Renewal
.:Sage Skills:.


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iRO
Earth Spike Skill ID# 90 (WZ_EARTHSPIKE)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyEarth
RequirementsSeismic Weapon Lv 1
Required ForWizard : Heaven's Drive (Lv 3)

Sage : Heaven's Drive (Lv 1)
Effect
Hits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cast Time
0.7
1.4
2.1
2.8
3.5
sec
Cast Delay
1
1.2
1.4
1.6
1.8
sec
SP Cost
12
14
16
18
20
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Heaven's Drive Skill ID# 91 (WZ_HEAVENDRIVE)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarth
RequirementsEarth Spike Lv 1
Required ForWizard : Quagmire (Lv 1)
Effect
Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
Other Notes
  • Skill can affect hidden targets
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
Cast Delay
1 sec
Stay Duration
0.1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Cast Time
1
2
3
4
5
sec
SP Cost
28
32
36
40
44
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Monster Property Skill ID# 93
Sense (WZ_ESTIMATION)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
Required ForHigh Wizard : Ganbantein (Lv 1)
Effect
Brings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.
SP Cost
10 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Advanced Book Skill ID# 274
Study (SA_ADVANCEDBOOK)
TypePassive, Physical Max Lv10 Target - Range -
Required ForSage : Cast Cancel (Lv 2), Magic Rod (Lv 4), Flame Launcher (Lv 5), Frost Weapon (Lv 5), Lightning Loader (Lv 5), Seismic Weapon (Lv 5), Dragonology (Lv 9)

Professor : Memorize (Foresight) (Lv 5)
Effect
Raises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.
Other Notes
LevelDescription
1ATK +3, +0.5% ASPD
2ATK +6, +1.0% ASPD
3ATK +9, +1.5% ASPD
4ATK +12, +2.0% ASPD
5ATK +15, +2.5% ASPD
6ATK +18, +3.0% ASPD
7ATK +21, +3.5% ASPD
8ATK +24, +4.0% ASPD
9ATK +27, +4.5% ASPD
10ATK +30, +5.0% ASPD
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Cast Cancel Skill ID# 275 (SA_CASTCANCEL)
TypeActive, Magic Max Lv5 TargetSelfRange -
RequirementsAdvanced Book Lv 2
Required ForSage : Free Cast (Lv 1)

Professor : Soul Burn (Lv 5)
Effect
Cancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
Other Notes
LevelDescription
110% SP Kept
230% SP Kept
350% SP Kept
470% SP Kept
590% SP Kept
SP Cost
2 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Magic Rod Skill ID# 276 (SA_MAGICROD)
TypeActive, Magic Max Lv5 TargetSelfRange -
RequirementsAdvanced Book Lv 4
Required ForSage : Spell Breaker (Lv 1)

Professor : Indulge (Lv 1), Soul Change (Lv 3), Soul Burn (Lv 3)
Effect
This skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.
This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.
Other Notes
LevelDescription
10.4[s] Active Period/20% SP absorbed
20.6[s] Active Period/40% SP absorbed
30.8[s] Active Period/60% SP absorbed
41.0[s] Active Period/80% SP absorbed
51.2[s] Active Period/100% SP absorbed
SP Cost
2 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
0.4
0.6
0.8
1
1.2
sec
Copyable:
Interruptible:
Related Status: [MagicRod]
Pre-Re
Renewal
iRO
Spell Breaker Skill ID# 277 (SA_SPELLBREAKER)
TypeActive, Magic Max Lv5 TargetEnemyRange9 cells
RequirementsMagic Rod Lv 1
Required ForSage : Dispell (Lv 3)

Professor : Soul Change (Lv 2)
Effect
This skill lets you cancel any skill with Cast Time (ANY skill).
When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.
The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.
Other Notes
LevelDescription
10% SP Absorbed
225% SP Absorbed
350% SP Absorbed
475% SP Absorbed
5100% SP Absorbed, 1% HP Absorbed
Cast Time
0.7 sec
SP Cost
10 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Free Cast Skill ID# 278 (SA_FREECAST)
TypePassive, Magic Max Lv10 Target - Range -
RequirementsCast Cancel Lv 1
Required ForSage : Auto Spell (Lv 4)

