile though), centered on the caster. If the caster moves, this effect disappears. | ||||||||||||||||
Other Notes |
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Mist Slash (Skill ID# 528, iRO Name: Haze Slasher)
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Type | Offensive | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | 8 + 2*SkillLV | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Requirements | Shadow Jump Lv 1 | ||||||||||||||||||||||||||
Required For | Shadow Slash (Lv 5) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 60 / 90 / 120 / 150 / 180 / 210 / 240 / 270 / 300 sec | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Attack an enemy with (100+10*SkillLV)% ATK and hide you afterwards. This hiding is the same as the Thief skill Hiding, consuming the same SP and has the same durration. If you miss the target, you will not be put into hiding. | ||||||||||||||||||||||||||
Other Notes |
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Shadow Jump (Skill ID# 529, iRO Name: Shadow Leap)
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Type | Passive | Max Lv | 5 | ||||||||||||||
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SP Cost | 10 | Target | Ground | Range | 7 / 9 / 11 / 13 / 15 cells | ||||||||||||
Requirements | Reverse Tatami Lv 1 | ||||||||||||||||
Required For | Mist Slash (Lv 1), Cast-off Ciceda Shell (Lv 5) | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Required Status | Hiding | ||||||||||||||||
Effect | Instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. Shadow Leap can only be performed when the caster is in Hiding status (attainable through the Mist Slash skill). You cannot jump to cells where you could't stand normally. When used in WoE Shadow Jump will simply cause you to leave hiding. | ||||||||||||||||
Other Notes |
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Shadow Slash (Skill ID# 530)
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Type | Offensive | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | 12 + 2*SkillLV | Target | Enemy | Range | 7 / 9 / 11 / 13 / 15 cells | ||||||||||||
Requirements | Mist Slash Lv 5 | ||||||||||||||||
Required For | Illusionary Shadow (Lv 3), Final Strike (Lv 5), Yamikumo (Lv 5, Kagerou), Yamikumo (Lv 5, Oboro) | ||||||||||||||||
Required Status | Hiding | ||||||||||||||||
Effect | A combination of Shadow Jump and Mist Slash, this skill leaps from the shadows to deal massive damage. The skill has +(25+5*SkillLV)% Critical Rate, though when you strike the opponent you will not see the crit box but it will still bypass defence of the target (like focused arrow strike). This critical chance is increased by your base crit rate. Hits for (100*SkillLV)% ATK. Like Shadow Jump, Shadow Slash is restricted in WoE, and can only be cast on targets next to you. | ||||||||||||||||
Other Notes |
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Cast-off Ciceda Shell (Skill ID# 531, iRO Name: Cicada Skin Shed)
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Type | Active | Max Lv | 5 | ||||||||||||||
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SP Cost | 9 + 3*SkillLv | Target | Self | ||||||||||||||
Knockback | 7 cell(s) | ||||||||||||||||
Requirements | Shadow Jump Lv 5 | ||||||||||||||||
Required For | Illusionary Shadow (Lv 4), Zanzou (Lv 1, Kagerou), Genwaku (Lv 1, Kagerou), Zanzou (Lv 1, Oboro), Genwaku (Lv 1, Oboro) | ||||||||||||||||
Stay Duration | Min-Max Lv: 20 / 30 / 40 / 50 / 60 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | An advanced Ninja technique that allows one to dissapear instantly from thier location to avoid damage, however if you are struck you will jump back 7 cells in the direction you were hit (you are not pushed back in WoE). It blocks 1 + SkillLV/2 attacks. Not all skills can be blocked including Magic attacks. If you are in mid cast, this jump will not actually interupt your casting. | ||||||||||||||||
Other Notes |
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Illusionary Shadow (Skill ID# 532, iRO Name: Mirror Image)
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Type | Active | Max Lv | 10 | Attack Type | Magic | ||||||||||||||||||||||
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SP Cost | 28 + 2*SkillLV | Target | Self | ||||||||||||||||||||||||
Requirements | Cast-off Ciceda Shell Lv 4, Shadow Slash Lv 3, Soul Lv 1 | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 60 / 80 / 100 / 120 / 140 / 160 / 180 / 200 / 220 / 240 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 4 / 3.5 / 3 / 2.5 / 2 / 1.5 / 1 / 1 / 1 / 1 sec] [Renewal: Min-Max Lv: 3.2 / 2.8 / 2.4 / 2 / 1.6 / 1.2 / 0.8 / 0.8 / 0.8 / 0.8 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 / 0.2 / 0.2 / 0.2 / 0.2 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Item Required | 1 Shadow Orb | ||||||||||||||||||||||||||
Effect | When cast, the player will turn bluish color and Ninja SOul will be released. Create a mirror image that will enable the caster to dodge 0.5 + SkillLV/2 number of Melee and Ranged Physical attacks. This does not protect from Magic attacks. | ||||||||||||||||||||||||||
Other Notes |
