Renewal
.:Renewal Item Database:.
Weapon - Two-handed Staff

Melon Staff [1]   [Two Handed]   Item ID# 640030 (Melon_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
240
Attack
120 / MATK 270
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",50,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus bHealPower,6*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Metal Staff [1]   [Two Handed]   Item ID# 2018 (Metal_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0
Attack
50 / MATK 70
Weapon Lvl
3
Slot
1
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
Staff coated with metal that enhance ability.

MATK +70.
For each refine level, MATK +5.

When equipped by Wizard classes: MATK +15.
When equipped by Sage classes: MATK +10.

Base Level at least 20:
For each 10 Base Level: MATK +5 (Up to Base Level 120).
Item Script
{ if (BaseJob == Job_Wizard) bonus bMatk,15; else if (BaseJob == Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bMatk,((.@i-2)*5); },{},{}
Dropped By No Result

Mirage Staff [1]   [Two Handed]   Item ID# 2036 (Mirage_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240
Attack
120 / MATK 270
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Arch Bishop
Warlock
Expanded Supernovice
Shura
Sorcerer
Soul Reaper
Description
A Diva Staff that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performance.

Attack Range: 5 cells
MATK +270.

For each refine level:
Increases Healing skills effectiveness by 2%.

Refine Level +7, MATK +4%.
Refine Level +9, MATK +4%.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of inflicted damage as SP.
Item Script
{ .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{}
Dropped By No Result

Muqaddas Jaydukhar [2]   [Two Handed]   Item ID# 640046 (Mocadas_Stem)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
80 / MATK 300
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Mage
Description
An two-handed staff created by combining holy relics and magical powers.

Indestructible in battle

MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.

Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.

Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.

Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.

[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@r>=9) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=11) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; } } } } },{},{}
Dropped By No Result

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