Renewal
.:Wizard Skills:.


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iRO
Fire Pillar [Trap Skill] Skill ID# 80 (WZ_FIREPILLAR)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyFireMax Active5
Area of EffectMin-Max Lv: 3 x 3 / 3 x 3 / 3 x 3 / 3 x 3 / 3 x 3 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 cells
RequirementsFire Wall Lv 1
Required ItemLv 6: Blue Gemstone x 1
Lv 7: Blue Gemstone x 1
Lv 8: Blue Gemstone x 1
Lv 9: Blue Gemstone x 1
Lv 10: Blue Gemstone x 1
Effect
Creates a Fire Pillar trap effect on the targeted cell.
Tripped when any monster (or player in a PvP area) walks over it.

When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.

This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec).

You can not have more than 5 Pillars active at any time.
Other Notes
  • Skill ignores target's defense
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
LevelDescription
13 Hits
24 Hits
35 Hits
46 Hits
57 Hits
68 Hits
79 Hits
810 Hits
911 Hits
1012 Hits
Cast Delay
1 sec
Stay Duration
30 sec
SP Cost
75 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Time
3
2.7
2.4
2.1
1.8
1.5
1.2
0.9
0.6
0.3
sec
Effect Duration
0.6
0.8
1
1.2
1.4
1.6
1.8
2
2.2
2.4
sec
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Sightrasher Skill ID# 81 (WZ_SIGHTRASHER)
TypeActive, Magic Max Lv10 TargetSelfRange -
PropertyFireKnockback5 cellsArea15 x 15 cells
RequirementsLightning Bolt Lv 1, Sight Lv 1
Required ForWizard : Meteor Storm (Lv 2)
Required StatusSight
Effect
Can only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does (100+20*SkillLV)% MATK and pushes the target back.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Skill can affect or target traps
LevelDescription
1120% MATK
2140% MATK
3160% MATK
4180% MATK
5200% MATK
6220% MATK
7240% MATK
8260% MATK
9280% MATK
10300% MATK
Cast Time
0.5 sec
Cast Delay
2 sec
Stay Duration
0.5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
35
37
39
41
43
45
47
49
51
53
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Meteor Storm Skill ID# 83 (WZ_METEOR)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyFireArea7 x 7 cells
RequirementsSightrasher Lv 2, Thunder Storm Lv 1
Effect
Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a (3*SkillLV)% chance to stun the target.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
LevelDescription
12 Meteor 1 Hit Each 3% StunChance, SP 20
23 Meteor 1 Hit Each 6% StunChance, SP 24
33 Meteors 2 Hit Each 9% StunChance, SP 30
44 Meteors 2 Hit Each 12% StunChance, SP 34
54 Meteors 3 Hit Each 15% StunChance, SP 40
65 Meteors 3 Hit Each 18% StunChance, SP 44
75 Meteors 4 Hit Each 21% StunChance, SP 50
86 Meteors 4 Hit Each 24% StunChance, SP 54
96 Meteors 5 Hit Each 27% StunChance, SP 60
107 Meteors 5 Hit Each 30% StunChance, SP 64
Cast Time
15 sec
Effect Duration
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Delay
2
3
3
4
4
5
5
6
6
7
sec
Stay Duration
2
3
3
4
4
5
5
6
6
7
sec
SP Cost
20
24
30
34
40
44
50
54
60
64
SP
Copyable:
Interruptible:
Related Status: [Stun]
Pre-Re
Renewal
iRO
Jupitel Thunder Skill ID# 84 (WZ_JUPITEL)
TypeOffensive, Magic Max Lv10 TargetEnemyRange9 cells
PropertyWind
KnockbackMin-Max Lv: 2 / 3 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 cells
RequirementsNapalm Beat Lv 1, Lightning Bolt Lv 1
Required ForWizard : Lord of Vermilion (Lv 5), Storm Gust (Lv 3)
Effect
Hits the target for 2+SkillLV times using Wind Element and pushes it back the same number of cells up to a maximum of 8. Improved Lightning Bolt spell.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
LevelDescription
13 Hits / 2.5 sec Cast Time
24 Hits / 3.0 sec Cast Time
35 Hits / 3.5 sec Cast Time
46 Hits / 2.5 sec Cast Time
57 Hits / 4.5 sec Cast Time
68 Hits / 5.0 sec Cast Time
79 Hits / 5.5 sec Cast Time
810 Hits / 6.0 sec Cast Time
911 Hits / 6.5 sec Cast Time
1012 Hits / 7.0 sec Cast Time
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Time
2.5
3
3.5
4
4.5
5
5.5
6
6.5
7
sec
SP Cost
20
23
26
29
32
35
38
41
44
47
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Lord of Vermillion Skill ID# 85
Lord of Vermilion (WZ_VERMILION)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyWind
RequirementsThunder Storm Lv 1, Jupitel Thunder Lv 5
Effect
Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(2*SkillLV))% MATK damage. It also has a (4*SkillLV)% chance to blind the targets.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
14% BlindChance, 10% MATK/Bolt
28% BlindChance, 12% MATK/Bolt
312% BlindChance, 14% MATK/Bolt
416% BlindChance, 16% MATK/Bolt
520% BlindChance, 18% MATK/Bolt
624% BlindChance, 20% MATK/Bolt
728% BlindChance, 22% MATK/Bolt
832% BlindChance, 24% MATK/Bolt
936% BlindChance, 26% MATK/Bolt
1040% BlindChance, 28% MATK/Bolt
Cast Delay
5 sec
Stay Duration
4 sec
Effect Duration
30 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Time
15
14.5
14
13.5
13
12.5
12
11.5
11
10.5
sec
SP Cost
60
64
68
72
76
80
84
88
92
96
SP
Copyable:
Interruptible:
Related Status: [Blind]
Pre-Re
Renewal
iRO
Water Ball Skill ID# 86 (WZ_WATERBALL)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyWater
RequirementsCold Bolt Lv 1, Lightning Bolt Lv 1
Required StateRequires to be standing on a water cell
Effect
Hits the target up to LV*LV-1 times with a Water elemental attack of (100+30*SkillLV)% MATK. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell.
The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit.
This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in.
In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5*5)-1, or 24 water balls.
However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:

