Renewal
.:Renewal Item Database:.
Weapon - Mace

Thunder Hammer [3]   [One Hand]   Item ID# 16049 (Mace_of_Trust)
Thunderclap Hammer
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
200
Attack
130
Required Lvl
50
Weapon Lvl
3
Slot
3
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Hammer imbued with the power of lightning.
It is said that the original performance can be demonstrated by regaining the power of the gale.

Refine Level +7:
Increases physical damage against Fish monsters by 10%.
Increases physical damage against Water monsters by 10%.

Refine Level +9:
Increases physical damage against Fish monsters by additional 15%.
Increases physical damage against Water monsters by additional 15%.
Item Script
{ .@r = getrefine(); bonus bAtkEle,Ele_Wind; bonus bUnbreakableWeapon; if (.@r>=7) { .@val = 10; if (.@r>=9) .@val += 15; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddRace,RC_Fish,.@val; } },{},{}
Dropped By No Result

Tourist Mace [0]   [One Hand]   Item ID# 16006 (Tourist_Mace)
Traveler's Mace
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
50
Attack
45
Weapon Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace that world tour travelers want to have.

INT + 1, AGI + 1.
Item Script
{ bonus bInt,1; bonus bAgi,1; },{},{}
Dropped By No Result

Trial Genetic's Mace [1]   [One Hand]   Item ID# 16064 (Probation_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Genetic
Description
Mace for Genetics who are more or less used to handling blunt weapons.
When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.

Increases damage of Cart Cannon by 20%.
For each 10 Base Level: ATK +6 (up to Base Level 160).

Indestructible in battle

Refine Level +7:
For each Level of Pharmacy: ATK +3.

When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:
ASPD +2, MaxHP +10%, MaxSP +10%.

For every 10 Base VIT:
Decreases damage taken from Neutral elemental attacks by 3%. (up to Base VIT 100)

For every 10 Base AGI:
Decreases after attack delay by 2%. (up to Base AGI 100)

For every 10 Base DEX:
HIT +3. (up to Base DEX 100)

For every 10 Base LUK:
Critical +3. (up to Base LUK 100)
Item Script
{ bonus bUnbreakableWeapon; bonus2 bSkillAtk,"GN_CARTCANNON",20; .@val = 6*(min(BaseLevel,160)/10); if (getrefine()>=7) { .@val += 3*getskilllv("AM_PHARMACY"); } bonus bBaseAtk,.@val; },{},{}
Dropped By No Result

Tuna [0]   [One Hand]   Item ID# 16016 (Tuna)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
50
Weapon Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
Rental Item
A high quality fish that is being used as a club since it is frozen solid.

When dealing physical attack, has a chance to Stun the enemy and autocast Bash Level 5 (if a higher level of this skill is learnt, it will case the learnt level).

Has a low chance to Freeze its wearer.

If Base Level is at least 100: ATK +20.
Item Script
{ bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAutoSpell,"SM_BASH",max(getskilllv("SM_BASH"),5),20; bonus2 bAddEff2,Eff_Freeze,100; if (BaseLevel>99) bonus bBaseAtk,20; },{},{}
Dropped By No Result

Ultio-OS [2]   [One Hand]   Item ID# 16089 (Ultio_Spes_OS)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120
Attack
150 / MATK 170
Required Lvl
130
Weapon Lvl
4
Slot
2
Applicable Jobs
Arch Bishop
Description
A blunt decorated with an orb with a black glow.

MATK +170, MATK +3%.

Refine Level +7, ASPD +7% (reduces after attack delay by 7%).
Refine Level +9, increases Adoramus damage by 20%.
Refine Level +11, increases Holy elemental magic damage by 15%.

Indestructible in battle
Item Script
{ .@r = getrefine(); bonus bMatkRate,3; bonus bUnbreakableWeapon; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } },{},{}
Dropped By No Result

Ultio-OSAD [2]   [One Hand]   Item ID# 590044 (Ultio_Spes_AD)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
120
Attack
150 / MATK 170
Required Lvl
170
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Bishop
Description
An upgraded mace decorated with an orb with a black glow.

Indestructible in battle

MATK +170
MATK +5%

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Adoramus by 30%.
Increases damage of Judex by 25%.

Refine Level +11:
Increases magical damage with Holy element by 15%.
Decreases after skill cast delay by 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"AB_JUDEX",25; bonus2 bSkillAtk,"AB_ADORAMUS",30; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bDelayrate,-15; } } } },{},{}
Dropped By No Result

Unity Mace [1]   [One Hand]   Item ID# 16048 (Union_Mace)
Mace of Solidarity
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
40
Attack
76
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A certified kingdom equipment for adventurer.
Increase ATK by (Refine*Refine*1.25).
Item Script
{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
Dropped By No Result

Upg Mace [1]   [One Hand]   Item ID# 16019 (Upg_Mace)
Upgrade Mace
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
80
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace that is coated by Oridecon and Gold with perfect level.
Every refine level adds ATK +10 and increases healing effectiveness by +1%.
If Base Level is higher than 70: Every 10 level after 70 adds ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By No Result

Valkyrie Hammer [4]   [One Hand]   Item ID# 16051 (Valkyrie_Hammer)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10
Attack
50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A hammer of noble valkyrie.
MATK +50.

When equipped by Novice:
ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400.
SP cost of all skills -5%.
For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%.
For every 2 refine levels, variable cast time -1%.

When equipped by Swordman:
MaxHP +500 , MaxSP +100.
For every refine levels, VIT +1.

When equipped by Priest:
ATK +50 , MATK +100.
For every refine levels, ASPD +1.

When equipped by Monk:
MaxSP +200, SP cost -5%.
For every refine levels, Perfect dodge +1.

When equipped by Merchant:
ATK +100 , Hit +10.
Every 2 refine levels, variable cast time -1%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{}
Dropped By No Result

Valorous Battlefield Morning Star [0]   [One Hand]   Item ID# 1542 (BF_Morning_Star1)
Valorous Morning Star
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
105
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihuman.
STR +1, DEX +1
Increases physical damage inflicted on Demihuman monsters by 75%.
Pierces physical defense of Demihuman monsters by 20%.
Indestructible
Item Script
{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Vellum Flail [0]   [One Hand]   Item ID# 16021 (Velum_Flail)
Bellum Flail
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Effect applies only in WoE & PVP.

When dealing normal physical attack, has a chance to disable all healing effects on the target for a duration. (This effect will not trigger on skill attacks).

Increases HIT and CRIT depending on refine rate.

Indestructible (except in upgrade attempts).
Item Script
{ bonus bUnbreakableWeapon; bonus3 bStateNoRecoverRace,RC_Player_Human,10000,10000; bonus3 bStateNoRecoverRace,RC_Player_Doram,10000,10000; .@r = getrefine(); bonus bHit,.@r/2; bonus bCritical,.@r; },{},{}
Dropped By No Result

Vellum Stunner [0]   [One Hand]   Item ID# 16020 (Velum_Stunner)
Bellum Stunner
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
150
Attack
170
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Effect applies only in WoE & PVP.

When dealing normal physical attack, has a chance to reduce target's DEF and MDEF to 1 for 5 seconds. (This effect will not trigger on skill attacks).

For each refine level:
Increases chance to Stun enemy when attacking.
Increases attack speed.

Indestructible (except in upgrade attempts).
Item Script
expand to view script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddEff,Eff_Stun,300*.@r; bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetDefRace,RC_Player_Doram,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Doram,10000,5000,1; bonus bAspdRate,2+.@r; },{},{}
Dropped By No Result

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