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Ninpou Training (Skill ID# 533, iRO Name: Ninja Mastery)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Crimson Fire Blossom (Lv 1), Soul (Lv 5), North Wind (Lv 10), Wind Blade (Lv 1), Falling Ice Pillar (Lv 10), Lightning Spear of Ice (Lv 1), Dragon Fire Formation (Lv 10), Izayoi (Lv 5, Kagerou), Meikyo Shisui (Lv 10, Kagerou), Meikyo Shisui (Lv 10, Oboro), Izayoi (Lv 5, Oboro) | ||||||||||||||||||||||||||
Effect | Recovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV. | ||||||||||||||||||||||||||
Other Notes |
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Crimson Fire Blossom (Skill ID# 534, iRO Name: Flaming Petals)
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Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
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SP Cost | 16 + 2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Ninpou Training Lv 1 | ||||||||||||||||||||||||||
Required For | Crimson Fire Formation (Lv 5) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.56 / 1.12 / 1.68 / 2.24 / 2.8 / 3.36 / 3.84 / 4.48 / 5.04 / 5.6 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.14 / 0.28 / 0.42 / 0.56 / 0.7 / 0.84 / 0.96 / 1.12 / 1.26 / 1.4 sec (Renewal only) | ||||||||||||||||||||||||||
Effect | Throw a burning petal at a single target, causing SkillLV number of hits with 90% MATK damage each. | ||||||||||||||||||||||||||
Other Notes |
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Crimson Fire Formation (Skill ID# 535, iRO Name: Blaze Shield)
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Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
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SP Cost | 25 | Target | Self | ||||||||||||||||||||||||
Area | 5x5 cells | ||||||||||||||||||||||||||
Requirements | Crimson Fire Blossom Lv 5 | ||||||||||||||||||||||||||
Required For | Dragon Fire Formation (Lv 7) | ||||||||||||||||||||||||||
Stay Duration | 20 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 6 / 5.5 / 5 / 4.5 / 4 / 3.5 / 3 / 2.5 / 2 / 1.5 sec] [Renewal: Min-Max Lv: 4.8 / 4.4 / 4 / 3.6 / 3.2 / 2.8 / 2.4 / 2 / 1.6 / 1.2 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 1.2 / 1.1 / 1 / 0.9 / 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Item Required | 1 Flame Stone | ||||||||||||||||||||||||||
Effect | Summon a firestorm in 5x5 cells around you, it deals damage until 4+SkillLV/2 (round up) hits have been dealt or it expires. | ||||||||||||||||||||||||||
Other Notes |
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Dragon Fire Formation (Skill ID# 536, iRO Name: Exploding Dragon)
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Type | Offensive | Max Lv | 5 | Attack Type | Fire Property, Magic | ||||||||||||
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SP Cost | 15 + 5*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Ninpou Training Lv 10, Crimson Fire Formation Lv 7 | ||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 2.4 sec] | ||||||||||||||||
Fixed Cast Time | 0.6 sec (Renewal only) | ||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||
Item Required | 1 Flame Stone | ||||||||||||||||
Effect | Summon a fire dragon that attacks the enemy three times and causes MATK +(150+150*SkillLV)% splash damage in the 5x5 cells around the target. | ||||||||||||||||
Other Notes |
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Lightning Spear of Ice (Skill ID# 537, iRO Name: Freezing Spear)
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Type | Offensive | Max Lv | 10 | Attack Type | Water Property, Magic |
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SP Cost | 12 + 3*SkillLV | Target | Enemy | Range | 9 cells |
Requirements | Ninpou Training Lv 1 | ||||
Required For | Water Escape Technique (Lv 5) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 0.7 / 1.4 / 2.1 / 2.8 / 3.5 / 4.2 / 4.9 / 5.6 / 6.3 / 7 sec] [Renewal: Min-Max Lv: 0.56 / 1.12 / 1.68 / 2.24 / 2.8 / 3.36 / 3.84 / 4.48 / 5.04 / 5.6 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.14 / 0.28 / 0.42 / 0.56 / 0.7 / 0.84 / 0.96 / 1.12 / 1.26 / 1.4 sec (Renewal only) | ||||
Effect | Summon 2+SkillLV ice spears to damage the enemy. Each ice spear does 70% MATK damage. |
Water Escape Technique (Skill ID# 538, iRO Name: Watery Evasion)
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Type | Active | Max Lv | 10 | Attack Type | Water Property, Magic | ||||||||||||||||||||||
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SP Cost | 12 + 3*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Lightning Spear of Ice Lv 5 | ||||||||||||||||||||||||||
Required For | Falling Ice Pillar (Lv 7) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec | ||||||||||||||||||||||||||
Effect Duration | Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 3 sec] [Renewal: 2.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.6 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Item Required | 1 Ice Stone | ||||||||||||||||||||||||||
Effect | Creates a puddle of water on the ground that reduce the movement speed of all enemies and decrease their AGI, except Ninjas. Aqua Benedicta and Water Ball may be used on this puddle, also Lightning Spear of Ice will do additional damage if casted on the puddle. | ||||||||||||||||||||||||||
Other Notes |
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Falling Ice Pillar (Skill ID# 539, iRO Name: Snow Flake Draft)
