Renewal
.:Renewal Item Database:.
Weapon - Two-handed Staff

Illusion Survivor's Staff [1]   [Two Handed]   Item ID# 2059 (Survival_Staff_IL_J)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
120
Attack
100 / MATK 240
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Warlock
Sorcerer
Soul Reaper
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bInt,3; bonus bDex,3; bonus bMaxHP,2000; bonus2 bSubSize,Size_All,20; if (BaseLevel>=170) bonus2 bSubSize,Size_All,10; },{},{}
Dropped By No Result

Illusion Survivor's Staff [2]   [Two Handed]   Item ID# 2051 (Survival_Staff_IL)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
100 / MATK 240
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A staff made for survival purposes.

DEX +2, INT +2, MATK +240, MaxHP +600.
For each 2 refine levels, MATK +1%.

Indestructible in battle

Refine Level +7:
Increases magical damage inflicted on Small and Medium size monsters by 15%.

Refine Level +9:
Reduces physical and magical damage taken from Small and Medium size monsters by 15%.

Refine Level +11:
Reduces physical and magical damage taken from Fire, Wind, Water and Earth elemental monsters by 15%.

When equipped with Illusion Manteau of Survival:
ATK +50

If refine level of Illusion Staff of Survival and Illusion Manteau of Survival at least +7:
Increases Fire, Wind, Water and Earth elemental magic damage by 10%.

If total refine level of entire set at least +18:
Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 15%.

If total refine level of entire set at least +22:
Reduces after skill delay by 15%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
Dropped By No Result

Illusion Wizardry Staff [2]   [Two Handed]   Item ID# 2039 (Wizardy_Staff_IL)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240
Attack
150 / MATK 250
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
High Mage
High Wizard
Professor
Description
Rumored to have been crafted by an ancient wizard, this staff contains awesome energies.

INT +6, DEX +2, MATK +250.

For each 2 refine levels:
INT +1, DEX +1. (Up to refine level +10)

More Information on Combo:
Item Script
{ .@val = min(getrefine(),10)/2; bonus bInt,(6+.@val); bonus bDex,(2+.@val); },{},{}
Dropped By No Result

Infinity Two-Handed Staff [1]   [Two Handed]   Item ID# 2024 (D_Staff_Of_Infinite)
Infinity Staff
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
50
Attack
30 / MATK 170
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Arch Bishop
Warlock
Shura
Sorcerer
Description
Cannot be traded.
This weapon contains a strange energy.
I feel that one of its benefits were sealed with a high cost.
MATK +170

Indestructible (except in upgrade attempts).
Item Script
{},{},{}
Dropped By No Result

Intermediate Guild Member's Destruction Staff [1]   [Two Handed]   Item ID# 640001 (Woe_T_Staff2_Z)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
80
Attack
70 / MATK 200
Required Lvl
70
Weapon Lvl
3
Slot
1
Applicable Jobs
Priest
Wizard
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bMagicAddRace,RC_Player_Human,15+.@r; bonus2 bMagicAddRace,RC_Player_Doram,15+.@r; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,10; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,10; bonus2 bSkillAtk,"WZ_METEOR",3*.@r; bonus2 bSkillAtk,"WZ_STORMGUST",3*.@r; bonus bMaxHPrate,-2*.@r; bonus bMatk,5*(.@r/2); if (.@r>=7) { bonus2 bIgnoreMdefRaceRate,RC_Player_Human,10; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,10; } if (.@r>=9) { bonus2 bMagicAddRace,RC_Player_Human,5; bonus2 bMagicAddRace,RC_Player_Doram,5; } },{},{}
Dropped By No Result

Iron Staff [2]   [Two Handed]   Item ID# 2028 (Aion_Staff)
Aeon Staff
Type
Weapon
Class
Two-handed Staff
Buy
49800z
Sell
24900z
Weight
250
Attack
180 / MATK 24
Required Lvl
110
Weapon Lvl
4
Slot
2
Applicable Jobs
Warlock
Description
A wand created for reading, by a Vibrio maniac magician to read as many books as possible in a limited time.

MATK +24.
Decreases SP Consumption of Reading Spell Book by 24.

For each 3 refine levels:
Ignores magical defense of all enemies by 8%.

For each Level of Freezing Spell:
Decreases variable cast time by 1 second.

When Level 2 Release is learned:
Decreases vriable cast time of Summon Fire Ball, Summon Water Ball, Summon Stone Ball and Summon Lightning Ball by 1 second.

When Release is used, for 1 second:
For each Level of Radius:
Increases magical damage against all enemies by 8%.

For each Level of Mystical Amplification:
MATK +24.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkEle,Ele_Ghost; bonus bMatk,24*(getskilllv("HW_MAGICPOWER")); bonus2 bSkillUseSP,"WL_READING_SB",24; bonus2 bIgnoreMdefClassRate,Class_All,8*(.@r/3); bonus2 bSkillVariableCast,"WL_READING_SB",-1000*(getskilllv("WL_FREEZE_SP")); autobonus3 "{ bonus bMatkRate,24*(getskilllv(\"HW_MAGICPOWER\"); }",1000,1000,"WL_RELEASE"; if (getskilllv("WL_RELEASE") == 2) { bonus2 bSkillVariableCast,"WL_SUMMONFB",-1000; bonus2 bSkillVariableCast,"WL_SUMMONWB",-1000; bonus2 bSkillVariableCast,"WL_SUMMONSTONE",-1000; bonus2 bSkillVariableCast,"WL_SUMMONBL",-1000; } },{},{}
Dropped By No Result

Iron Staff-LT [2]   [Two Handed]   Item ID# 640027 (Iron_Staff_LT)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
100
Attack
100
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Warlock
Description
An improved version of the staff made of otherworldly metal.
Resonates with Hero's Boots-LT.

Indestructible in battle

MATK +235
MATK +5%

Base Level at least 210:
SPL +2, S.MATK +1.

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases damage of Earth Strain and Gravitation Field by 12%.

Refine Level +7:
Decreases variable cast time by 15%.
Increases magical damage with Neutral, Earth and Fire element by 20%.

Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Increases damage of Comet by 30%.

Refine Level +11:
Increases magical damage against enemies of every size by 20%.
Increases damage of Crimson Rock by 30%.

When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.

[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Neutral, Earth and Fire element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bMatk,235; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus bVariableCastrate,-15; if (.@r>=9) { bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_COMET",30; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,20; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"HW_GRAVITATION",12*(.@r/3); bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3); },{},{}
Dropped By No Result

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