.:Renewal Item Database:.
Shadow Gear
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | Shoes worn on top of normal shoes for additional defense. Can be equipped alone but needs a complete set to have bonus effect. Decrease SP consumption of all skills by 1%. Refined to +7 or more additional increase SP recovery by 5%. [Spell Flow set] Spell Flow Shadow Armor Spell Flow Shadow Shield Spell Flow Shadow Shoes Prevents skill casts from being interupted. Increase SP consumption of all skills by (40 - refine levels of entire set)%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bUseSPrate,-1; if (.@r>6) bonus bSPrecovRate,5; },{},{} |
Dropped By | No Result |
Spirit Magic Executioner Shadow Weapon [Shadow Weapon] Item ID# 24329 (S2_Spirit_M_E_Weapon) Magic Spirit Executioner Shadow Weapon | |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | A glove that can draw the wearer's potential ability. MATK +5 Every refine level: MATK +1. Every 2 refine levels ignores 1% magical defense of Demihuman monster (Except Player). When combined with Tempest Shadow Earring and Pendant: If total refine levels of entire set at least +25: Ignores 100% magical defense of Demihuman monster (Except Player). When combined with Spiritual Shadow Weapon, Earring and Pendant: MATK +10. If total refine levels of entire set at least +20: MATK +1%. If total refine levels of entire set at least +25: MATK +1%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,5+.@r; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@r/2; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. MaxSP +50. Refined to +7 or more, additional increase MaxSP +1%. When equipped with Spiritual Shadow Set (weapon, earring, pendant): Has a 1% chance to absorb 1% of physical damage dealt as SP. If the total refine levels on the set is 10 or higher, additional 1% of the damage is absorbed into SP. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMaxSP,50; if (.@r>=7) bonus bMaxSPrate,1; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increase MaxSP 1%. Refined to +7 or more, additional increase MaxSP +1%. When equipped with Spiritual Shadow Set (weapon, earring, pendant): Has a 1% chance to absorb 1% of physical damage dealt as SP. If the total refine levels on the set is 10 or higher, additional 1% of the damage is absorbed into SP. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMaxSPrate,(.@r>=7?2:1); },{},{} |
Dropped By | No Result |
Spiritual Shadow Weapon [Shadow Weapon] Item ID# 24078 (S_Spiritual_Weapon) Spiritual Shadow Weapon | |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A glove that can draw the wearer's potential ability. Increrase SP recovery by 5%. Refined to +7: Increrase SP recovery by an additional 5%. When equipped with Spiritual Shadow Set (weapon, earring, pendant): Has a 1% chance to absorb 1% of physical damage dealt as SP. If the total refine levels on the set is 10 or higher, additional 1% of the damage is absorbed into SP. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bSPrecovRate,5; if (.@r>=7) bonus bSPrecovRate,5; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A glove that can draw the wearer's potential ability. Increases SP regeneration by 5%. ATK +1% Refine Level +7: ATK +1%. [Spiritual Set] Spiritual Shadow Armor II, Spiritual Shadow Earring, Spiritual Shadow Pendant Adds 1% chance of absorbing 1% physical damage into SP when dealing physical attack. If total refine levels of entire set is at least +10, additional 1% of the damage absorbed as SP. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bSPrecovRate,5; bonus bAtkRate,1 + (.@r >= 7); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Genetic |
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Description | A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Spore Explosion by 5%. For each 2 refine levels: Increases damage of Spore Explosion by additional 2%. |
Item Script | { bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+2*(getrefine()/2); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Genetic |
---|---|
Description | A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases physical damage against monster of all sizes by 3%. Refine Level +7, increases physical damage against monster of all sizes by additional 3%. Refine Level +9, increases physical damage against monster of all sizes by additional 4%. When equipped with Spore Bomb Shadow Armor and Spore Bomb Shadow Shoes: For each refine level of entire set: Increases damage of Spore Explosion by 1%. When equipped with Genetic Shadow Weapon: Ignores physical defense of all race monsters, except Players, by 40%. For each refine level of entire set: Ignores physical defense of all race monsters, except Players, by additional 1%. |
Item Script | { .@r = getrefine(); if (.@r>=9) { bonus2 bAddSize,Size_All,10; } else if (.@r>=7) { bonus2 bAddSize,Size_All,6; } else { bonus2 bAddSize,Size_All,3; } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Genetic |
---|---|
Description | A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Decreases Spore Explosion skill cooldown by 0.2 seconds. For each 3 Refine Levels: Decreases Spore Explosion skill cooldown by additional 0.1 second. |
Item Script | { bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200-100*(getrefine()/3); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF + 3. Each refine add a 1% resistance to the Stone, Sleep,Silence, Blind status. Each 2 refine add a 1% resistance to the Stun, Freeze, Curse, Bleeding status When equipped with Plasterus / Harrods Plaster Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Stone Curse status. When equipped with Insomnia Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Sleep status. When equipped with Peerless Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status. When equipped with Andre / Adurate Shadow Set (armor, shoes): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status. When equipped with Unfreezing Shadow Set (Weapon, earring, pendant): DEF + 4. If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status. When equipped with Neutral Shadow Set (Weapon, earring, pendant): DEF + 4. If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status. When equipped with Curse Lift / Frozen Curse Shadow Set (earring, pendant): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status. When equipped with Vitality Shadow Set (earring, pendant): DEF + 5. If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status. More Information on Combo:
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Item Script |
expand to view script{ bonus bDef,3; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bResEff,Eff_Stun,(.@r/2)*100; bonus2 bResEff,Eff_Freeze,(.@r/2)*100; bonus2 bResEff,Eff_Curse,(.@r/2)*100; bonus2 bResEff,Eff_Bleeding,(.@r/2)*100; bonus2 bResEff,Eff_Stone,.@r*100; bonus2 bResEff,Eff_Sleep,.@r*100; bonus2 bResEff,Eff_Silence,.@r*100; bonus2 bResEff,Eff_Blind,.@r*100; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. For each Refine Level: STA +1 Refine Level +7: RES +30 Refine Level +9: RES +30 |
Item Script | { .@r = getrefine(); bonus bSta,.@r; if (.@r>=7) { bonus bRes,30; if (.@r>=9) { bonus bRes,30; } } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A pair of gloves that can draw the wearer's potential ability. For each Refine Level: STA +1 Refine Level +7: RES +30 Refine Level +9: RES +30 When equipped with Stamina Shadow Shield: RES +30 |
Item Script | { .@r = getrefine(); bonus bSta,.@r; if (.@r>=7) { bonus bRes,30; if (.@r>=9) { bonus bRes,30; } } },{},{} |
Dropped By | No Result |