Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them. Attacking while being cloaked doubles the critical rate for that hit. Insects, Demons and Boss monsters see through this invisibility. The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit, reaching SP 0 or by coming into the area of effect of Attention Concentrate, Ruwach or Sight. Lower Skill Levels don?t let you attack or use skills and require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improve Dodge.
A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.
Other Notes
Skill's delay is not affected by Magic Strings / Bragi
Level
Description
1
440% ATK 12% Stun
2
480% ATK 14% Stun
3
520% ATK 16% Stun
4
560% ATK 18% Stun
5
600% ATK 20% Stun
6
640% ATK 22% Stun
7
680% ATK 24% Stun
8
720% ATK 26% Stun
9
760% ATK 28% Stun
10
800% ATK 30% Stun
Grimtooth[Skill can hit trap-type skill](Skill ID# 137)
A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.
Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target.
Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter. Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters.
Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened.
Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target. If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this. The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage. The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb.
Other Notes
Skill ignores elemental adjustments
Skill ignores target's flee
Level
Description
1
550% ATK + Bonus, timer starts at 5
2
600% ATK + Bonus, timer starts at 5.5
3
650% ATK + Bonus, timer starts at 6
4
700% ATK + Bonus, timer starts at 6.5
5
750% ATK + Bonus, timer starts at 7
6
800% ATK + Bonus, timer starts at 7.5
7
850% ATK + Bonus, timer starts at 8
8
900% ATK + Bonus, timer starts at 8.5
9
950% ATK + Bonus, timer starts at 9
10
1000% ATK + Bonus, timer starts at 9.5
Sonic Acceleration[Quest Skill](Skill ID# 1003)
Type
Passive
Max Lv
1
Effect
Increases the Sonic Blow HIT by +50 and Damage by +10%
Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.