.:Renewal Item Database:.
Weapon - Mace
Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10 Attack
50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
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Description | A hammer of noble valkyrie. MATK +50. When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%. When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1. When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1. When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1. When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
105 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor. It is especially designed for battles against Demihuman. STR +1, DEX +1 Increases physical damage inflicted on Demihuman monsters by 75%. Pierces physical defense of Demihuman monsters by 20%. Indestructible |
Item Script | { bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150 Attack
170 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Effect applies only in WoE & PVP. When dealing normal physical attack, has a chance to disable all healing effects on the target for a duration. (This effect will not trigger on skill attacks). Increases HIT and CRIT depending on refine rate. Indestructible (except in upgrade attempts). |
Item Script | { bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player_Human,10000,10000; bonus3 bStateNoRecoverRace,RC_Player_Doram,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150 Attack
170 Required Lvl 95 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Effect applies only in WoE & PVP. When dealing normal physical attack, has a chance to reduce target's DEF and MDEF to 1 for 5 seconds. (This effect will not trigger on skill attacks). For each refine level: Increases chance to Stun enemy when attacking. Increases attack speed. Indestructible (except in upgrade attempts). |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,300*.@r; bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,2+.@r; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
180 Attack
160 Required Lvl 80 Weapon Lvl 3 Slot 2 Property Neutral | |
Applicable Jobs | Acolyte Priest Monk |
---|---|
Description | A powerful hammer crafted from a meteorite. The clergy believe the hammer has been blessed with sacred power. INT +1, LUK +1. For each level of Divine Protection, healing skill effectiveness +1%. For each level of Mace Mastery, CRIT +2%. |
Item Script | { bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} |
Dropped By |
Veteran Hammer [3] [One Hand] Item ID# 16056 (Veteran_Hammer_) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180 Attack
160 Required Lvl 80 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Acolyte Priest Monk |
---|---|
Description | A hard hammer made out of the pieces of a meteorite from space. Ancient artefact said it to be blessed by the Gods. INT +1, LUK +1. For each level of Mace Mastery, CRIT +2. For each level of Divine Protection, increases Healing skills effectiveness by 1%. When equipped with Heroic Shoes: For each level of Duple Light: ASPD +1% (reduces after attack delay by 1%). For each level of Mace Mastery: Ignore 10% DEF of Ghost, Demon and Demihuman monsters. CRIT +5 when attacking Ghost, Demon and Demihuman monsters. |
Item Script | { bonus bHealPower,getskilllv("AL_DP"); bonus bCriticalRate,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
400 Attack
340 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Meister |
---|---|
Description | A mace reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Vulcan Arm by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Vulcan Arm by additional 20%. Refine Level +9: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Vulcan Arm by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Vulcan Arm +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_VULCANARM",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_VULCANARM",20; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"NC_VULCANARM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
300 Attack
230 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Biolo |
---|---|
Description | A mace reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Cart Tornado by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Cart Tornado by additional 20%. Refine Level +9: Decreases after skill cast delay by 10%. Refine Level +11: Increases damage of Cart Tornado by additional 25%. Refine Level +12: Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Cart Tornado +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"GN_CART_TORNADO",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
Dropped By | No Result |