.:Wizard Skills:.
Magician | OR |
Wizard | |
High Wizard | |
Warlock |
Sage |
Professor |
Sorcerer | ||||
Fire Pillar (Skill ID# 80)
| |||||||||||||||||||||||||||
Type | Active, Trap | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 75 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Area | 3x3 cells | ||||||||||||||||||||||||||
Requirements | Fire Wall Lv 1 | ||||||||||||||||||||||||||
Stay Duration | 30 sec | ||||||||||||||||||||||||||
Effect Duration | Min-Max Lv: 0.6 / 0.8 / 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 3 / 2.7 / 2.4 / 2.1 / 1.8 / 1.5 / 1.2 / 0.9 / 0.6 / 0.3 sec] [Renewal: Min-Max Lv: 1.92 / 1.728 / 1.536 / 1.344 / 1.152 / 0.96 / 0.768 / 0.576 / 0.384 / 0.192 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.48 / 0.432 / 0.384 / 0.336 / 0.288 / 0.24 / 0.192 / 0.144 / 0.096 / 0.048 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell. This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time. Pre-Renewal: Requires a Blue Gemstone at level 6 to 10. | ||||||||||||||||||||||||||
Other Notes |
|
Sightrasher [Skill can hit trap-type skill] (Skill ID# 81)
| |||||||||||||||||||||||||||
Type | Offensive, Combo | Max Lv | 10 | Attack Type | Fire, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 33 + 2*SkillLV | Target | Self | ||||||||||||||||||||||||
Area | 7x7 cells | Knockback | 5 cell(s) | ||||||||||||||||||||||||
Requirements | Lightning Bolt Lv 1, Sight Lv 1 | ||||||||||||||||||||||||||
Required For | Meteor Storm (Lv 2) | ||||||||||||||||||||||||||
Stay Duration | 0.5 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 0.5 sec] [Renewal: 0.32 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 0.08 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Required Status | Sight | ||||||||||||||||||||||||||
Effect | Can only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does (100+20*SkillLV)% MATK and pushes the target back. | ||||||||||||||||||||||||||
Other Notes |
|
Meteor Storm (Skill ID# 83)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | See below | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Sightrasher Lv 2, Thunder Storm Lv 1 | ||||||||||||||||||||||||||
Required For | Summon Fire Ball (Lv 1, Warlock) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 2 / 3 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 sec | ||||||||||||||||||||||||||
Effect Duration | 5 sec | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: 15 sec] [Renewal: 9.6 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | 2.4 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | Min-Max Lv: 2 / 3 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 sec | ||||||||||||||||||||||||||
Effect | Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target. | ||||||||||||||||||||||||||
Other Notes |
|
Jupitel Thunder (Skill ID# 84)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Wind Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 17 + 3*SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Knockback | 2 cell(s) | ||||||||||||||||||||||||||
Requirements | Napalm Beat Lv 1, Lightning Bolt Lv 1 | ||||||||||||||||||||||||||
Required For | Lord of Vermillion (Lv 5), Storm Gust (Lv 3) | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 sec] [Renewal: Min-Max Lv: 1.6 / 1.92 / 2.24 / 2.56 / 2.88 / 3.2 / 3.52 / 3.84 / 4.16 / 4.48 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.4 / 0.48 / 0.56 / 0.64 / 0.72 / 0.8 / 0.88 / 0.96 / 1.04 / 1.12 sec (Renewal only) | ||||||||||||||||||||||||||
Effect | Hits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell. | ||||||||||||||||||||||||||
Other Notes |
|
Lord of Vermillion (Skill ID# 85, iRO Name: Lord of Vermilion)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Wind Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 56 + 4*SkillLV | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Thunder Storm Lv 1, Jupitel Thunder Lv 5 | ||||||||||||||||||||||||||
Required For | Summon Lightning Ball (Lv 1, Warlock) | ||||||||||||||||||||||||||
