.:Renewal Item Database:.
Weapon - One-handed Axe
Cleaver [3] [One Hand] Item ID# 1300 (Cleaver_) | |
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
120 Attack
140 Required Lvl 44 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A heavy, broad bladed hatchet used by butchers. Reduces physical damage taken from Demihuman monsters by 5%. Adds 30% chance a defeated Brute monster will drop Meat. |
Item Script | { bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; bonus3 bAddMonsterDropItem,517,RC_Brute,3000; },{},{} |
Dropped By | No Result |
Deflation Axe [2] [One Hand] Item ID# 1318 (Dofle_Axe) Dofle Axe | |
Type
Weapon
Class
One-handed Axe
Buy
50000z
Sell
25000z
Weight
180 Attack
180 Required Lvl 105 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A strong and sharp axe with Dofle ornament. Enables use of Tomahawk Throwing Level 1. |
Item Script | { skill "ITM_TOMAHAWK",1; },{},{} |
Dropped By | No Result |
Deflation Axe [3] [One Hand] Item ID# 1321 (Dofle_Axe_) Dofle Axe | |
Type
Weapon
Class
One-handed Axe
Buy
50000z
Sell
25000z
Weight
180 Attack
180 Required Lvl 105 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | A strong and sharp axe with Dofle ornament. Enables use of Tomahawk Throwing Level 1. |
Item Script | { skill "ITM_TOMAHAWK",1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
440 Attack
230 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Meister |
---|---|
Description | A one-handed axe which is said to have changed for the destruction of the world. Indestructible in battle ATK +5%, POW +2 Increases damage of Triple Laser by 5%. Refine Level +5: Increases damage of Triple Laser by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Triple Laser by additional 10%. Refine Level +10: Critical +10 Refine Level +11: Increases damage of Triple Laser by additional 5%. Increases critical damage by 20%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"MT_TRIPLE_LASER",5; if (.@r>=5) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"MT_TRIPLE_LASER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
500 Attack
240 / MATK 210 Required Lvl 230 Weapon Lvl 5 Slot 1 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A one-handed axe that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. Indestructible in battle MATK +210 |
Item Script | { bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Diva Axe [1] [One Hand] Item ID# 1320 (Diva_Axe) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180 Attack
180 / MATK 110 Required Lvl 150 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic |
---|---|
Description | A weapon of unknown origin that contains the magic of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performances. MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Baphomet Card: ATK +10%. Normal attacks inflicts splash damage. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
500 Attack
240 / MATK 210 Required Lvl 210 Weapon Lvl 5 Slot 0 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A axe crafted from ice harvested from the glaciers of Isgard. You can enchant it with Ice Flower Magic Stones for special abilities. Indestructible in battle MATK +210 |
Item Script | { bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
0 Attack
130 Required Lvl 80 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | A weapon that only a champion of battlefield can wield. Increases physical damage against DemiHuman monsters by 75%. Ignores physical defense of DemiHuman monsters by 20%. Indestructible in battle Refine Level +6: Ignores physical defense of DemiHuman monsters by 5%. Decreases after attack delay by 5% (ASPD +5%). [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.] Refine Level +9: 5% chance to inflict Critical Wound status on target when dealing physical damage. Decreases after attack delay by 5% (ASPD +5%). Has a chance to inflict Level 2 Critical Wound status on target when using Mammonite skill. (Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items). |
Item Script |
expand to view script{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if (.@r>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
300 Attack
170 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | Not much is known about the mysterious Golden Axe. |
Item Script | {},{},{} |
Dropped By | No Result |
Golden Wrench [1] [One Hand] Item ID# 1337 (Golden_Wrench_J) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180 Attack
180 / MATK 110 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Mechanic |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script | { bonus2 bSkillAtk,"MC_MAMMONITE",30; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
550 Attack
220 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mechanic |
---|---|
Description | Professional's gold wrench. ATK +5%. For each refine level, ATK +4. Indestructible in battle Refine Level +9: Increases damage of Power Swing and Axe Boomerang by 20%. Refine Level +11: Increases damage of Power Swing and Axe Boomerang by 15%. |
Item Script | { .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 35; else if (.@r>=9) .@val = 20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@val; bonus2 bSkillAtk,"NC_POWERSWING",.@val; },{},{} |
Dropped By | No Result |
Grinder Axe [1] [One Hand] Item ID# 1334 (Ein_1HAXE) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
100 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Mechanic Genetic |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bVit,3; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",BaseLevel/10; if (getskilllv("CR_ACIDDEMONSTRATION") == 10) bonus bBaseAtk,25; if (.@r>=7) { bonus bAtkRate,5; bonus bHealPower,10; } if (.@r>=9) { bonus bVariableCastrate,-7; bonus bAspdRate,7; } },{},{} |
Dropped By | No Result |