Professor : Memorize (Foresight) (Lv 5)
Effect
Allows movement and attack while casting spells.
Unlike claimed on official websites, this skill gives no attack speed penalty on official servers.
Other Notes
LevelDescription
130% Move Speed/55% ATK Speed
235% Move Speed/60% ATK Speed
340% Move Speed/65% ATK Speed
445% Move Speed/70% ATK Speed
550% Move Speed/75% ATK Speed
655% Move Speed/80% ATK Speed
760% Move Speed/85% ATK Speed
865% Move Speed/90% ATK Speed
970% Move Speed/95% ATK Speed
1075% Move Speed/100% ATK Speed
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Auto Spell Skill ID# 279
Hindsight (SA_AUTOSPELL)
TypeActive, Magic Max Lv10 TargetSelfRange -
RequirementsFree Cast Lv 4
Required ForSage : Abracadabra (Lv 5)

Professor : Memorize (Foresight) (Lv 1), Double Casting (Lv 1)
Effect
Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost.
If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
Other Notes
LevelDescription
1up to LV 3 Napalm Beat/7% overall autocast chance
2up to LV 1 Elemental Bolt/9% overall autocast chance
3up to LV 2 Elemental Bolt/11% overall autocast chance
4up to LV 3 Elemental Bolt/13% overall autocast chance
5up to LV 1 Soul Strike/15% overall autocast chance
6up to LV 2 Soul Strike/17% overall autocast chance
7up to LV 3 Soul Strike/20% overall autocast chance
8up to LV 1 Fire Ball/22% overall autocast chance
9LV 2 Fire Ball/23% cast chance
10LV 1 Frost Diver/25% cast chance
Cast Time
3 sec
SP Cost
35 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
2
2.5
3
3.5
4
4.5
5
5.5
6
6.5
min
Copyable:
Interruptible:
Related Status: [AutoSpell]
Pre-Re
Renewal
iRO
Flame Launcher Skill ID# 280
Endow Blaze (SA_FLAMELAUNCHER)
TypeSupport / Buff, Magic Max Lv5 TargetFriendRange9 cells
PropertyFire
RequirementsFire Bolt Lv 1, Advanced Book Lv 5
Required ForSage : Volcano (Lv 2)
Required Item Red Blood x 1
Effect
Enchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Red Blood to use.
Other Notes
  • Skill is usable on party members (and enemies for offensive skills)
  • Skill is usable on guild members (and enemies for offensive skills)
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration
Cast Time
3 sec
SP Cost
40 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
20
20
20
20
30
min
Copyable:
Interruptible:
Related Status: [FireWeapon]
Pre-Re
Renewal
iRO
Frost Weapon Skill ID# 281
Endow Tsunami (SA_FROSTWEAPON)
TypeSupport / Buff, Magic Max Lv5 TargetFriendRange9 cells
PropertyWater
RequirementsCold Bolt Lv 1, Advanced Book Lv 5
Required ForSage : Deluge (Lv 2)
Required Item Crystal Blue x 1
Effect
Enchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Crystal Blue to use.
Other Notes
  • Skill is usable on party members (and enemies for offensive skills)
  • Skill is usable on guild members (and enemies for offensive skills)
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration
Cast Time
3 sec
SP Cost
40 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
20
20
20
20
30
min
Copyable:
Interruptible:
Related Status: [WaterWeapon]
Pre-Re
Renewal
iRO
Lightning Loader Skill ID# 282
Endow Tornado (SA_LIGHTNINGLOADER)
TypeSupport / Buff, Magic Max Lv5 TargetFriendRange9 cells
PropertyWind
RequirementsLightning Bolt Lv 1, Advanced Book Lv 5
Required ForSage : Violent Gale (Lv 2)
Required Item Wind of Verdure x 1
Effect
Enchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Wind of Verdure to use.
Other Notes
  • Skill is usable on party members (and enemies for offensive skills)
  • Skill is usable on guild members (and enemies for offensive skills)
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration
Cast Time
3 sec
SP Cost
40 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
20
20
20
20
30
min
Copyable:
Interruptible:
Related Status: [WindWeapon]
Pre-Re
Renewal
iRO
Seismic Weapon Skill ID# 283
Endow Quake (SA_SEISMICWEAPON)
TypeSupport / Buff, Magic Max Lv5 TargetFriendRange9 cells
PropertyEarth
RequirementsStone Curse Lv 1, Advanced Book Lv 5
Required ForSage : Earth Spike (Lv 1)
Required Item Green Live x 1
Effect
Enchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Green Live to use.
Other Notes
  • Skill is usable on party members (and enemies for offensive skills)
  • Skill is usable on guild members (and enemies for offensive skills)
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration
Cast Time
3 sec
SP Cost
40 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
20
20
20
20
30
min
Copyable:
Interruptible:
Related Status: [EarthWeapon]
Pre-Re
Renewal
iRO
Dragonology Skill ID# 284 (SA_DRAGONOLOGY)
TypePassive, Physical Max Lv5 Target - Range -
RequirementsAdvanced Book Lv 9
Required ForProfessor : Spider Web (Fiber Lock) (Lv 4)
Effect
Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
Other Notes
LevelDescription
1+4% MATK and DEF, +1 INT
2+8% MATK and DEF, +1 INT
3+12% MATK and DEF, +2 INT
4+16% MATK and DEF, +2 INT
5+20% MATK and DEF, +3 INT
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Volcano Skill ID# 285 (SA_VOLCANO)
TypeActive, Magic Max Lv5 TargetGroundRange2 cells
PropertyFire
RequirementsFlame Launcher Lv 2
Required ForSage : Land Protector (Lv 3)
Required Item Yellow Gemstone x 1
Effect
This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor.
This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.
The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.
Other Notes
  • Skill does not affect players with Hovering active
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
LevelDescription
1+10% DMG for Fire Attacks/+10 ATK for Fire armor wearer
2+14% DMG for Fire Attacks/+20 ATK for Fire armor wearer
3+17% DMG for Fire Attacks/+30 ATK for Fire armor wearer
4+19% DMG for Fire Attacks/+40 ATK for Fire armor wearer
5+20% DMG for Fire Attacks/+50 ATK for Fire armor wearer
Cast Time
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
1
2
3
4
5
min
SP Cost
48
46
44
42
40
SP
Copyable:
Interruptible:
Related Status: [Volcano]
Pre-Re
Renewal
iRO
Deluge Skill ID# 286 (SA_DELUGE)
TypeActive, Magic Max Lv5 TargetGroundRange2 cells
PropertyWater
RequirementsFrost Weapon Lv 2
Required ForSage : Land Protector (Lv 3)