Stay Duration | 4 sec | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 30 sec] [Renewal: 20 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 15 / 14.5 / 14 / 13.5 / 13 / 12.5 / 12 / 11.5 / 11 / 10.5 sec] [Renewal: Min-Max Lv: 9.6 / 9.28 / 8.96 / 8.64 / 8.32 / 8 / 7.68 / 7.36 / 7.04 / 6.72 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 2.4 / 2.32 / 2.24 / 2.16 / 2.08 / 2 / 1.92 / 1.84 / 1.76 / 1.68 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 5 sec | ||||||||||||||||||||||||||
Effect | Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets. | ||||||||||||||||||||||||||
Other Notes |
|
Water Ball (Skill ID# 86)
| |||||||||||||||||
Type | Offensive | Max Lv | 5 | Attack Type | Water Property, Magic | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 15 + 5*(SkillLV/2 rounded down) | Target | Enemy | Range | 9 cells | ||||||||||||
Requirements | Cold Bolt Lv 1, Lightning Bolt Lv 1 | ||||||||||||||||
Stay Duration | 10 sec | ||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 sec] [Renewal: Min-Max Lv: 0.64 / 1.28 / 1.92 / 2.56 / 3.2 sec] | ||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.32 / 0.48 / 0.64 / 0.8 sec (Renewal only) | ||||||||||||||||
Required State | Requires to be standing on a water cell | ||||||||||||||||
Effect | Hits the target up to LV*LV-1 times with a Water elemental attack of (100+30*SkillLV)% MATK. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell. The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit. This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in. In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5*5)-1, or 24 water balls. However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this: O = empty X = water * = player OOOOO OOOOO XX*XX OOOOO OOOOO You'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you. This is particularly useful to keep in mind when you're with a Deluge Sage, since Waterball uses up the Deluge cells. You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast. | ||||||||||||||||
Other Notes |
|
Ice Wall (Skill ID# 87)
| |||||||||||||||||||||||||||
Type | Active | Max Lv | 10 | Attack Type | Water Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 20 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Requirements | Stone Curse Lv 1, Frost Diver Lv 1 | ||||||||||||||||||||||||||
Required For | Frost Nova (Lv 1), Ganbantein (Lv 1, High Wizard) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec | ||||||||||||||||||||||||||
Effect | Creates a row of 5 Ice Wall cells perpendicular to the line between the caster and the target cell and centered on the target cell. An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears. If the wall is attacked the HP also lower by the damage dealt to the wall. You can not have more than 5 Ice Walls active at the same time. | ||||||||||||||||||||||||||
Other Notes |
|
Frost Nova (Skill ID# 88)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Water Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 47 - 2*SkillLV | Target | Self | ||||||||||||||||||||||||
Area | 5x5 cells | ||||||||||||||||||||||||||
Requirements | Ice Wall Lv 1 | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: Min-Max Lv: 1.5 / 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5 / 15 sec] [Renewal: Min-Max Lv: 4 / 5.5 / 7 / 8.5 / 10 / 11.5 / 13 / 14.5 / 16 / 17.5 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 6 / 6 / 5.5 / 5.5 / 5 / 5 / 4.5 / 4.5 / 4 / 4 sec] [Renewal: Min-Max Lv: 0.64 / 0.64 / 0.576 / 0.576 / 0.512 / 0.512 / 0.448 / 0.448 / 0.384 / 0.384 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.16 / 0.144 / 0.144 / 0.128 / 0.128 / 0.112 / 0.112 / 0.096 / 0.096 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | [Pre-Renewal: 1 sec] [Renewal: 0.2 sec] | ||||||||||||||||||||||||||
Effect | Hits every enemy in a 5x5 area around the Caster with a Water Element frost attack. The freeze chance is higher than of Frost Diver (33+5*SkillLV %). The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova. | ||||||||||||||||||||||||||
Other Notes |
|
Storm Gust (Skill ID# 89)
| |||||||||||||||||||||||||||
