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Weapon - One-handed Axe
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Diva Axe [1] [One Hand] Item ID# 1320 (Diva_Axe) |   |
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Type |
Weapon |
Class |
One-handed Axe |
Buy |
n/a |
Sell |
n/a |
Weight |
180 |
Attack |
180 / MATK 110 | Required Lvl |
150 | Weapon Lvl |
4 | Slot |
1 | |
Applicable Jobs |  | Rune Knight |  | Mechanic |  | Guillotine Cross |  | Expanded Supernovice |  | Royal Guard |  | Genetic |
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Description |
A weapon of unknown origin that contains the magic of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performances.
MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5.
When compounded with Labyrinth Baphomet Card: ATK +10%. Normal attacks inflicts splash damage. |
Item Script |
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Dropped By | No Result |
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Glorious Cleaver [One Hand] Item ID# 1310 (Krieger_Onehand_Axe1) |   |
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Type |
Weapon |
Class |
One-handed Axe |
Buy |
20z |
Sell |
10z |
Weight |
0 |
Attack |
130 | Required Lvl |
80 | Weapon Lvl |
4 | | |
Applicable Jobs |  | Swordman |  | Merchant |  | Knight |  | Blacksmith |  | Crusader |  | Alchemist |
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Description |
A weapon that only a champion of battlefield can wield.
Increases physical damage against DemiHuman monsters by 75%. Ignores physical defense of DemiHuman monsters by 20%.
Indestructible in battle
Refine Level +6: Ignores physical defense of DemiHuman monsters by 5%. Decreases after attack delay by 5% (ASPD +5%). [Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]
Refine Level +9: 5% chance to inflict Critical Wound status on target when dealing physical damage. Decreases after attack delay by 5% (ASPD +5%). Has a chance to inflict Level 2 Critical Wound status on target when using Mammonite skill. (Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items). |
Item Script |
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; [email protected] = getrefine(); if ( [email protected]>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14, [email protected])-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14, [email protected])-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if ( [email protected]>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{} |
Dropped By | No Result |
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Obtainable From | Battleground
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Golden Wrench [2] [One Hand] Item ID# 1333 (Golden_Wrench) |   |
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Type |
Weapon |
Class |
One-handed Axe |
Buy |
n/a |
Sell |
n/a |
Weight |
550 |
Attack |
220 | Required Lvl |
170 | Weapon Lvl |
4 | Slot |
2 | |
Applicable Jobs |  | Mechanic |
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Description |
Professional's gold wrench.
ATK +5%. For each refine level, ATK +4. Indestructible in battle
Refine Level +9: Increases damage of Power Swing and Axe Boomerang by 20%.
Refine Level +11: Increases damage of Power Swing and Axe Boomerang by 15%. |
Item Script |
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Dropped By | No Result |
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Guardian Knight Axe [2] [One Hand] Item ID# 1336 (Guardian_Knight_Axe) |   |
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Type |
Weapon |
Class |
One-handed Axe |
Buy |
n/a |
Sell |
n/a |
Weight |
150 |
Attack |
210 | Required Lvl |
170 | Weapon Lvl |
4 | Slot |
2 | |
Applicable Jobs |  | Mechanic |
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Description |
A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
ATK +5%. For each refine level, long range physical damage +1%.
Indestructible in battle
Refine Level +9: Increases damage of Power Swing by 20%.
Refine Level +11: Increases physical damage against Undead and Angel monsters by 20%.
When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30. Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds.
If total refine level of entire set at least +30: Increases physical damage against Holy and Undead elemental enemies by 20%. |
Item Script |
{ bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,5; [email protected] = getrefine(); bonus bLongAtkRate, [email protected]; if ( [email protected] >= 9) { bonus2 bSkillAtk,"NC_POWERSWING",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; } if ( [email protected] >= 11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } },{},{} |
Dropped By | No Result |
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Illusion War Axe [2] [One Hand] Item ID# 1326 (Illusion_War_Axe) |   |
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Type |
Weapon |
Class |
One-handed Axe |
Buy |
n/a |
Sell |
n/a |
Weight |
420 |
Attack |
180 | Required Lvl |
120 | Weapon Lvl |
4 | Slot |
2 | |
Applicable Jobs |  | Merchant |  | Blacksmith |  | Alchemist |
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Description |
A bloodthirsty axe that has aided many warriors in battle.
STR +2, DEX +2, LUK +2. Increases damage of Axe Tornado and Axe Boomerang by 100%. Increases damage of Cart Tornado by 75%.
Indestructible in battle
Refine Level +7: Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
Refine Level +9: Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
When equipped with Illusion Shoes: ATK + 40
If Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher: Increases damage of Axe Boomerang by 15%.
If Total refine level of entire set at least +18: ATK +10%.
If total refine level of entire set at least +22: Ranged physical damage +10%.
More Information on Combo: |
Item Script |
{ bonus bStr,2; bonus bDex,2; bonus bLuk,2; [email protected] = getrefine(); if ( [email protected] >= 9) { [email protected] = 40; } else if ( [email protected] >= 7) { [email protected] = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",( [email protected]); bonus2 bSkillAtk,"NC_AXEBOOMERANG",( [email protected]); bonus2 bSkillAtk,"GN_CART_TORNADO",( [email protected]); },{},{} |
Dropped By | No Result |
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Mirage Axe [1] [One Hand] Item ID# 1325 (Mirage_Axe) |   |
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Type |
Weapon |
Class |
One-handed Axe |
Buy |
n/a |
Sell |
n/a |
Weight |
180 |
Attack |
180 / MATK 110 | Required Lvl |
150 | Weapon Lvl |
4 | Slot |
1 | Range |
5 |
Applicable Jobs |  | Rune Knight |  | Mechanic |  | Guillotine Cross |  | Expanded Supernovice |  | Royal Guard |  | Genetic |
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Description |
A Diva Axe that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performance.
MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5.
When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
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Dropped By | No Result |
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