Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Level 3 Instrument [4]   [One Hand]   Item ID# 570042 (aegis_570042)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
3
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A instrument that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 4 Instrument [4]   [One Hand]   Item ID# 570043 (aegis_570043)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
4
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A instrument that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 5 Instrument [4]   [One Hand]   Item ID# 570044 (aegis_570044)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
5
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A instrument that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Light Power Harp [2]   [One Hand]   Item ID# 570037 (Light_Power_Harp)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
200
Attack
200
Required Lvl
215
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
An instrument that absorbs light and emits it as music.

ATK +5%, CON +2
Increases damage of Rythm Shooting by 5%.

Refine Level +5:
Increases damage of Rythm Shooting by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Rythm Shooting by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Rythm Shooting by additional 5%.
Increases damage of Rose Blossom by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Loner's Guitar [0]   [One Hand]   Item ID# 1915 (Guitar_Of_Blue_Solo)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
90
Attack
110
Required Lvl
27
Weapon Lvl
3
Slot
0
Property
Water
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spent his entire life in complete loneliness.
Item Script
{ bonus bAtkEle,Ele_Water; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Lute [2]   [One Hand]   Item ID# 1905 (Lute)
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50
Attack
105
Required Lvl
14
Weapon Lvl
2
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A classical plucked string instrument that is incredibly difficult to tune and adjust.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Lute [3]   [One Hand]   Item ID# 1906 (Lute_)
Type
Weapon
Class
Musical Instrument
Buy
24500z
Sell
12250z
Weight
50
Attack
105
Required Lvl
14
Weapon Lvl
2
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A classical plucked string instrument that is incredibly difficult to tune and adjust.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Mandolin [2]   [One Hand]   Item ID# 1903 (Mandolin)
Type
Weapon
Class
Musical Instrument
Buy
18000z
Sell
9000z
Weight
40
Attack
90
Required Lvl
14
Weapon Lvl
2
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A small, stringed instrument used in Baroque, Classical, country and folk music.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
Obtainable FromBard Job Quest
Old Blue Box

Mandolin [3]   [One Hand]   Item ID# 1904 (Mandolin_)
Type
Weapon
Class
Musical Instrument
Buy
18000z
Sell
9000z
Weight
40
Attack
90
Required Lvl
14
Weapon Lvl
2
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A small, stringed instrument used in Baroque, Classical, country and folk music.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box

Melon Viollin [1]   [One Hand]   Item ID# 570026 (Melon_Viollin)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
25
Attack
180 / MATK 120
Required Lvl
100
Weapon Lvl
4
Slot
1
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metallic Vibration Booster Violin [0]   [One Hand]   Item ID# 570010 (MV_B_Violin)
Metallic Reverberation Booster Violin
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
An Instrument designed to help adventurers grow.

Cannot be refined normally.

MATK +180

MATK +2%

For each Refine Level:
MATK +3

For each 15 Base Level:
MATK +1% (Applies up to Base Level 195)

Refine Level +7:
For each 2 Levels of Musical Lesson:
Increases magical damage with every element by 2%.

Refine Level +9:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.

Refine Level +11:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Increases magical damage with every element by additional 15%.

Refine Level +13:
Increases damage of Reverberation and Metallic Sound by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{}
Dropped By No Result

Mirage Viollin [1]   [One Hand]   Item ID# 1946 (Mirage_Viollin)
Mirage Violin
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
25
Attack
180 / MATK 120
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A Diva Violin that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

MATK +120.
Attack Range: 5 cells.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.

Refine Level +9:
Increases damage of Arrow Vulcan by additional 50%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",150; if (.@r>=9) bonus2 bSkillAtk,"CG_ARROWVULCAN",50; },{},{}
Dropped By No Result

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