O = empty
X = water
* = player

OOOOO
OOOOO
XX*XX
OOOOO
OOOOO

You'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you.

This is particularly useful to keep in mind when you're with a Deluge Sage, since Waterball uses up the Deluge cells.
You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
LevelDescription
11 Waterball / 1x1 Grid, 130% MATK
23 Waterball / 3x3 Grid, 160% MATK
38 Waterball / 3x3 Grid, 190% MATK
415 Waterball / 5x5 Grid, 220% MATK
524 Waterball / 5x5 Grid, 250% MATK
Stay Duration
10 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cast Time
1
2
3
4
5
sec
SP Cost
15
20
20
25
25
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Ice Wall Skill ID# 87 (WZ_ICEWALL)
TypeActive, Magic Max Lv10 TargetGroundRange9 cells
PropertyWater
RequirementsStone Curse Lv 1, Frost Diver Lv 1
Required ForWizard : Frost Nova (Lv 1)

High Wizard : Ganbantein (Lv 1)
Effect
Creates a row of 5 Ice Wall cells perpendicular to the line between the caster and the target cell and centered on the target cell.
An Ice Wall cell cannot be entered, but it may be attacked. Ice Wall cells have 200+200*SkillLV HP that lowers at a rate of 50 per second until it reaches 0 and then the wall disappears.
If the wall is attacked the HP also lower by the damage dealt to the wall. You can not have more than 5 Ice Walls active at the same time.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill effect cannot be knocked back
  • Removed if hit by Fire Rain skill
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in Aldebaran Turbo Track
  • Cannot be used in Endless Tower, Orc's Memory Dungeon or Nidhoggur's Nest
LevelDescription
1400 HP / 8 sec
2600 HP / 12 sec
3800 HP / 16 sec
41000 HP / 20 sec
51200 HP / 24 sec
61400 HP / 28 sec
71600 HP / 32 sec
81800 HP / 36 sec
92000 HP / 40 sec
102200 HP / 44 sec
SP Cost
20 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Frost Nova Skill ID# 88 (WZ_FROSTNOVA)
TypeActive, Magic Max Lv10 TargetSelfRange -
PropertyWaterArea7 x 7 cells
RequirementsIce Wall Lv 1
Effect
Hits every enemy in a 5x5 area around the Caster with a Water Element frost attack. The freeze chance is higher than of Frost Diver (33+5*SkillLV %).
The magic damage to each target is 66+7*SkillLV %, but if a monster is frozen it won't receive damage. The caster is of course immune to his/her own Frost Nova.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
LevelDescription
16.0 Seconds Cast Time
26.0 Seconds Cast Time
35.5 Seconds Cast Time
45.5 Seconds Cast Time
55 Seconds Cast Time
65 Seconds Cast Time
74.5 Seconds Cast Time
84.5 Seconds Cast Time
94 Seconds Cast Time
104 Seconds Cast Time
Cast Delay
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Time
6
6
5.5
5.5
5
5
4.5
4.5
4
4
sec
Effect Duration
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
sec
SP Cost
45
43
41
39
37
35
33
31
29
27
SP
Copyable:
Interruptible:
Related Status: [Freeze]
Pre-Re
Renewal
iRO
Storm Gust Skill ID# 89 (WZ_STORMGUST)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyWaterKnockback2 cells
RequirementsFrost Diver Lv 1, Jupitel Thunder Lv 3
Effect
Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly.
Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10.
