Renewal
.:Renewal Item Database:.
 

Weapon - One-handed Axe
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Glorious Cleaver [One Hand]   Item ID# 1310 (Krieger_Onehand_Axe1)
Type Weapon Class One-handed Axe Buy 20z Sell 10z Weight 0
Attack 130Required Lvl 80Weapon Lvl 4
Applicable Jobs
Swordman Merchant Knight Blacksmith Crusader Alchemist
Description A weapon that only a champion of battlefield can wield.

Increases physical damage against DemiHuman monsters by 75%.
Ignores physical defense of DemiHuman monsters by 20%.

Indestructible in battle

Refine Level +6:
Ignores physical defense of DemiHuman monsters by 5%.
Decreases after attack delay by 5% (ASPD +5%).
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

Refine Level +9:
5% chance to inflict Critical Wound status on target when dealing physical damage.
Decreases after attack delay by 5% (ASPD +5%).
Has a chance to inflict Level 2 Critical Wound status on target when using Mammonite skill.
(Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items).
Item Script
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; [email protected] = getrefine(); if ([email protected]>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,[email protected])-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,[email protected])-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if ([email protected]>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
Dropped ByNo Result
Obtainable FromBattleground

Golden Axe [One Hand]   Item ID# 1308 (Golden_Axe)
Type Weapon Class One-handed Axe Buy 20z Sell 10z Weight 300
Attack 170Required Lvl NoneWeapon Lvl 4
Applicable Jobs
Novice Supernovice
Description Not much is known about the mysterious Golden Axe.
Item Script
{},{},{}
Dropped ByNo Result

Golden Wrench [2]   [One Hand]   Item ID# 1333 (Golden_Wrench)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 550
Attack 220Required Lvl 170Weapon Lvl 4Slot 2
Applicable Jobs
Mechanic
Description Professional's gold wrench.

ATK +5%.
For each refine level, ATK +4.
Indestructible in battle

Refine Level +9:
Increases damage of Power Swing and Axe Boomerang by 20%.

Refine Level +11:
Increases damage of Power Swing and Axe Boomerang by 15%.
Item Script
{ [email protected] = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_all,5; bonus bBaseAtk,4*[email protected]; if ([email protected]>=11) [email protected] = 35; else if ([email protected]>=9) [email protected] = 20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",[email protected]; bonus2 bSkillAtk,"NC_POWERSWING",[email protected]; },{},{}
Dropped ByNo Result

Guardian Knight Axe [2]   [One Hand]   Item ID# 1336 (Guardian_Knight_Axe)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 150
Attack 210Required Lvl 170Weapon Lvl 4Slot 2
Applicable Jobs
Mechanic
Description A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.

ATK +5%.
For each refine level, long range physical damage +1%.

Indestructible in battle

Refine Level +9:
Increases damage of Power Swing by 20%.

Refine Level +11:
Increases physical damage against Undead and Angel monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30.
Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds.

If total refine level of entire set at least +30:
Increases physical damage against Holy and Undead elemental enemies by 20%.
Item Script
{ bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,5; [email protected] = getrefine(); bonus bLongAtkRate,[email protected]; if ([email protected] >= 9) { bonus2 bSkillAtk,"NC_POWERSWING",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; } if ([email protected] >= 11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } },{},{}
Dropped ByNo Result