Renewal
.:Renewal Item Database:.
 

Weapon - One-handed Axe
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Diva Axe [1]   [One Hand]   Item ID# 1320 (Diva_Axe)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 180
Attack 180 / MATK 110Required Lvl 150Weapon Lvl 4Slot 1
Applicable Jobs
Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic
Description A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performances.

MATK +110.
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Baphomet Card:
ATK +10%. Normal attacks inflicts splash damage.
Item Script
{ [email protected] = getrefine(); if ([email protected]>=7) { bonus bBaseAtk,30; bonus bHit,5; } if ([email protected]>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped ByNo Result

Glorious Cleaver [One Hand]   Item ID# 1310 (Krieger_Onehand_Axe1)
Type Weapon Class One-handed Axe Buy 20z Sell 10z Weight 0
Attack 130Required Lvl 80Weapon Lvl 4
Applicable Jobs
Swordman Merchant Knight Blacksmith Crusader Alchemist
Description A weapon that only a champion of battlefield can wield.

Increases physical damage against DemiHuman monsters by 75%.
Ignores physical defense of DemiHuman monsters by 20%.

Indestructible in battle

Refine Level +6:
Ignores physical defense of DemiHuman monsters by 5%.
Decreases after attack delay by 5% (ASPD +5%).
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

Refine Level +9:
5% chance to inflict Critical Wound status on target when dealing physical damage.
Decreases after attack delay by 5% (ASPD +5%).
Has a chance to inflict Level 2 Critical Wound status on target when using Mammonite skill.
(Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items).
Item Script
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; [email protected] = getrefine(); if ([email protected]>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,[email protected])-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,[email protected])-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus bAspdRate,5; } if ([email protected]>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
Dropped ByNo Result
Obtainable FromBattleground

Golden Axe [One Hand]   Item ID# 1308 (Golden_Axe)
Type Weapon Class One-handed Axe Buy 20z Sell 10z Weight 300
Attack 170Required Lvl NoneWeapon Lvl 4
Applicable Jobs
Novice Supernovice
Description Not much is known about the mysterious Golden Axe.
Item Script
{},{},{}
Dropped ByNo Result

Golden Wrench [2]   [One Hand]   Item ID# 1333 (Golden_Wrench)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 550
Attack 220Required Lvl 170Weapon Lvl 4Slot 2
Applicable Jobs
Mechanic
Description Professional's gold wrench.

ATK +5%.
For each refine level, ATK +4.
Indestructible in battle

Refine Level +9:
Increases damage of Power Swing and Axe Boomerang by 20%.

Refine Level +11:
Increases damage of Power Swing and Axe Boomerang by 15%.
Item Script
{ [email protected] = getrefine(); bonus bUnbreakableWeapon; bonus2 bAddClass,Class_all,5; bonus bBaseAtk,4*[email protected]; if ([email protected]>=11) [email protected] = 35; else if ([email protected]>=9) [email protected] = 20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",[email protected]; bonus2 bSkillAtk,"NC_POWERSWING",[email protected]; },{},{}
Dropped ByNo Result

Guardian Knight Axe [2]   [One Hand]   Item ID# 1336 (Guardian_Knight_Axe)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 150
Attack 210Required Lvl 170Weapon Lvl 4Slot 2
Applicable Jobs
Mechanic
Description A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.

ATK +5%.
For each refine level, long range physical damage +1%.

Indestructible in battle

Refine Level +9:
Increases damage of Power Swing by 20%.

Refine Level +11:
Increases physical damage against Undead and Angel monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30.
Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds.

If total refine level of entire set at least +30:
Increases physical damage against Holy and Undead elemental enemies by 20%.
Item Script
{ bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,5; [email protected] = getrefine(); bonus bLongAtkRate,[email protected]; if ([email protected] >= 9) { bonus2 bSkillAtk,"NC_POWERSWING",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; } if ([email protected] >= 11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } },{},{}
Dropped ByNo Result

Illusion War Axe [2]   [One Hand]   Item ID# 1326 (Illusion_War_Axe)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 420
Attack 180Required Lvl 120Weapon Lvl 4Slot 2
Applicable Jobs
Merchant Blacksmith Alchemist
Description A bloodthirsty axe that has aided many warriors in battle.

STR +2, DEX +2, LUK +2.
Increases damage of Axe Tornado and Axe Boomerang by 100%.
Increases damage of Cart Tornado by 75%.

Indestructible in battle

Refine Level +7:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

Refine Level +9:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

When equipped with Illusion Shoes:
ATK + 40

If Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher:
Increases damage of Axe Boomerang by 15%.

