Renewal
.:Lord Knight Skills:.


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Renewal
iRO
Aura Blade Skill ID# 355 (LK_AURABLADE)
TypeActive, Physical Max Lv5 TargetSelfRange -
RequirementsBash Lv 5, Magnum Break Lv 5, Two-Handed Sword Mastery Lv 5
Required Weapon ClassDagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, Two-handed Mace, One-handed Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken
Effect
Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.
Other Notes
LevelDescription
1ATK +20, 40 Sec Duration
2ATK +40, 60 Sec Duration
3ATK +60, 80 Sec Duration
4ATK +80, 100 Sec Duration
5ATK +100, 120 Sec Duration
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
40
60
80
100
120
sec
SP Cost
18
26
34
42
50
SP
Copyable:
Interruptible:
Related Status: [AuraBlade]
Pre-Re
Renewal
iRO
Parrying Skill ID# 356
iRO: Parry (LK_PARRYING)
TypeActive, Physical Max Lv10 TargetSelfRange -
RequirementsTwo-Handed Sword Mastery Lv 10, Provoke Lv 5, Two-Hand Quicken Lv 3
Required Weapon ClassTwo-handed Sword
Effect
You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed
Other Notes
LevelDescription
1Block Chance 5%, 15 Sec
2Block Chance 10%, 20 Sec
3Block Chance 15%, 25 Sec
4Block Chance 20%, 30 Sec
5Block Chance 25%, 35 Sec
6Block Chance 30%, 40 Sec
7Block Chance 35%, 45 Sec
8Block Chance 40%, 50 Sec
9Block Chance 45%, 55 Sec
10Block Chance 50%, 60 Sec
SP Cost
50 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
15
20
25
30
35
40
45
50
55
60
sec
Copyable:
Interruptible:
Related Status: [Parrying]
Pre-Re
Renewal
iRO
Concentration Skill ID# 357
iRO: Spear Dynamo (LK_CONCENTRATION)
TypeActive, Physical Max Lv5 TargetSelfRange -
RequirementsIncrease HP Recovery Lv 5, Spear Mastery Lv 5, Riding (Peco Peco Ride) Lv 1
Effect
If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.
Other Notes
  • Cannot be used in Aldebaran Turbo Track
LevelDescription
1HIT +10, ATK +5%, DEF -5%, 25 Sec
2HIT +20, ATK +10%, DEF -10%, 30 Sec
3HIT +30, ATK +15%, DEF -15%, 35 Sec
4HIT +40, ATK +20%, DEF -20%, 40 Sec
5HIT +50, ATK +25%, DEF -25%, 45 Sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
25
30
35
40
45
sec
SP Cost
14
18
22
26
30
SP
Copyable:
Interruptible:
Related Status: [Concentration]
Pre-Re
Renewal
iRO
Tension Relax Skill ID# 358
Relax (LK_TENSIONRELAX)
TypeActive, Physical Max Lv1 TargetSelfRange -
RequirementsIncrease HP Recovery Lv 10, Provoke Lv 5, Endure Lv 3
Effect
Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
Stay Duration
180 sec
SP Cost
15 SP
Copyable:
Interruptible:
Related Status: [TensionRelax]
Pre-Re
Renewal
iRO
Berserk Skill ID# 359
Frenzy (LK_BERSERK)
TypeActive, Physical Max Lv1 TargetSelfRange -
Requirements
Min Job Lv: 50
Effect
Triples your HP and replenishes them (to the now tripled maximum), doubles your damage, increases your ASPD by 30%, increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.

It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though).

The Skill cancels out if your HP drops to 100 or below.
Can be used during Guild Siege.
Player must be at least Job Level 50.
Other Notes
  • Cannot be used in Aldebaran Turbo Track
Stay Duration
5 min
Effect Duration
10 sec
SP Cost
200 SP
Copyable:
Interruptible:
Related Status: [Berserk]
Pre-Re
Renewal
iRO
Spiral Pierce Skill ID# 397
iRO: Clashing Spiral (LK_SPIRALPIERCE)
TypeOffensive, Physical Max Lv5 TargetEnemyRange4 cells
PropertyWeapon Property
RequirementsSpear Mastery Lv 10, Pierce Lv 5, Spear Stab Lv 5, Riding (Peco Peco Ride) Lv 1
Required Weapon ClassOne-handed Spear, Two-handed Spear
Effect
Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Requires One-handed or Two-handed Sword, also works with Spears.
Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula:
[(80% of weapons weight times (100%+level*50%) + (round.down(STR/10^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits
Other Notes
  • Skill ignores target's defense
  • Skill can affect or target traps
LevelDescription
1150% ATK per attack
2200% ATK per attack
3250% ATK per attack
4300% ATK per attack
5350% ATK per attack
Effect Duration
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cast Time
0.3
0.5
0.7
0.9
1
sec
Cast Delay
1.2
1.4
1.6
1.8
2
sec
SP Cost
18
21
24
27
30
SP
Copyable:
Interruptible:
Related Status: [Ankle]
Pre-Re
Renewal
iRO
Head Crush Skill ID# 398
Traumatic Blow (LK_HEADCRUSH)
TypeOffensive, Physical Max Lv5 TargetEnemyRange4 cells
PropertyWeapon Property
RequirementsSpear Mastery Lv 9, Riding (Peco Peco Ride) Lv 1
Required ForLord Knight : Joint Beat (Vital Strike) (Lv 3)
Effect
Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
Does not work on Undead property and Demon-race creatures.
Other Notes
LevelDescription
1140% ATK
2180% ATK
3220% ATK
4260% ATK
5300% ATK
Cast Delay
0.5 sec
Effect Duration
120 sec
SP Cost
23 SP
Copyable:
Interruptible:
Related Status: [Bleeding]
Pre-Re
Renewal
iRO
Joint Beat Skill ID# 399
Vital Strike (LK_JOINTBEAT)
TypeOffensive, Physical Max Lv10 TargetEnemyRange4 cells
PropertyWeapon Property
RequirementsSpear Mastery Lv 9, Cavalry Mastery Lv 3, Head Crush (Traumatic Blow) Lv 3
Required Weapon ClassOne-handed Spear, Two-handed Spear
Effect
You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment
Other Notes
LevelDescription
160% ATK, inflict status 10%, 12 SP
270% ATK, inflict status 15%, 12 SP
380% ATK, inflict status 20%, 14 SP
490% ATK, inflict status 25%, 14 SP
5100% ATK, inflict status 30%, 16 SP
6110% ATK, inflict status 35%, 16 SP
7120% ATK, inflict status 40%, 18 SP
8130% ATK, inflict status 45%, 18 SP
9140% ATK, inflict status 50%, 20 SP
10150% ATK, inflict status 55%, 20 SP
Effect Duration
30 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Delay
0.8
0.8
0.8
0.8
0.8
1
1
1
1
1
sec
SP Cost
12
12
14
14
16
16
18
18
20
20
SP
Copyable:
Interruptible:
Related Status: [JointBeat]

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