Damage per hit is (100+40*SkillLV)% MATK
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1140% MATK / 6 sec Cast Time
2180% MATK / 7 sec Cast Time
3220% MATK / 8 sec Cast Time
4260% MATK / 9 sec Cast Time
5300% MATK / 10 sec Cast Time
6340% MATK / 11 sec Cast Time
7380% MATK / 12 sec Cast Time
8420% MATK / 13 sec Cast Time
9460% MATK / 14 sec Cast Time
10500% MATK / 15 sec Cast Time
Cast Delay
5 sec
Stay Duration
4.6 sec
Effect Duration
12 sec
SP Cost
78 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cast Time
6
7
8
9
10
11
12
13
14
15
sec
Copyable:
Interruptible:
Related Status: [Freeze]
Pre-Re
Renewal
iRO
Earth Spike Skill ID# 90 (WZ_EARTHSPIKE)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyEarth
RequirementsStone Curse Lv 1
Required ForWizard : Heaven's Drive (Lv 3)

Sage : Heaven's Drive (Lv 1)
Effect
Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cast Time
0.7
1.4
2.1
2.8
3.5
sec
Cast Delay
1
1.2
1.4
1.6
1.8
sec
SP Cost
12
14
16
18
20
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Heaven's Drive Skill ID# 91 (WZ_HEAVENDRIVE)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarth
RequirementsEarth Spike Lv 3
Required ForWizard : Quagmire (Lv 1)
Effect
Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
Other Notes
  • Skill can affect hidden targets
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
Cast Delay
1 sec
Stay Duration
0.1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cast Time
1
2
3
4
5
sec
SP Cost
28
32
36
40
44
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Quagmire Skill ID# 92 (WZ_QUAGMIRE)
TypeActive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarthMax Active3
RequirementsHeaven's Drive Lv 1
Required ForHigh Wizard : Gravitational Field (Lv 1)
Effect
Decreases the AGI and DEX of the Enemies within the area of effect by 10% per SkillLV. In PvP maps is only 5% per SkillLV. Does not work against Boss monsters.
Other Notes
  • Skill does not affect players with Hovering active
  • Skill can affect hidden targets
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
Cast Delay
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
5
10
15
20
25
sec
Effect Duration
5
10
15
20
25
sec
SP Cost
5
10
15
20
25
SP
Copyable:
Interruptible:
Related Status: [Quagmire]
Pre-Re
Renewal
iRO
Monster Property Skill ID# 93
Sense (WZ_ESTIMATION)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
Required ForHigh Wizard : Ganbantein (Lv 1)
Effect
Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
SP Cost
10 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Sight Blaster [Quest Skill] Skill ID# 1006 (WZ_SIGHTBLASTER)
TypeActive, Magic Max Lv1 TargetSelfRange -
PropertyFireKnockback3 cellsArea3 x 3 cells
Effect
Summons a fireball that circles around you and hits enemies attempting to attack you at close range.
When an enemy steps next to you, he will be hit by a MATK Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.
Other Notes
  • Skill can affect or target traps
Cast Time
2 sec
Stay Duration
120 sec
SP Cost
40 SP
Copyable:
Interruptible:
Related Status: [SightBlaster]
Can be learnt from: Wizard Platinum Skills Quests

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