Professor : Wall of Fog (Blinding Mist) (Lv 2)
Required Item Yellow Gemstone x 1
Effect
In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.
Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
Other Notes
  • Skill does not affect players with Hovering active
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
LevelDescription
1+10% DMG from Water Attacks/+5% Maximum HP for Water Armor
2+14% DMG from Water Attacks/+9% Maximum HP for Water Armor
3+17% DMG from Water Attacks/+12% Maximum HP for Water Armor
4+19% DMG from Water Attacks/+14% Maximum HP for Water Armor
5+20% DMG from Water Attacks/+15% Maximum HP for Water Armor
Cast Time
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
1
2
3
4
5
min
SP Cost
48
46
44
42
40
SP
Copyable:
Interruptible:
Related Status: [Deluge]
Pre-Re
Renewal
iRO
Violent Gale Skill ID# 287
Whirlwind (SA_VIOLENTGALE)
TypeActive, Magic Max Lv5 TargetGroundRange2 cells
PropertyWind
RequirementsLightning Loader Lv 2
Required ForSage : Land Protector (Lv 3)

Professor : Wall of Fog (Blinding Mist) (Lv 2)
Required Item Yellow Gemstone x 1
Effect
In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Other Notes
  • Skill does not affect players with Hovering active
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
LevelDescription
1+10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
2+14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
3+17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
4+19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
5+20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor
Cast Time
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
1
2
3
4
5
min
SP Cost
48
46
44
42
40
SP
Copyable:
Interruptible:
Related Status: [ViolentGale]
Pre-Re
Renewal
iRO
Land Protector Skill ID# 288
Magnetic Earth (SA_LANDPROTECTOR)
TypeActive, Magic Max Lv5 TargetGroundRange2 cells
RequirementsVolcano Lv 3, Deluge Lv 3, Violent Gale Lv 3
Required ForSage : Abracadabra (Lv 1)
Required Item Blue Gemstone x 1, Yellow Gemstone x 1
Effect
Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing.
Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
Other Notes
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
LevelDescription
1Area 7x7 cells
2Area 7x7 cells
3Area 9x9 cells
4Area 9x9 cells
5Area 11x11 cells
Cast Time
5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
2.75
3.5
4.25
5
5.75
min
SP Cost
66
62
58
54
50
SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Dispell Skill ID# 289 (SA_DISPELL)
TypeActive, Magic Max Lv5 TargetEnemyRange9 cells
RequirementsSpell Breaker Lv 3
Required ForSage : Abracadabra (Lv 1)