If Total refine level of entire set at least +18: ATK +10%.

If total refine level of entire set at least +22: Ranged physical damage +10%.

More Information on Combo:
Item Script
{ bonus bStr,2; bonus bDex,2; bonus bLuk,2; [email protected] = getrefine(); if ([email protected] >= 9) { [email protected] = 40; } else if ([email protected] >= 7) { [email protected] = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",([email protected]); bonus2 bSkillAtk,"NC_AXEBOOMERANG",([email protected]); bonus2 bSkillAtk,"GN_CART_TORNADO",([email protected]); },{},{}
Dropped ByNo Result

Mirage Axe [1]   [One Hand]   Item ID# 1325 (Mirage_Axe)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 180
Attack 180 / MATK 110Required Lvl 150Weapon Lvl 4Slot 1Range 5
Applicable Jobs
Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic
Description A Diva Axe that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performance.

MATK +110.
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ [email protected] = getrefine(); if ([email protected]>=7) { bonus bBaseAtk,30; bonus bHit,5; } if ([email protected]>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped ByNo Result

Orcish Axe [One Hand]   Item ID# 1304 (Orcish_Axe)
Type Weapon Class One-handed Axe Buy 20z Sell 10z Weight 150
Attack 75Required Lvl 3Weapon Lvl 3
Applicable Jobs
Novice Swordman Merchant Knight Blacksmith Assassin
Supernovice Crusader Alchemist
Description An axe crafted by Orcish smiths for Orcish warriors.
Item Script
{},{},{}
Dropped By
Alchemist Armaia / Alchemist Armeyer
(1%)
Alchemist Armaia / Alchemist Armeyer
(0.5%)
Solid High Orc
(0.25%)
Furious Orc Warrior
(0.15%)
High Orc
(0.05%)
Orc Warrior
(0.03%)
Smoking Orc
(0.03%)
EnchantmentSocket Enchantable
Obtainable FromOrc Hero Helm / Helmet of Orc Hero
Old Blue Box, Old Violet Box

Orcish Axe [One Hand]   Item ID# 1312 (Orcish_Axe_C)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 0
Attack 110Required Lvl NoneWeapon Lvl 3
Refineable No
Applicable Jobs
Novice Swordman Merchant Knight Blacksmith Assassin
Supernovice Crusader Alchemist
Description Rental Items
An axe crafted by Orcish smiths for Orcish warriors.
Increases physical damage against Small, Medium, Large size monsters by 70%.


When VIP status is active:
ATK +10, MATK +10.
Item Script
{ bonus2 bAddSize,Size_All,70; },{},{}
Dropped ByNo Result

Orcish Axe [4]   [One Hand]   Item ID# 1309 (Orcish_Axe_)
Type Weapon Class One-handed Axe Buy 20z Sell 10z Weight 150
Attack 75Required Lvl 3Weapon Lvl 3Slot 4
Applicable Jobs
Novice Swordman Merchant Knight Blacksmith Assassin
Supernovice Crusader Alchemist
Description An axe crafted by Orcish smiths for Orcish warriors.
Item Script
{},{},{}
Dropped ByNo Result
EnchantmentGenerated by Socket Enchanting

Paradise Axe [One Hand]   Item ID# 520010 (1Para_Axe)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 0
Attack 100Required Lvl 10Weapon Lvl 2
Refineable No
Applicable Jobs
Merchant Blacksmith Alchemist
Description A one-handed axe for beginners made by the Paradise Group.

Indestructible in battle

Base Level at least 20:
ATK +15

Base Level at least 30:
ATK +20

Base Level at least 45:
ATK +25
Item Script
{ bonus bUnbreakableWeapon; if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{}
Dropped ByNo Result

Paradise Blacksmith Axe [One Hand]   Item ID# 520011 (2Para_Axe_BS)
Type Weapon Class One-handed Axe Buy n/a Sell n/a Weight 0
Attack 160Required Lvl 45Weapon Lvl 3
Refineable No
Applicable Jobs
Blacksmith
Description A one-handed axe made by the Paradise Group.

Indestructible in battle

ATK +3%

Base Level at least 60:
Increases melee physical damage by 10%.

Base Level at least 75:
Increases damage of Cart Revolution damage by 10%.

Base Level at least 90:
Increases damage of Cart Revolution damage by additional 15%.
Item Script
{ bonus2 bAddClass,Class_All,3; if (BaseLevel>=60) bonus bShortAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"MC_CARTREVOLUTION",10; if (BaseLevel>=90) bonus2 bSkillAtk,"MC_CARTREVOLUTION",15; },{},{}
Dropped ByNo Result