.:Renewal Item Database:.
Armor - Garment
Type
Armor
Class
Garment
Buy
5000z
Sell
2500z
Weight
70 Defense
13 Required Lvl 75 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A manteau which is worn by soldier skeletons. STR + 2, DEX + 2, LUK + 2 INT - 3, VIT - 3, AGI - 4 |
Item Script | { bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{} |
Dropped By | No Result |
Skin of Azi Dahaka [1] [Garment] Item ID# 480011 (Skin_Of_AzidaHaka) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
60 Defense
15 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); .@a = (readparam(bVit)+readparam(bLuk))/20; bonus bMdef,10; bonus bVit,5; bonus bLuk,5; bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubClass,Class_Boss,5; if (.@r>=7) bonus2 bResEff,Eff_Silence,5000; if (.@r>=8) { bonus bAspdRate,2*.@a; bonus bVariableCastrate,-2*.@a; } if (.@r>=9) bonus2 bResEff,Eff_Silence,5000; },{},{} |
Dropped By | No Result |
Skin of Gwiber [1] [Garment] Item ID# 20837 (Skin_Of_Gwiber) | |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
60 Defense
15 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | The skin of a dragon whose scales were as white as snow, but light as a feather. INT + 5, DEX + 5, MDEF + 10. Reduces damage taken from Shadow and Undead elemental attack by 5%. Reduces damage taken from Demon and Undead race monsters by 5%. Refine Level +7: Restores 10 SP when defeating monster with physical attack. Refine Level +8: Every combined sum of 20 base INT and DEX: ATK +5 Reduces after cast delay by 1%. Refine Level +9: Restores 10 SP when defeating monster with physical attack. |
Item Script |
expand to view script{ bonus bInt,5; bonus bDex,5; bonus bMdef,10; bonus2 bSubEle,Ele_Dark,5; bonus2 bSubEle,Ele_Undead,5; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,5; .@r = getrefine(); .@val = (readparam(bInt)+readparam(bDex))/20; if (.@r>=7) { bonus bSPGainValue,10; if (.@r>=8) { bonus bBaseAtk,5*.@val; bonus bDelayrate,-1*.@val; if (.@r>=9) { bonus bSPGainValue,10; } } } },{},{} |
Dropped By | No Result |
Skin of Lindwyrm [1] [Garment] Item ID# 20836 (Skin_Of_Lindwurm) | |
Type
Armor
Class
Garment
Buy
1000z
Sell
500z
Weight
60 Defense
15 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Skin of a lake dragon obtained by unknown adventurer. Too stiff to be made into manteau. AGI +5, VIT +5, MDEF +10. Reduces damage taken from Fire and Water elemental attack by 5%. Reduces damage taken from Demihuman and Dragon monsters by 5%. Refine Level +7: Enables use of Level 1 Hiding. Refine Level +8: Every combined sum of 20 base AGI and VIT: MaxHP +1% Reduces variable cast time by 2%. Refine Level +9: Enables use of Level 1 Cloaking. |
Item Script |
expand to view script{ bonus bAgiVit,5; bonus bMdef,10; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubRace,RC_Dragon,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; .@r = getrefine(); .@val = (readparam(bAgi)+readparam(bVit))/20; if (.@r>=7) { skill "TF_HIDING",1; if (.@r>=8) { bonus bMaxHPrate,.@val; bonus bVariableCastrate,-2*.@val; if (.@r>=9) { skill "AS_CLOAKING",1; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
25 Defense
7 Required Lvl 60 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | Lucifer's skin, cursed by devil's language. It seems threw on the back. MDEF +2 Max HP +200 FLEE +10 |
Item Script | { bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{} |
Dropped By |
Sniping Veil [1] [Garment] Item ID# 20857 (VeilCoyote) | |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30 Defense
18 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Rebellion |
---|---|
Description | A veil worn by snipers to hide. MaxHP +15%, MDEF +10. Decreases after attack delay by 10% (ASPD +10%). Increases ranged physical damage by 10%. Decreases damage taken from ranged physical attacks by 20%. When Level 5 Anti-Material Blast is learned: Decreases Anti-Material Blast skill cooldown by 2 seconds. When Level 5 Hammer of God is learned: Decreases Hammer of God skill cooldown by 10 seconds. When Level 5 Mass Spiral is learned: Decreases variable cast time of Mass Spiral by 2 seconds. Refine Level +7: MaxHP +5%. Increases ranged physical damage by additional 3%. Decreases damage taken from ranged physical attacks by additional 15%. For each 3 Base Level: Increases damage of Mass Spiral by 1%. For each 4 Base Level: Increases damage of Anti-Material Blast by 3%. For each 5 Base Level: Increases damage of Hammer of God by 6%. Refine Level +9: MaxHP +5%. Increases ranged physical damage by additional 3%. When equipped with Rectangular Large Sleeve: Increases damage taken from ranged physical attacks by 35%. When equipped with Horn Card: Increases damage taken from ranged physical attacks by 35%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMdef,10; bonus bAspdRate,10; bonus bMaxHPrate,15; bonus bLongAtkRate,10; bonus bLongAtkDef,20; if (getskilllv("RL_AM_BLAST") >= 5) bonus2 bSkillCooldown,"RL_AM_BLAST",-2000; if (getskilllv("RL_HAMMER_OF_GOD") >= 5) bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; if (getskilllv("RL_MASS_SPIRAL") >= 5) bonus2 bSkillCooldown,"RL_MASS_SPIRAL",-2000; if (.@r>=7) { bonus bMaxHPrate,5; bonus bLongAtkRate,3; bonus bLongAtkDef,15; bonus2 bSkillAtk,"RL_MASS_SPIRAL",BaseLevel/3; bonus2 bSkillAtk,"RL_AM_BLAST",3*(BaseLevel/4); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",6*(BaseLevel/5); } if (.@r>=9) { bonus bMaxSPrate,5; bonus bLongAtkRate,3; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
