Renewal
.:Renewal Item Database:.
Weapon - One-handed Sword

Magical Blade [2]   [One Hand]   Item ID# 13438 (Magical_Blade)
Type
Weapon
Class
One-handed Sword
Buy
60000z
Sell
30000z
Weight
200
Attack
165 / MATK 110
Required Lvl
105
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A magical enchanted sword, coveted by the famous witch-warrior Lila Contrary.
With the power of lunar light, it could be wielded by Sailor Musa.
Randomly autocasts random magic spells when dealing physical attack.
Increases the chances for every 2 refine level.
MATK +110
Item Script
{},{},{}
Dropped By No Result

Magical Blade [3]   [One Hand]   Item ID# 13448 (Magical_Blade_)
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
200
Attack
165 / MATK 110
Required Lvl
105
Weapon Lvl
4
Slot
3
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A sword created by a wizard who wants to be a magical swordsman who works with swords.
However, he was unable to equip himself.

MATK +110.
When a physical attack hits, a magic attack is activated with a certain probability.

For every 2 refine levels:
Increases the number of types of magic attacks that can be activated.

When equipped with either Skeggiold Card or Centipede Larva Card:
The magic attack activation rate increases (not implemented).

When equipped with Skeggiold Card and Centipede Larva Card:
The magic attack activation rate increases even more (not implemented).
Item Script
{},{},{}
Dropped By No Result

Melon Blade [1]   [One Hand]   Item ID# 500041 (Melon_Blade)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
120
Attack
150 / MATK 130
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Mechanic
Royal Guard
Genetic
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Mirage Blade [1]   [One Hand]   Item ID# 13467 (Mirage_Blade)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120
Attack
150 / MATK 130
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Mechanic
Royal Guard
Genetic
Description
A Diva Blade that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance.

MATK +130
Attack Range: 5 cells

Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
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Muqaddas Sasyiir [2]   [One Hand]   Item ID# 500074 (Mocadas_G_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150
Attack
100 / MATK 230
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Imperial Guard
Description
A holy sword created by combining holy relics and magical powers.

MATK +230

MATK +5%
Increases damage of Cross Rain by 10%.

Refine Level +7:
Decreases after skill cast delay of Genesis Ray by 1 second.

Refine Level +9:
Increases damage of Cross Rain by additional 10%.

Refine Level +11:
Increases damage of Cross Rain by additional 10%.

[Bonus by Grade]
[Grade D]: Magical damage against enemies of Small size +15%.
[Grade C]: Magical damage against enemies of Medium size +15%.
[Grade B]: Magical damage against enemies of Large size +15%.
[Grade A]: S.MATK +5, after skill delay of Genesis Ray -0.5 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=7) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=9) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus bSMatk,5; } } } } },{},{}
Dropped By No Result

Mysteltainn [0]   [One Hand]   Item ID# 1138 (Mysteltainn_)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
100
Attack
170
Required Lvl
40
Weapon Lvl
4
Slot
0
Property
Darkness / Shadow
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
An one-handed sword similar to the legendary twig which was rumored to have murdered Baldur, the God of Light.
Increase damage inflicted on Ghost Property by 15%.
Has a 0.1% chance to inflict Stone Curse effect to enemies when dealing physical attack.
DEX + 3
Item Script
{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{}
Dropped By

Mysteltainn [3]   [One Hand]   Item ID# 13453 (Mysteltainn_S)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
100
Attack
170
Required Lvl
40
Weapon Lvl
4
Slot
3
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A sword inspired by the legendary twig said to have killed Baldur, god of light.
DEX +3
Has a chance of inflicting Stone Curse status on target when attacking.
Has a chance of autocasting Level 3 Stone Curse on target when attacking.
Increases physical damage inflicted on Ghost element monsters by 15%.
Item Script
{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{}
Dropped By No Result

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