.:Renewal Item Database:.
Items Listed From A-Z
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
4 Required Lvl 99 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Acolyte Priest Monk |
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Description | A cap worn by nurses both great and small. INT +1. For each 2 refine levels: INT +1, increases your healing skills effectiveness by 3%. When equipped with Illusion Puente Robe: Increases movement speed. Increases your healing skills effectiveness by 10%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bInt,(1+(.@r/2)); bonus bHealPower,(3*(.@r/2)); },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
0 | |
Description | A piece that illusion left. |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
150 Attack
190 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
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Description | An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates. STR +3, INT +2, DEX +2. Refine Level +9, reduces cooldown time of Hundred Spears by 1 sec. Refine Level +13, reduces cooldown time of Hundred Spears by 1 sec. When equipped with Illusion Shoes: ATK +40 If refine level of Illusion Pole Axe and Illusion Shoes each is +7 or higher: Increases Hundred Spear damage by 20%. If total refine level of entire set is +18 or higher: ATK +10% If total rRefine level of entire set +22 or higher: Increases Hundred Spear damage by 20%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
40 Defense
52 Required Lvl 99 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A snow-white robe on which spells are embroidered. Reduces fixed cast time of all skills by 3%. Increases Healing skills effectiveness by 5%. For each refine level: Increases Healing skills effectiveness by 1%. When equipped with Illusion Long Mace: MATK +100 Increases Healing skills effectiveness by 20%. If refine level of Illusion Puente Robe and Illusion Long Mace at least +7: MATK +50 If total refine level of entire set at least +18: Increases Healing skills effectiveness by 15%. If total refine level of entire set at least +22: Reduces after skill delay by 15%. More Information on Combo: |
Item Script | { bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{} |
Dropped By | No Result |
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Cube developed to strengthen Illusion Armor. Refines +4 Illusion Equipment to +7. [Required Equipment] Illusion Armor Type A Illusion Armor Type B Illusion Engine Wing Type A Illusion Engine Wing Type B Illusion Leg Type A Illusion Leg Type B |
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Item Script | { laphine_upgrade(); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
20 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job except Novice & Supernovice |
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Description | Ancient ring. STR +3. When base STR at least 100: ATK + 30. More Information on Combo: |
Item Script | { bonus bStr,3; if (readparam(bStr) >= 100) { bonus bBaseAtk,30; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
160 Defense
190 Required Lvl 120 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Royal Guard |
---|---|
Description | A symbolic shield, rumored to have been given from God to his messenger. INT +2, VIT +3, MDEF +3. Every refine level: Increases Earth Drive damage by 7%. Indestructible |
Item Script | { bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield; bonus2 bSkillAtk,"LG_EARTHDRIVE",(7*getrefine()); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
60 Defense
60 Required Lvl 120 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Acolyte Merchant Priest Blacksmith Monk Alchemist |
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Description | A robe that has been baptized with saintly power. MaxHP +10%, MaxSP +10%, MDEF +10. Refine Level +9: Decreases physical and magical damage taken from Fish monsters by 15%. Refine Level +11: Bypass 20% of hard magic defense of Fish monsters. When equipped with Illusion Combo Battle Glove: ATK +30. If Refine Level of Illusion Combo Battle Glove and Illusion Saint Robe each is +7 or higher: ATK +5%. If total refine level of entire set at least +18: Increases damage of Sky Net Blow by 20%. If total refine level of entire set at least +22: Decreases after skill cast delay of all skills by 10%. |
Item Script | { .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMdef,10; if (.@r>=9) { bonus2 bSubRace,RC_Fish,15; } if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Fish,20; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
220 Defense
50 Required Lvl 120 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A suit of armor that is enchanted with the water elemental. MaxHP +10%. For each refine level: MaxHP +125. Refine Level +7: DEF +50. Refine Level +9: Physical attacks have a chance to decreases damage taken from Water elemental attacks by 15% for 5 seconds. |
Item Script | { .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxHP,125*.@r; if (.@r>=7) { bonus bDef,50; } if (.@r>=9) { autobonus2 "{ bonus2 bSubEle,Ele_Water,15; }",1,5000,BF_MAGIC|BF_WEAPON; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
170 Attack
220 Required Lvl 100 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Assassin Cross |
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Description | A katar crafted from a ghoul's femur that still radiates a dark, death aura. Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing melee physical attack. During transformation: Wielder's element changed to Undead. Enables Endure effect. |
Item Script | { autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; specialeffect2 EF_POTION_BERSERK; /* todo replace by 3753 when implemented */ }"; },{},{} |
Dropped By | No Result |
Illusion Shield I [1] [Shield] Item ID# 460004 (Illusion_Shield_A) | |
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
120 Defense
95 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] MaxHP +10%, HaxSP +10%. DEF +50, MDEF +5 per 3 refine rate. When base level is 170 or higher, increase resistance to neutral type attacks by 5%. Type: Shield Defense: 95 Required Level: 100 Class: All |
Item Script | { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDef,50*(getrefine()/3); bonus bMdef,5*(getrefine()/3); if (BaseLevel >= 170) bonus2 bSubEle,Ele_Neutral,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40 Defense
10 Required Lvl 99 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A pair of shoes made of supple, high quality leather. MaxHP +100, MaxSP +10. Every refine level: MaxHP +100, MaxSP +5. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{} |
Dropped By | No Result |