Renewal
.:Champion Skills:.


« Back to Skill Database Class Selection
Jump to a Skill:
Pre-Re
Renewal

Pre-Re
Renewal
iRO
Palm Push Strike Skill ID# 370
Raging Palm Strike (CH_PALMSTRIKE)
TypeOffensive, Physical Max Lv5 TargetEnemyRange2 cells
PropertyWeapon PropertyKnockback3 cells
RequirementsIron Hand Lv 7, Call Spirits Lv 5
Required StatusCritical Explosion / Fury
Effect
Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards. Damage is (200+100*SkillLV)% ATK.
You can only do this when the Critical Explosion skill is active.
Other Notes
LevelDescription
1ATK 300%
2ATK 400%
3ATK 500%
4ATK 600%
5ATK 700%
Cast Delay
0.3 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
2
4
6
8
10
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Tiger Knuckle Fist Skill ID# 371
Glacier Fist (CH_TIGERFIST)
TypeActive, Physical Max Lv5 TargetSelfRange2 cells
PropertyWeapon Property
RequirementsIron Hand Lv 5, Triple Attack Lv 5, Call Spirits Lv 5, Combo Finish Lv 3
Required ForChampion : Chain Crush Combo (Lv 2)
Effect
This skill can be used as a part of the combination skill of Triple Attack, Chain Combo and Combo Finish.
When you use this skill, you'll run up to the enemy and hit him. The target will be unable to move for a brief amount of time. Requires 1 Spirit Sphere.
Other Notes
  • Skill cannot affect or target the caster
LevelDescription
1ATK +140%, stun chance 20%
2ATK +240%, stun chance 30%
3ATK +340%, stun chance 40%
4ATK +440%, stun chance 50%
5ATK +540%, stun chance 60%
Sphere / Coin Cost
1
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
2
4
6
8
10
sec
SP Cost
4
6
8
10
12
SP
Copyable:
Interruptible:
Related Status: [Ankle]
Pre-Re
Renewal
iRO
Chain Crush Combo Skill ID# 372 (CH_CHAINCRUSH)
TypeActive, Physical Max Lv10 TargetSelfRange2 cells
PropertyWeapon Property
RequirementsIron Hand Lv 5, Call Spirits Lv 5, Tiger Fist Lv 2
Effect
Also a combination skill, can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this, but Asura Strike can.
As the skills level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. If the caster still has at least one Spirit Sphere, he can follow up an Asura Strike.
The longest possible combo a Champion may use is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike, provided he has the necessary Spirit Spheres.
The Damage is (400+100*SkillLV)% ATK.
Other Notes
  • Skill cannot affect or target the caster
LevelDescription
1ATK 500%, 1 Hit
2ATK 600%, 1 Hit
3ATK 700%, 2 Hits
4ATK 800%, 2 Hits
5ATK 900%, 3 Hits
6ATK 1000%, 3 Hits
7ATK 1100%, 4 Hits
8ATK 1200%, 4 Hits
9ATK 1300%, 5 Hits
10ATK 1400%, 5 Hits
Sphere / Coin Cost
2
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
4
6
8
10
12
14
16
18
20
22
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Dangerous Soul Collect Skill ID# 401
Zen (CH_SOULCOLLECT)
TypeActive Max Lv1 TargetSelfRange -
RequirementsCall Spirits Lv 5, Absorp Spirits Lv 1, Explosion Spirits Lv 5
Effect
Summons all 5 Spheres at one go. Spell CAN be interrupted.
Cast Time
2 sec
Stay Duration
10 min
SP Cost
20 SP
Copyable:
Interruptible:

back to top