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Type | Offensive | Max Lv | 5 | Attack Type | Water Property, Magic | ||||||||||||
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SP Cost | 35 + 5*SkillLV | Target | Self | ||||||||||||||
Area | 7x7 cells | ||||||||||||||||
Requirements | Ninpou Training Lv 10, Water Escape Technique Lv 7 | ||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||
Effect Duration | [Pre-Renewal: Min-Max Lv: 5 / 10 / 15 / 20 / 25 sec] [Renewal: Min-Max Lv: 7.5 / 12.5 / 17.5 / 22.5 / 27.5 sec] | ||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 2 / 2.5 / 3 / 3.5 / 4 sec] [Renewal: Min-Max Lv: 1.6 / 2 / 2.4 / 2.8 / 3.2 sec] | ||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.4 / 0.5 / 0.6 / 0.7 / 0.8 sec (Renewal only) | ||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||
Item Required | 1 Ice Stone | ||||||||||||||||
Effect | Summons a large ice meteor that causes damage to all enemies within 7x7 cells of the caster, with a chance to freeze them. Damage is based on MATK. | ||||||||||||||||
Other Notes |
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Wind Blade (Skill ID# 540)
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Type | Offensive | Max Lv | 10 | Attack Type | Wind Property, Magic | ||||||||||||||||||||||
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SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Requirements | Ninpou Training Lv 1 | ||||||||||||||||||||||||||
Required For | Lightning Crash (Lv 5) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 sec] [Renewal: Min-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4 / 4.4 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.2 / 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Throw the blades of wind and deal wind elemental damage. | ||||||||||||||||||||||||||
Other Notes |
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Lightning Crash (Skill ID# 541, iRO Name: Lightning Jolt)
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Type | Offensive | Max Lv | 5 | Attack Type | Wind Property, Magic | ||||||||||||
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SP Cost | 12 + 4*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||
Requirements | Wind Blade Lv 5 | ||||||||||||||||
Required For | North Wind (Lv 5) | ||||||||||||||||
Stay Duration | 0.1 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: 4 sec] [Renewal: 3.2 sec] | ||||||||||||||||
Fixed Cast Time | 0.8 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Wind Stone | ||||||||||||||||
Effect | Summon lightning to strike enemies around you. Damage is based on MATK and wind element. | ||||||||||||||||
Other Notes |
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North Wind [Skill can hit trap-type skill] (Skill ID# 542, iRO Name: First Wind)
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Type | Offensive | Max Lv | 5 | Attack Type | Wind Property, Magic | ||||||||||||
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SP Cost | 20 + 4*SkillLV cells | Target | Enemy | Range | 5 / 6 / 7 / 8 / 9 cells | ||||||||||||
Area | 3 x 3 cells | ||||||||||||||||
Requirements | Ninpou Training Lv 10, Lightning Crash Lv 5 | ||||||||||||||||
Cast Time | [Pre-Renewal: 4 sec] [Renewal: 3.2 sec] | ||||||||||||||||
Fixed Cast Time | 0.8 sec (Renewal only) | ||||||||||||||||
Item Required | 1 Wind Stone | ||||||||||||||||
Effect | Summons the wrath of the wind to destroy everything on a line with a length of 4+SkillLV cells and a width of 5 cells from you into the direction of the targetted mob. Deals +(100+100*SkillLV)% MATK based wind element damage. | ||||||||||||||||
Other Notes |
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Soul (Skill ID# 543, iRO Name: Ninja Aura)
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Type | Active | Max Lv | 5 | ||||||||||||||
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SP Cost | 10 + 10*SkillLV | Target | Self | ||||||||||||||
Requirements | Ninpou Training Lv 5 | ||||||||||||||||
Required For | Illusionary Shadow (Lv 1), Final Strike (Lv 1) | ||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 45 / 60 / 75 / 90 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 5 / 4 / 3 / 2 / 1 sec] [Renewal: Min-Max Lv: 4 / 3.2 / 2.4 / 1.6 / 0.8 sec] | ||||||||||||||||
Fixed Cast Time | Min-Max Lv: 1 / 0.8 / 0.6 / 0.4 / 0.2 sec (Renewal only) | ||||||||||||||||
Effect | Gather your inner spirit and prepare Illusionary Shadow or Final Strike. Increases INT and STR by SkillLV. Consumes 80 HP at level 5. | ||||||||||||||||
Other Notes |
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Final Strike (Skill ID# 544, iRO Name: Killing Stroke)
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Type | Offensive | Max Lv | 10 | Attack Type | Misc |
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SP Cost | 50 + 5*SkillLV | Target | Enemy | Range | 5 cells |
HP Cost | All but 1 | ||||
Requirements | Throwing Mastery Lv 7, Shadow Slash Lv 5, Soul Lv 1 | ||||
Effect | Attack a single target using the rest of your HP to deal massive damage. The more HP you have when casting, the more damage will be done. After using this ability, your HP will be 1. | ||||
Other Notes |
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