70 Required Lvl 210 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A manteau made by grinding the flower petals that grow in Isgard. You can enchant them with Ice Flower Magic Stones for special abilities. MaxHP +2500, MaxSP +500 For each 2 Refine Levels: MaxHP +200, MaxSP +50 Refine Level +7: ASPD +7% (Decreases after attack delay by 7%). Refine Level +9: POW +3 When equipped with Snow Flower Boots: Increases critical damage by 15%. When equipped with Snow Flower Shoes: Decreases variable cast time by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,2500+200*(.@r/2); bonus bMaxSP,500+50*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; if (.@r>=9) { bonus bPow,3; } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
70 Required Lvl 210 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A muffler made by grinding the flower petals that grow in Isgard. You can enchant them with Ice Flower Magic Stones for special abilities. MaxHP +2000, MaxSP +1000 For each 2 Refine Levels: MaxHP +150, MaxSP +100 Refine Level +7: Decreases variable cast time by 7%. Refine Level +9: SPL +3 When equipped with Snow Flower Boots: Increases ranged physical damage by 7%. When equipped with Snow Flower Shoes: Increases magical damage with every element by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,2000+150*(.@r/2); bonus bMaxSP,1000+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; if (.@r>=9) { bonus bSpl,3; } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70 Defense
20 Required Lvl 65 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A manteau with Earth element attribute. Reduces damage taken from Earth element monster by 5%. Increases damage taken from Fish monster by 5%. When combined with Sol Shield: Every refine level of manteau reduces damage taken from Fish monster by 1%. Every refine level of shield increases physical damage inflicted on Earth element monster by 1%. More Information on Combo: |
Item Script | { bonus2 bSubDefEle,Ele_Earth,5; bonus2 bMagicSubDefEle,Ele_Earth,5; bonus2 bSubRace,RC_Fish,-5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
1z
Sell
0z
Weight
0.1 Defense
4 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | An exclusive garment for new adventurers. Increase resistance to Neutral Property attacks by 20%. Impossible to refine this item. |
Item Script | { bonus2 bSubEle,Ele_Neutral,20; },{},{} |
Dropped By | No Result |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
70 Defense
20 Required Lvl 65 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A mysterious manteau with the power of darkness. Reduces damage taken from Shadow elemental monsters by 5%. Increases damage taken from Undead monsters by 5%. When combined with Sombre Shield: Every refine level of manteau reduces damage taken from Undead monsters by 1%. Every refine level of shield increases physical damage inflicted on Shadow elemental monsters by 1%. When combined with Sombre Shoes: Increases physical damage inflicted on Shadow elemental monsters by 5%. Every refine level of manteau: MaxHP +1%, MaxSP +1%. When VIP status active: FLEE +20 |
Item Script | { bonus2 bSubEle,Ele_Dark,5; bonus2 bSubRace,RC_Undead,-5; },{},{} |
Dropped By | No Result |
Special Drum Cape [1] [Garment] Item ID# 20917 (Doram_Ele_Cape_J) Exlusive Doram Cape | |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
10 Defense
30 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | A elegant cape with a pattern that the dorams like. MDEF +5, ATK +50, MATK +50. Decreases damage taken from Players by 5%. For each refine level: MaxHP +2%, MaxSP +2%. Refine Level +7: Decreases after attack delay by 15%. Refine Level +8: Decreases variable cast time by 10%. Refine Level +9: Perfect Dodge +20. When equipped with Luxury Doram Suit and Luxury Doram Shoes: Increases movement speed. Recovers 1500 HP and 15 SP every 5 seconds. This item can only be sold to NPCs and moved to storage. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMdef,5; bonus bBaseAtk,50; bonus bMatk,50; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus bMaxHPrate,2*.@r; bonus bMaxSPrate,2*.@r; if (.@r>=7) bonus bAspdRate,15; if (.@r>=8) bonus bVariableCastrate,-10; if (.@r>=9) bonus bFlee2,20; },{},{} |
Dropped By | No Result |