Professor : Soul Burn (Lv 3)
Required Item Yellow Gemstone x 1
Effect
Cancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use.
Other Notes
  • Skill can affect hidden targets
  • Skill cannot affect or target the caster
  • Skill is usable on party members (and enemies for offensive skills)
  • Skill is usable on guild members (and enemies for offensive skills)
LevelDescription
160% Base Success Rate
270% Base Success Rate
380% Base Success Rate
490% Base Success Rate
5100% Base Success Rate
Cast Time
2 sec
SP Cost
1 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Abracadabra Skill ID# 290
Hocus-pocus / iRO: Hocus pocus (SA_ABRACADABRA)
TypeActive, Magic Max Lv10 TargetSelfRange -
RequirementsAuto Spell Lv 5, Dispell Lv 1, Land Protector Lv 1
Required Item Yellow Gemstone x 2
Effect
Casts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects.
Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast.
Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill.
Other Notes
  • Cannot be used in WoE:SE
SP Cost
50 SP
Copyable:
Interruptible:
Pre-Re
Renewal
iRO
Create Elemental Converter [Quest Skill] Skill ID# 1007 (SA_CREATECON)
TypeActive Max Lv1 TargetSelfRange -
Effect
Create an "Elemental Converter" item.

Create Elemental Converter Creation Guide: Click Here

SP Cost
30 SP
Copyable:
Interruptible:
Can be learnt from: Sage Platinum Skills Quests
Pre-Re
Renewal
iRO
Elemental Change (Water) [Quest Skill] Skill ID# 1008
Elemental Change Water (SA_ELEMENTWATER)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
PropertyWater
Required Item Elemental Converter x 1
Effect
Change the target monster's elemental property to Water, uses up a Frost Elemental Converter.
Cast Time
2 sec
Cast Delay
1 sec
Stay Duration
30 min
SP Cost
30 SP
Copyable:
Interruptible:
Related Status: [ElementalChange]
Can be learnt from: Sage Platinum Skills Quests
Pre-Re
Renewal
iRO
Elemental Change (Earth) [Quest Skill] Skill ID# 1017
Elemental Change Earth (SA_ELEMENTGROUND)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
PropertyEarth
Required Item Elemental Converter x 1
Effect
Change the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.
Cast Time
2 sec
Cast Delay
1 sec
Stay Duration
30 min
SP Cost
30 SP
Copyable:
Interruptible:
Related Status: [ElementalChange]
Can be learnt from: Sage Platinum Skills Quests
Pre-Re
Renewal
iRO
Elemental Change (Fire) [Quest Skill] Skill ID# 1018
Elemental Change Fire (SA_ELEMENTFIRE)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
PropertyFire
Required Item Elemental Converter x 1
Effect
Change the target monster's elemental property to Fire, uses up a Flame Elemental Converter.
Cast Time
2 sec
Cast Delay
1 sec
Stay Duration
30 min
SP Cost
30 SP
Copyable:
Interruptible:
Related Status: [ElementalChange]
Can be learnt from: Sage Platinum Skills Quests
Pre-Re
Renewal
iRO
Elemental Change (Wind) [Quest Skill] Skill ID# 1019
Elemental Change Wind (SA_ELEMENTWIND)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
PropertyWind
Required Item Elemental Converter x 1
Effect
Change the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.
Cast Time
2 sec
Cast Delay
1 sec
Stay Duration
30 min
SP Cost
30 SP
Copyable:
Interruptible:
Related Status: [ElementalChange]
Can be learnt from: Sage Platinum Skills Quests

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