Type | Offensive | Max Lv | 10 | Attack Type | Water Property, Magic | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SP Cost | 78 | Target | Ground | Range | 9 cells | ||||||||||||||||||||||
Knockback | 2 cell(s) | ||||||||||||||||||||||||||
Requirements | Frost Diver Lv 1, Jupitel Thunder Lv 3 | ||||||||||||||||||||||||||
Required For | Summon Water Ball (Lv 1, Warlock) | ||||||||||||||||||||||||||
Stay Duration | 4.6 sec | ||||||||||||||||||||||||||
Effect Duration | [Pre-Renewal: 12 sec] [Renewal: 30 sec] | ||||||||||||||||||||||||||
Cast Time | [Pre-Renewal: Min-Max Lv: 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 sec] [Renewal: Min-Max Lv: 3.84 / 4.48 / 5.12 / 5.76 / 6.4 / 7.04 / 7.68 / 8.32 / 8.96 / 9.6 sec] | ||||||||||||||||||||||||||
Fixed Cast Time | Min-Max Lv: 0.96 / 1.12 / 1.28 / 1.44 / 1.6 / 1.76 / 1.92 / 2.08 / 2.24 / 2.4 sec (Renewal only) | ||||||||||||||||||||||||||
Cast Delay | 5 sec | ||||||||||||||||||||||||||
Effect | Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly. Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10. Damage per hit is (100+40*SkillLV)% MATK | ||||||||||||||||||||||||||
Other Notes |
|
Earth Spike (Skill ID# 90)
| |||||
Type | Offensive, Level Selectable | Max Lv | 5 | Attack Type | Earth Property, Magic |
---|---|---|---|---|---|
SP Cost | 10 + 2*SkillLV | Target | Enemy | Range | 9 cells |
Requirements | Stone Curse Lv 1 | ||||
Required For | Heaven's Drive (Lv 3), Heaven's Drive (Lv 1, Sage), Earth Grave (Lv 5, Sorcerer) | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec] [Renewal: Min-Max Lv: 0.448 / 0.896 / 1.344 / 1.792 / 2.24 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.112 / 0.224 / 0.336 / 0.448 / 0.56 sec (Renewal only) | ||||
Cast Delay | [Pre-Renewal: 0.7 sec] [Renewal: Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec] | ||||
Effect | Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element. |
Heaven's Drive (Skill ID# 91)
| |||||
Type | Offensive | Max Lv | 5 | Attack Type | Earth property, Long Range, Area, Magic attack, Magic |
---|---|---|---|---|---|
SP Cost | 24 + 4*SkillLV | Target | Ground | Range | 9 cells |
Requirements | Earth Spike Lv 3 | ||||
Required For | Quagmire (Lv 1), Summon Stone (Lv 1, Warlock), Cloud Kill (Lv 5, Sorcerer) | ||||
Stay Duration | 0.1 sec | ||||
Cast Time | [Pre-Renewal: Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec] [Renewal: Min-Max Lv: 0.64 / 1.28 / 1.92 / 2.56 / 3.2 sec] | ||||
Fixed Cast Time | Min-Max Lv: 0.16 / 0.32 / 0.48 / 0.64 / 0.8 sec (Renewal only) | ||||
Cast Delay | [Pre-Renewal: 0.7 sec] [Renewal: 1 sec] | ||||
Effect | Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each. | ||||
Other Notes |
|
Quagmire (Skill ID# 92)
| |||||
Type | Active | Max Lv | 5 | Attack Type | Earth Property, Magic |
---|---|---|---|---|---|
SP Cost | 5*SkillLV | Target | Ground | Range | 9 cells |
Requirements | Heaven's Drive Lv 1 | ||||
Required For | Gravitation Field (Lv 1, High Wizard), Marsh Of Abyss (Lv 1, Warlock) | ||||
Stay Duration | Min-Max Lv: 5 / 10 / 15 / 20 / 25 sec | ||||
Effect Duration | Min-Max Lv: 5 / 10 / 15 / 20 / 25 sec | ||||
Cast Delay | 1 sec | ||||
Effect | Decreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters. | ||||
Other Notes |
|
Monster Property (Skill ID# 93, iRO Name: Sense)
| |||||
Type | Active | Max Lv | 1 | Attack Type | Magic |
---|---|---|---|---|---|
SP Cost | 10 | Target | Enemy | Range | 9 cells |
Required For | Ganbantein (Lv 1, High Wizard) | ||||
Effect | Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window. |
Sight Blaster [Quest Skill] [Skill can hit trap-type skill] (Skill ID# 1006)
| |||||
Type | Active | Max Lv | 1 | Attack Type | Fire Property, Magic |
---|---|---|---|---|---|
SP Cost | 40 | Target | Self | ||
Area | Around the caster | Knockback | 3 cell(s) | ||
Stay Duration | 120 sec | ||||
Cast Time | [Pre-Renewal: 2 sec] [Renewal: 1.28 sec] | ||||
Fixed Cast Time | 0.32 sec (Renewal only) | ||||
Effect | Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you, he will be hit by a MATK Fire Element attack and pushed back. The Fireball disappears after hitting an enemy. | ||||
Can be learnt from | Wizard Platinum Skills Quests |